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Tempo-Freelance-RunPlays
This is a discussion on Tempo-Freelance-RunPlays within the NBA 2K Last Gen Sliders forums.
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#305 | ||||||||||||||||||||||||
Rookie
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Re: Tempo-Freelance-RunPlays
bigtreydawg likes this.
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#306 | ||||||||||||||||||||||||
Pro
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Re: Tempo-Freelance-RunPlays
I was surprised when I found that taking this approach did not lead to more points in the paint. It led to more assists and more midrange jumpers because of all the pass outs to open shooters. It's the best drive and kick I have ever seen out of this game. It also has also yielded more blocked shots because players with lower lay up ratings are getting to the hoop more effectively. This is something important that I forgot to add: Ball security (unfortunately) has no effect on sim stats for turnovers. So I feel safe lowering the ball security of all guards into the 30s and 20s. Now you will see really cool animations of a player driving and lifting his hands up like he got fouled while the ball bounces off of him and goes out of bounds. Hurray for more non steal turnovers. What controls turnovers in the sim engine? I would really appreciate an answer to that question. Last edited by bigtreydawg; 04-13-2013 at 06:11 PM. |
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#307 | ||||||||||||||||||||||||
Rookie
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Re: Tempo-Freelance-RunPlays
Last edited by naquank23; 04-13-2013 at 06:23 PM. Reason: And what do you want me to test? |
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#308 | ||||||||||||||||||||||||
Pro
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Re: Tempo-Freelance-RunPlays
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#309 | ||||||||||||||||||||||||
MVP
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Re: Tempo-Freelance-RunPlays
Lol I'm repping the box too so lemme know your changes. |
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#310 | ||||||||||||||||||||||||
Pro
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Re: Tempo-Freelance-RunPlays
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#311 | ||||||||||||||||||||||||
MVP
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Re: Tempo-Freelance-RunPlays
I discovered these things with 2k11 but I've never had time and probably the necessary language knowledge to write a post like your. The "mismatches ratings" are: ballhandling-onball defense offensive post ability-defensive post ability(a difference of 50 points "unlock" an immediate offensive low post mismatch with double team) strength(the same as above but does not determinate the need of a double team) My suggestion are: -on ball defense never under 60 because the low rated players are "perceived" like shadows by the cpu and this leads to a lot of unreal passes in the paint. -on ball defense not above 85.This because a 99 on ball defender can bump every moves in this game!In real life Thabo can bump(and not always...) one or two times a player ike Kobe,but who can stop in a one on one situation Westbrook or TP??? Speed and quickness are not a factors in this case. Immediate high post iso for Bosh,Odom,Garnett... are called because their onball ratings are higher I think 20-30 points than onball defense rating of their defending big man.
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#312 | ||||||||||||||||||||||||
MVP
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Re: Tempo-Freelance-RunPlays
Tim 90 inside,0 mid. Both 90 touches.
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