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JW55 Hall of Fame OA Slider Set V1

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Old 12-02-2012, 01:07 PM   #81
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Re: JW55 Hall of Fame OA Slider Set V1

Quote:
Originally Posted by JasonWilliams55
Updated injury settings.

Injury Frequency 40 (old #50)

and

Injury Severity 1 (old #11)
Any reason for Injury Severity being 1 and not 0?
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Old 12-02-2012, 01:09 PM   #82
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Re: JW55 Hall of Fame OA Slider Set V1

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Any reason for Injury Severity being 1 and not 0?
Nope, not a big fan of absolutes though (which I am sure 0 on 2k still isn't absolute, but just in case).
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Old 12-02-2012, 01:14 PM   #83
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Re: JW55 Hall of Fame OA Slider Set V1

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Originally Posted by JasonWilliams55
Nope, not a big fan of absolutes though (which I am sure 0 on 2k still isn't absolute, but just in case).
On All-Star, a setting of 0 for Injury Severity still yields some season-ending and long-term injuries. Although there is probably no noticeable difference between 1 and 0, so it doesn't really make a difference.

And yea, with 2k NONE of the sliders are absolutes
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Old 12-02-2012, 01:20 PM   #84
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Re: JW55 Hall of Fame OA Slider Set V1

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Originally Posted by EccentricMeat
On All-Star, a setting of 0 for Injury Severity still yields some season-ending and long-term injuries. Although there is probably no noticeable difference between 1 and 0, so it doesn't really make a difference.

And yea, with 2k NONE of the sliders are absolutes
Good looking out, 1, 0 agreed probably won't make a difference.

As for the absolutes, probably this way as to not break any part of the engine. (built in safety net)
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Old 12-03-2012, 03:11 PM   #85
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Re: JW55 Hall of Fame OA Slider Set V1

Thanks for the sliders, appreaciate the effort and sharing.

I took these as a base to my OA and adjusted a bit and now i get a pretty good feel.

The important thing with sliders to my liking is to balance the overall gameplay and never to erase the user controller factor, the one with the good bball knowledge should be able to execute on both offense/defense. What i mean is when you're adjusting you need to understand that you don't give any extra out of user control and mind...
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Old 12-03-2012, 03:14 PM   #86
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Re: JW55 Hall of Fame OA Slider Set V1

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Originally Posted by ataman5
Thanks for the sliders, appreaciate the effort and sharing.

I took these as a base to my OA and adjusted a bit and now i get a pretty good feel.

The important thing with sliders to my liking is to balance the overall gameplay and never to erase the user controller factor, the one with the good bball knowledge should be able to execute on both offense/defense. What i mean is when you're adjusting you need to understand that you don't give any extra out of user control and mind...
Interested in what changes you made, I have checked your league out several times, Turkish bball! I almost went out to Turkey when the US National team was playing there (side topic). Also could you explain further on your POV.
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Old 12-04-2012, 12:53 AM   #87
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Re: JW55 Hall of Fame OA Slider Set V1

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Originally Posted by JasonWilliams55
.....
@Jatt, with avg defensive teams, its tough, but it should be, your gonna have to outscore most teams with the Twolves. I usually ball as the Suns so I feel you 10000% on this, you have to uptempo everyone in order to stay competitive.

This is where FA's/trades (being a GM) comes in, bringing in a key defensive player really helps. With this set, I feel that no longer can someone dominate with an avg player (either off/defensively) unless you have mad stick skills. Which is what I like.

Glad you make coaching changes, too many on this forum don't and just complain instead. This game is deep and with the right sliders/rosters its incredible.

Keep me updated bro. Oh and one question, was this with Attack at 50 or 60 for the CPU? And DAWR was at 52/42 or 54/44? With dawr at 54/44 I felt like I was seeing too many plays from players who shouldn't have been.
Attack @ 50. DAWR @ 53/42.

So I also have an assoc with the Spurs (which I also just started - i was waiting for rosters/playbooks to get going). The Spurs games have been tougher to play than the Wolves.

I lost to NOH by 4 in a game I should've won, but Eric Gordon was unreal like 15 for 18 I think. On off ball screens, I mixed it up between manually foot-stepping screens trying to stay on his outside hip or shooting the gap over the screen - each with varying success. But he was just lights out on the catch or he would go the cup and finish over late arriving help.

I had a similar problem with the Thunder (where i got waxed by 30+). Their wings were REALLY tough to stop. I was able to control Durant because I really focused on him. But Kevin Martin and surprisingly Jeremy Lamb were super aggressive. Not only shooting quick and draining in transition but in the half-court just going to the cup and not stopping even when they were cut off multiple times...eventually the D gave a little room and they hit me w/ the pump fake and up and unders in the paint.

I do realize that I can be better helping on them or keeping them out of the middle in the first place. But some of these guards are just super aggressive, while others play exactly as they should (westbrook, tyreke evans, durant).

Seems like an individual player tendency issue, but just wanted to let you know what im seeing.

CPU defense is fine. Yes the aggressive teams like OKC are hard to score against, which is the way it should be. Its all about spacing and passing away from the defense on ball reversal while running you offense. But it would be easier to score against them if I wasn't taking the ball out of my basket all game.

Your sliders have made the game very enjoyable to play but after playing a few more games and some quality opponents - the CPU offense still gives me a little bit of a cheesy feel at moments.

I'll keep playing and let you know what I'm seeing. All is generally well in the world of 2k tho.
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Old 12-04-2012, 02:28 AM   #88
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Re: JW55 Hall of Fame OA Slider Set V1

Thanks for the feedback, I'm seeing similar things, been trying to narrow down these CPU tendency sliders. A custom roster completely edited would be ideal but I ain't got the time for that. I'll dig into some of these rosters sometime and bury out a Assoc set.

Yeah sometimes the CPU forces inside, could always slightly lower inside tends.

I've found that having the shot tend sliders above 60 really get some shots out, meaning that if they are open they are looking. I like it, keeps you playing defense, just earlier I was playing Thunder (me) vs Kings, I won 113-98, but Aaron Brooks, my lord, 9-12 5-6(3pts), was clutch city. He hit some gangster *** shots, pull up transition 3, shot clock buzzer, half court shot. Just balling, Reke got locked, Cousins played okay. Overall it was tight in the 1st half, 2nd we pulled away. Their bigs killed the glass, expected that, I'll get some stats tomorrow.

With that side story, if you want less 'jacking' lower the tends down a few clicks.

On players that get hot, gotta double every time, timeouts, let someone else score. But yes, when the CPU gets going, they GET GOING. Its gonna happen, 2k programmed it this way, you can't get rid of these things happening, I don't mind it as players can go off in the NBA on any night, so I just roll with it.
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