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JW55 Hall of Fame OA Slider Set V1

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Old 09-04-2013, 12:47 PM   #457
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Re: JW55 Hall of Fame OA Slider Set V1

Quote:
Originally Posted by apollooff320
Wow I haven't used these sliders in a long time and gave them a try again. It was nothing but cheese. All the CPU did was dish the ball in the paint and the CPU reaction time is way to fast in HOF. I quit after the 2qt because it felt like the same crap with the ball getting thrown in the paint so much. Also the fact that the CPU was on pace to have 100 shot attempts.
Its the hardest setting, the CPU reaction time is supposed to be fast. TBH, I played a half game yesterday and did not have the same experience as this.
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Old 09-04-2013, 08:48 PM   #458
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Re: JW55 Hall of Fame OA Slider Set V1

The CPU can close out on my 3pt shooters but I can't do that to the CPU without being in quick sand. That's an unfair advantage.
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Old 09-07-2013, 09:11 AM   #459
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Re: JW55 Hall of Fame OA Slider Set V1

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Originally Posted by apollooff320
The CPU can close out on my 3pt shooters but I can't do that to the CPU without being in quick sand. That's an unfair advantage.
I would beg to differ... I plugged in JW's universal set last night only for the purpose of nailing shot release timing in HOF and was able to beat the pacers with the nets.

By no means am I a great player. Hell, it would be a stretch to say i'm average. What I will say though is that I had to play much more strategically than I had to at Pro/Sim level.

I too felt the "quicksand" effect you were talking about, but it was more along the lines of you had to be deliberate in your stick inputs to be effective.

I could no longer just spam the left or right stick or the L2 an R2 buttons to try and guard everybody. I realized I needed to let my cpu teammates do their job and not try to do it for them.

I would always switch on the pass to play OBD against the cpu. I found out quick after getting my doors blown off a few times that you need to let passes on the perimeter complete and let the man guarding set his position before you switch. If you don't you end up, in most cases, taking the man out of position. Once I did that, and played a little more off ball, to compensate for the tighter execution by the CPU on this level, I felt I could compete.

But I had to change HOW I palyed, no longer could I just dump the ball into the post the same way every time. Or set the same pick with the same player in the same spot every time. I needed to be creative in my offensive and defensive schemes. So much more than on Pro, on Pro I could drop it in the post the same way 10 times and it would work 8. I could run the same play over and over and it would work the majority of the time. This is not the case on HOF, or a least the one game I did play.

In the end it's a video game. Basketball is a game of runs, and the computer has to artificially reflect the ebb and flow of an organic game. It doesn't always do this gracefully. But, if you have a plan and execute it for the most part you can see your objectives being accomplished. And for a guy like me with limited stick skills this can be quite rewarding.

I will say that I felt fortunate to win on my first attempt at HOF level, sliders or not against the cpu. I also want to say to JW good job and thanks for all your efforts.

Peace,

MrMars
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Old 09-12-2013, 08:10 AM   #460
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Re: JW55 Hall of Fame OA Slider Set V1

Hi Jw55 I was wondering could u explain your thought Process behind the Attributes for 3.1 did u see anything that u consider realism with the numbers that u have inputted and also the Shot successes as well will that affect how much the shots goes in ? thank you

Last edited by merio1992; 09-12-2013 at 08:15 AM. Reason: j
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Old 09-12-2013, 06:09 PM   #461
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Re: JW55 Hall of Fame OA Slider Set V1

Quote:
Originally Posted by merio1992
Hi Jw55 I was wondering could u explain your thought Process behind the Attributes for 3.1 did u see anything that u consider realism with the numbers that u have inputted and also the Shot successes as well will that affect how much the shots goes in ? thank you
Attributes
Quickness: 50/46 - No change to ratings (play w/ quickness a bit higher too [like 6 points])
Vertical: 46/
42 - Slight decrease in Vert (for visual only)
Strength: 61/53 - Higher STR makes players more solid, meaning they can create contact better.
Stamina: 56 - Raised cause players don't get tired in 3 minutes.
Speed: 33/29 - Visuals of animations look better, imo.
Durability: 50
Hustle: 58/54 - Players will move faster for loose balls, rebounds, overall better visual representation of basketball.
Ball Handling: 45/37 - To lower the amount of dribbling thru traffic.
Hands: 58/38 - To give players the ability to have solid hands, this way they can tip and catch passes, high steal rating guys are much better now, this also helps with interior paint passing getting knocked down or stripped/tipped.
Dunking Ability: 45/38 - Ratings are just too high.
On-Ball Defense: 51/43 - Very slight increase, w/ it at +1, not every player will see a point boost in OBD.
Stealing: 50/43 - No change.
Blocking: 53/45 - Raised to increase ball tracking from blockers. Only a 4.5 point increase across the board. Not a big change.
Offensive Awareness: 53/33 - Slight increase for better spacing awareness.
Defensive Awareness: 58/38 - 12 point increase in DAWR for better D rotations, and just general awareness.
Offensive Rebounding 46/42 - Lowered OREBS cause they are all jacked way up by default.
Defensive Rebounding: 55/48 - Raised to counteract OREBS.
Consistency: 55 - NBA players here, raised to make them play overall better more often.
Fatigue Rate: 58 - Slightly raised from 2k default setting.
Injury Frequency: 51 - never see any anyways
Injury Severity: 11 - same

Shot success definitely effects if a shot will go in or not, higher number means more will go in even w/ bad releases, conversely lower will mean less goes in even with perfect releases. Shooting success sliders should be tailored for each person since everyone has a different skill set when it comes to shooting. Take mine as a base and tweak from there... don't feel obligated to not change my numbers.


Touched up on a few numbers in 3.1
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Last edited by JasonWilliams55; 09-12-2013 at 06:53 PM.
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Old 09-12-2013, 11:04 PM   #462
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Re: JW55 Hall of Fame OA Slider Set V1

Appreciate bro
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Old 09-14-2013, 09:47 AM   #463
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Re: JW55 Hall of Fame OA Slider Set V1

HOF difficulty level with J's 3.1v sliders are the greatest!

End of story.
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Old 09-15-2013, 09:42 PM   #464
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Re: JW55 Hall of Fame OA Slider Set V1

Oh one more thing Jw this is not with your sliders but with Eccentric Meat slider This always happen it like when i play my friend all he does is get the ball with lebron and go down court and score everybody just watches him go by and dont do anything and also he like to hold on to the ball until he gets a shot a shot or someone gets open not only that hell Post up and do that little quick spin move and try to score So would u say that ur sliders help with that or should i try the Super Star Sliders He always does this when we play and he talks **** all the time when he do it haha any suggestions thanks!
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