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Understanding slider coefficients

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Old 03-26-2013, 05:41 PM   #169
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Re: Understanding slider coefficients

Quote:
Originally Posted by ffaacc03
Up to now, no hidden clutch rating (we will be more sure once reeditor comes out tho).

The rubberband is the same, thus with the higher the difficulty the higher the handicap (check ratings differences), therefor, the effects are more evident ... also add in the shorter success window for all timed actions (shots, steals, blocks, etc) ... and you get the complete biased package.
ffaacc is spot on, there is no "more" of an effect on different difficulty levels, its just the combo of USER timing windows decreasing and CPU timing getting faster (more responsive) and more accurate. That is why the CPU is able to get all the loose balls, tips, etc, etc, as the CPU is literally getting perfect timing. I wish 2k would make the CPU have variable timing instead of always being perfect.
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Old 03-31-2013, 03:04 AM   #170
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Re: Understanding slider coefficients

Trying to understand this, so if ai want to playgoing by the players own default ratings I should just play on Pro and leave all the sliders at 50 ??

Also is there a difference between cpu sliders and user sliders ?
What happens if I say change only user sliders a little more up, does that effect only the guy I play with or al the guys on my team even if I do not control them ? (Talking about playing a locked position, so my team mates are controlled by the AI)
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Old 04-01-2013, 12:11 AM   #171
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Re: Understanding slider coefficients

Quote:
Originally Posted by CyberOps
Trying to understand this, so if ai want to playgoing by the players own default ratings I should just play on Pro and leave all the sliders at 50 ??

Also is there a difference between cpu sliders and user sliders ?
What happens if I say change only user sliders a little more up, does that effect only the guy I play with or al the guys on my team even if I do not control them ? (Talking about playing a locked position, so my team mates are controlled by the AI)
For pro, add this:

Def and Off Awareness +2
Hands +2
Ball Security +2
Def and Off Rebounds +2
All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)

to the CPU and then it will be balanced (true to ratings on both sides).

If you bump up the USER side it goes for all your players.
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Old 04-01-2013, 12:25 AM   #172
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Re: Understanding slider coefficients

Quote:
Originally Posted by JasonWilliams55
For pro, add this:

Def and Off Awareness +2
Hands +2
Ball Security +2
Def and Off Rebounds +2
All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)

to the CPU and then it will be balanced (true to ratings on both sides).

If you bump up the USER side it goes for all your players.
when you say ll other attributes does that include the shot selection sliders also.
cpu offense
Inside Shot Success +1
Close Shot Success +1
Mid-Range Success +1
3PT Success +1
Layup Success +1
Dunk in Traffic Frequency +1
Dunk in Traffic Success +1
Pass Accuracy +1
Alley-Oop Success +1
Contact Shot Success +1

or is is just the settings under the attributes settings.
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Old 04-01-2013, 12:36 AM   #173
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Re: Understanding slider coefficients

Quote:
Originally Posted by JasonWilliams55
For pro, add this:

Def and Off Awareness +2
Hands +2
Ball Security +2
Def and Off Rebounds +2
All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)

to the CPU and then it will be balanced (true to ratings on both sides).

If you bump up the USER side it goes for all your players.
Ok so I up only the attribute settings for CPU and thats it ?, I thought from reading your previous posts that sliders on 50 and gameplay at pro was default player ratings, also from what it said in your tables in first post.
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Old 04-01-2013, 12:45 AM   #174
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Re: Understanding slider coefficients

Should i leave everything in user slider side at 50 or also change attibutes for those ?
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Old 04-01-2013, 01:03 AM   #175
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Re: Understanding slider coefficients

Forgot to ask, it's just attributes i need to up right and not offensive, defensive etc.
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Old 04-01-2013, 01:08 AM   #176
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Re: Understanding slider coefficients

Quote:
Originally Posted by CyberOps
Forgot to ask, it's just attributes i need to up right and not offensive, defensive etc.
offense, defense, tendencies and fouls is whatever you want them to be, start on simulation, only add what i said to the cpu, leave user @ 50

yes the OP table is incorrect as it seems that the #'s changed somehow from when I originally did this.
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