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[360] Sim-World 2K13 Association Mode Sliders

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Old 01-24-2013, 12:04 AM   #25
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Re: [360] Sim-World 2K13 Association Mode Sliders

Quote:
Originally Posted by Manning18
Here's a box score from the first game in my Clippers association. This is cpu/cpu with the run plays & fast break adjustments YAK suggested. I'm very happy with them

Few individual stats:

Clippers:
C. Paul 18 pts 5 reb 11 ast 3 stls 1 to
D. Jordan 16 pts 13 reb
B. Griffin 10 pts 10 reb 3 ast 2 stls 2 blk

Grizzlies:
R. Gay 22 pts 5 reb 5 ast 3 stls 2 blk 3 to
Z. Randolph 17 pts 13 reb 2 ast 1 stls 1 blk 1 to
M. Gasol 1-7 FG 8 pts 10 reb
If the FGA stay in that range, then I will deliver a true CPU/CPU slider set.

That boxscore looks great considering that those sliders have a few tweaks meant for User games.

Keep em comin if you get time to watch some more games!
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Old 01-24-2013, 12:12 AM   #26
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Re: [360] Sim-World 2K13 Association Mode Sliders

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Originally Posted by HighCmpPct
Quick question first though, during my games the biggest thing I've noticed is that anytime my players drive inside and get stopped by a defender they loose the ball as soon as contact is made about 75% of the time. However when the CPU does it it never happens, any ideas on this.
That should be easy enough to correct. I've noticed it as well and will have to balance out the CPU/User aspect of Superstar difficulty a bit in some areas.

Ball control and passing are the two most obvious areas of separation right now from my games.
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Old 01-24-2013, 12:18 AM   #27
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Re: [360] Sim-World 2K13 Association Mode Sliders

Quote:
Originally Posted by Manning18
He threw two up to DJ that were absolutely beautiful, my jaw dropped like I was watching the real thing unfold. Another highlight was Griffin absolutely posterizing Mike Conley. I guess virtual Conley thought he could stop him on a fast break lol. Looks like Iggy is tearing it up in your franchise, congrats on the first win.
Thanks man, and yeah he's really turned his game up in the last couple outings looks like we're really gonna need it too with the poor offensive output so far from Gallinari.
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Old 01-24-2013, 12:22 AM   #28
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Re: [360] Sim-World 2K13 Association Mode Sliders

Quote:
Originally Posted by youALREADYknow
That should be easy enough to correct. I've noticed it as well and will have to balance out the CPU/User aspect of Superstar difficulty a bit in some areas.

Ball control and passing are the two most obvious areas of separation right now from my games.
Yeah seems like the CPU is just every where in the passing lanes LOL. But then you watch them make the same passes on you while your guys just kinda stand there haha.

On a good note though it seems the errant passes are pretty much right on, if memory serves correctly it appears that the CPU throws about the same errant passes as my team and many are the same kind of passes as well.

Gonna play at least the Golden State game tonight, we're getting Lawson back for this one so maybe we can get on a little run here.
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Last edited by HighCmpPct; 01-24-2013 at 12:26 AM.
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Old 01-24-2013, 01:08 AM   #29
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Re: [360] Sim-World 2K13 Association Mode Sliders

Here's one more before I call it a night. Really liking what I'm seeing so far with these. YAK what number of FGA would you consider to be too high? At first I thought they might be a little high in this game until I checked some box scores on nba.com from today's real games and there are several games that had higher FGA than this simmed one.

Few Individual Stats:

Lakers:

K. Bryant 30pts 3 reb 5 ast 1 stl
D Howard 17 pts 18reb 2blk
S Nash 13pts 6ast

Clippers:

B Griffin 24pts 15reb 1blk
J Crawford 17pts
D Jordan 10pts 14reb
C Paul 5 pts (2-14 FG) 6reb 11ast
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Old 01-24-2013, 01:58 AM   #30
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Re: [360] Sim-World 2K13 Association Mode Sliders

Quote:
Originally Posted by Manning18
YAK what number of FGA would you consider to be too high? At first I thought they might be a little high in this game until I checked some box scores on nba.com from today's real games and there are several games that had higher FGA than this simmed one.
http://espn.go.com/nba/statistics/te...t/fieldGoalPct

FGA's range from 78-86 on avg. There will be games that have lower numbers or higher, but this is the range that teams tend to fall in.

