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Understanding slider coefficients

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Old 11-04-2012, 11:05 AM   #73
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Re: Understanding slider coefficients

So are u guys saying to set dribble tend to 0 for everyone?
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Old 11-04-2012, 07:33 PM   #74
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Re: Understanding slider coefficients

Nice! All I have to do is play on Hall of Fame and make all the CPU sliders -10.

Thanks for your work!
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Old 11-05-2012, 04:52 PM   #75
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Re: Understanding slider coefficients

THANK YOU!!
This is a five star post. Great find, can't wait to play tonight on HOF minus the CPU boost and see if I can get a realistic challenging game.

For comment above, I don't think it's CPU sliders -10. From my understanding, change the listed attributed make CPU at 43, which is -7.

Last edited by jfarmer707; 11-05-2012 at 05:28 PM.
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Old 11-05-2012, 06:11 PM   #76
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Re: Understanding slider coefficients

@sword, what jfarmer said is right, its not a straight -10 for all attributes, some are 43, some are 42, etc.

Papaey posted this to negate most of the boost: (CPU SIT and SOD are still boosted though and we can't negate those)


quickness 42
vertical 42
strength 42
stamina 50
speed 43
durability 50
hustle 42
ball handling 42
hands 30
dunking ability 43
onball defense 42
stealing 40
blocking 42
OA 30
DA 30
OR 40
DR 40
Consistency 50
Fatigue rate 57
Injury Freq 50
Injury Sev. 50

Make this your base CPU attributes, then tweak from there.
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Old 11-05-2012, 08:20 PM   #77
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Nice mine are just like these.. Try to play this with player speed on 15 on association..you have to press y when the team display is up..game speed on 54

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Old 11-05-2012, 08:38 PM   #78
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Re: Understanding slider coefficients

Quote:
Originally Posted by JasonWilliams55
@sword, what jfarmer said is right, its not a straight -10 for all attributes, some are 43, some are 42, etc.

Papaey posted this to negate most of the boost: (CPU SIT and SOD are still boosted though and we can't negate those)


quickness 42
vertical 42
strength 42
stamina 50
speed 43
durability 50
hustle 42
ball handling 42
hands 30
dunking ability 43
onball defense 42
stealing 40
blocking 42
OA 30
DA 30
OR 40
DR 40
Consistency 50
Fatigue rate 57
Injury Freq 50
Injury Sev. 50

Make this your base CPU attributes, then tweak from there.
Thanks alot for these . I have been closely watching this thread hoping someone would take the time to punch in the numbers to equal out the boost, much appreciated. I fiddled with it last night and it took me 1 hour to find 42 was the magic number for quickness and vertical , after that I gave up and just wanted to play the game lol. Are any of you using this with swagged out rosters?
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Old 11-06-2012, 11:17 PM   #79
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Re: Understanding slider coefficients

Quote:
Originally Posted by RIP GUTT CAPONE
Thanks alot for these . I have been closely watching this thread hoping someone would take the time to punch in the numbers to equal out the boost, much appreciated. I fiddled with it last night and it took me 1 hour to find 42 was the magic number for quickness and vertical , after that I gave up and just wanted to play the game lol. Are any of you using this with swagged out rosters?
i use this setting with swagged out rosters and a little bit more tweaking to account for the SIT/SOD which can really help the CPU.
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Old 11-07-2012, 12:39 AM   #80
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Re: Understanding slider coefficients

Quote:
Originally Posted by upandup22
i use this setting with swagged out rosters and a little bit more tweaking to account for the SIT/SOD which can really help the CPU.
What did u change to help with cpu sit/sod?
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