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Old 03-10-2013, 11:26 PM   #25
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Re: Tempo-Freelance-RunPlays

I'm just not seeing any change. I don't know what I'm doin wrong.
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Old 03-11-2013, 04:15 AM   #26
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Re: Tempo-Freelance-RunPlays

Quote:
Originally Posted by sirjam
I'm just not seeing any change. I don't know what I'm doin wrong.
I want to state that this is not a Miracle pill for game play the tendencies of the players in your roster are still the same as they were before raising the run plays slider.

All this does is make offense more fluid and streamline. If your offense plays stupid then you're just streamlining stupidity.

I'm gonna post two test teams but I want to say my roster is different then most. while I hate using sliders to change what a player does ill cut you guys a break and tell you what sliders to change.

Set every attribute and tendency to 50 (adjust coefficients for difficulty) except for:

User plus 10 on defensive rebound

Ball handling 90 for both user and CPU

On ball d 38.

The reason for the last two adjustments is something I learned from Tomba. You should be able to get around your defender.

Unfortunately Tomba went off the deep end this year (more so than usual) and the rest of his edits are eyebrow raising. But this is legit.

Celtics vs Suns

Celtics:
OT - 20
FB 25
Run Plays 5

Suns:
OT - 75
FB - 55
Run plays - 53
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Old 03-11-2013, 05:35 AM   #27
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Re: Tempo-Freelance-RunPlays

Quote:
Originally Posted by bigtreydawg
I want to state that this is not a Miracle pill for game play the tendencies of the players in your roster are still the same as they were before raising the run plays slider.

All this does is make offense more fluid and streamline. If your offense plays stupid then you're just streamlining stupidity.

I'm gonna post two test teams but I want to say my roster is different then most. while I hate using sliders to change what a player does ill cut you guys a break and tell you what sliders to change.

Set every attribute and tendency to 50 (adjust coefficients for difficulty) except for:

User plus 10 on defensive rebound

Ball handling 90 for both user and CPU

On ball d 38.

The reason for the last two adjustments is something I learned from Tomba. You should be able to get around your defender.

Unfortunately Tomba went off the deep end this year (more so than usual) and the rest of his edits are eyebrow raising. But this is legit.

Celtics vs Suns

Celtics:
OT - 20
FB 25
Run Plays 5

Suns:
OT - 75
FB - 55
Run plays - 53
I've moved on from the things I asked you about. Now I just wanna see what you are seeing and how to recreate the said things. Example what do you mean when you say guys just stand around and kinda say do your thing for 7 secs. I play with auto play calling on to. I never see the non play calling or standing around for 7 secs or so. Also the play is always called right off the bat whether a def rebound or after made shots.

Also what did you mean by this "Conversely if a team has a low FGA per game (Grizzlies, Utah) keep offensive Tempo low and reduce run plays as well this will eliminate the down time teams like these have before a play starts. Thanks once again for your hard work now I just am trying to understand it. lol
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Old 03-11-2013, 12:22 PM   #28
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Re: Tempo-Freelance-RunPlays

Set a team to 0 for offensive tempo and turn run plays up to 100 . . . It should pure unplayable chaos.

Switch it and watch the game slow down with little to no outlet passing when a center gets a rebound.

Somewhere in between is the medium I'm working.

So far I can say with certainty that if a team has an offensive tempo at 60 or lower than the run plays has to be 60 ish or lower. Once you get to around 80 for offensive tempo than you can do whatever you want with the run plays slider.

You have to get back on defense. No more standing there like you just hit the game winning shot over Russell.

Especially on missed 3s. I promise they slow the ball down as long as you play smart. No more trying to get that to make up steal for a poor shot choice.

Sirjam: turn your play vision and watch for the man to man indicator to appear. That's how you know when a play is called.

Last edited by bigtreydawg; 03-11-2013 at 12:31 PM.
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Old 03-11-2013, 03:28 PM   #29
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Re: Tempo-Freelance-RunPlays

Cool I will do that. So what about for the user? Will it translate to us to? What I would like to have happen is have plays on auto but if I get a fast break. No play will be called an the wings get screens to get open kinda like a secondary break. Then if nothing evolves pg gets the ball and the play is called. Is this possible for the user?
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Old 03-11-2013, 07:54 PM   #30
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Re: Tempo-Freelance-RunPlays

Ok did a test run with 65 celts. first half 0 tempo 0 fast break 100 run plays.
No running pass the ball around and no urgency.
third qtr 0 tempo 100 fast break and 100 run plays.
they ran a little more and passed the ball around no real drives.
4th qtr 100 tempo 100 fast break 100 run plays
they ran more did not pass the ball as much looked to drive and attacked more.
so I think the fast break kinda overrules the tempo slider to a extent.
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Old 03-11-2013, 08:30 PM   #31
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Re: Tempo-Freelance-RunPlays

Quote:
Originally Posted by sirjam
Ok did a test run with 65 celts. first half 0 tempo 0 fast break 100 run plays.
No running pass the ball around and no urgency.
third qtr 0 tempo 100 fast break and 100 run plays.
they ran a little more and passed the ball around no real drives.
4th qtr 100 tempo 100 fast break 100 run plays
they ran more did not pass the ball as much looked to drive and attacked more.
so I think the fast break kinda overrules the tempo slider to a extent.
Thanks man. Can you do one more test for me?
Put run plays at 0 and turn fast break up to 100 and tell me what happens.
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Old 03-11-2013, 08:57 PM   #32
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Re: Tempo-Freelance-RunPlays

Quote:
Originally Posted by bigtreydawg
Thanks man. Can you do one more test for me?
Put run plays at 0 and turn fast break up to 100 and tell me what happens.
yeah what do you want the tempo at?
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