I played a game last night, but i forgot how to upload the box score to 2k servers, I had great stats all around and my FGA fell in line with the NBA avgs. Sigh..

now regarding these settings, first off..YAK, I love what you did with the speed settings. It feels so much better than Yellz version in that department and players move a lot more fluid. I'm also having to work a lot harder on defending star players and the better teams in the league. I only played 1 1/2 games so far (gonna finish the 2nd game in a few), but I see the improvement on both sides of the ball. There is one thing that is a little off for me though, sometimes the opposing PG will bring the ball up and immediately shoot, i'm not sure if it is because of the space I give the player combined with your setting tweaks, but it threw me off a few times. I played the lakers and Blake/Morris/Duhon all did this during the game, especially at crucial moments where in real life the ball would be in Kobe or Dwight's hand.

Also, i really liked your changes to the foul sliders, i'm seeing a lot more fouls and FTA's.

Last edited by ~: AkaDemiK :~; 01-24-2013 at 04:28 AM.
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Old 01-24-2013, 03:02 AM   #31
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Re: [360] Sim-World 2K13 Association Mode Sliders

Quote:
Originally Posted by ~: AkaDemiK :~
http://espn.go.com/nba/statistics/te...t/fieldGoalPct

FGA's range from 78-86 on avg. There will be games that have lower numbers or higher, but this is the range that teams tend to fall in.

I played a game last night, but i forgot how to upload the box score to 2k servers, I had great stats all around and my FGA fell in line with the NBA avgs. Sigh..

now regarding these settings, first off..YAK, I love what you did with the speed settings. It feels so much better than Yellz version in that department and players move a lot more fluid. I'm also having to work a lot harder on defending star players and the better teams in the league. I only played 1 1/2 games so far (gonna finish the 2nd game in a few), but I see the improvement on both sides of the ball. There is one thing that is a little off for me though, sometimes the opposing PG will bring the ball up and immediately shoot, i'm not sure if it is because of the space I give the player combined with a setting tweak, but it threw me off a few times. I played the lakers and Blake/Morris/Duhon all did this during the game, especially at crucial moments where in real life the ball would be in Kobe or Dwight's hand.

Also, i really liked your changes to the foul sliders, i'm seeing a lot more fouls and FTA's.
I think the PG problem is likely due to the space your giving him. Sometimes PG's are shooting a good amount of attempts on me but not by shooting immediately. Actually with this set the CPU works more into the clock/ around the court than any set I've played with.
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Old 01-24-2013, 03:12 AM   #32
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Re: [360] Sim-World 2K13 Association Mode Sliders

Alright one last box score before sleep lol. BTW I made three slight changes before this game, CPU mid-range success -1, CPU stealing att -2, and CPU play passing lanes -3(thinking of making this -2 instead but idk)

Denver Nuggets at Golden State Warriors
Nov 10, 20121ST2ND3RD4THSCORE
Denver (2-4)29162827100
Golden State (3-3)2018253295
Denver Nuggets
STARTERSMINFGM-A3PM-AFTM-AREBASTSTLBLKTOPTS
Lawson408-203-114-631210523
Iggy388-153-52-36330221
Faried359-150-01-314111719
Hamilton301-110-51-1510003
Koufos212-30-00-0811104
BENCHMINFGM-A3PM-AFTM-AREBASTSTLBLKTOPTS
McGee224-70-04-66110212
Brewer134-41-13-41200112
TEAM TOTALS38/81(46%)7/22(31%)17/25(68%)47248319100
Golden State Warriors
STARTERSMINFGM-A3PM-AFTM-AREBASTSTLBLKTOPTS
Barnes3511-200-20-03130222
Lee339-160-00-08040018
Bogut295-70-04-711411114
Thompson385-182-42-24320114
Jack442-151-40-05173175
BENCHMINFGM-A3PM-AFTM-AREBASTSTLBLKTOPTS
Jenkins84-52+20-00000010
Ezeli91-30-02-2201014
TEAM TOTALS41/94(43%)5/13(38%)8/11(72%)48251621395


Even though the numbers don't really show it, the game felt a little more open I was actually able to pass on PnR's and was able to pass into the post a little bit for once lol.
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