Tweaking numbers
Contextual dribble moves
Why won't they stand still.
All of this had me wondering. How does this game play with no edits?
No Hotspots, no freelance tendencies. 50 on the sliders, 50 on the coach profile, simple drive, no triple threat, no setup dribble. No drive the lane. No attack no pass out.
Just edits to attributes and shot tendencies.
The result of that is a mess.
And from that mess you can see that this game is hard coded with everything in it. When they're done running around like headless chickens they stand far enough away from each other to resemble organization.
I started removing things that were clearly broken. First was help defense down to 10. This made them stay with their man.
Next I dropped attack the basket to 0. Even when the defense was standing stock still their man ran in front o them for no reason and got an easy lay up. Now that problem is minimized (not gone).
After a few more horrible possessions I saw the passing back and forth between the lane. I lowered inside and close to 10. Now the problem of cutting to the basket is gone. (One game sample size) and the offense is more content with midrange jumpers and 3s.
I then raise defensive pressure to 75 to put some pressure on shooters. Now we have more driving and since I kept the attribute edits there ball handling skills are allowing them to get past 80 plus on ball defenders. I then stopped stopped the test because it was too awful to look at.
But the work we have put in is making a difference in the way this game plays.
What I learned from that mess is that even with gutted tendencies on some level the game is capable of doing every move in the game. The players can stand in any position on the court. And they can cut seemingly at random.
What we're doing is telling a player what we want to see more of. There will be instances where the players go off script. But finding what makes a player do a certain thing can be attributed to something in most cases.
SLIMM, much like expecting them not to do a crossover when we lower the crossover to 0. You can't expect them to stand completely still in the offense.
However in giving 100 to 3pt left you successfully made him stand at the 3pt line and you kept him from the low block.
A combination of multiple hotspot spot up locations makes a player stand in the areas he should be in. when you add this to 4 other players with the correct spot up locations things work out 90% of the time. (And given the chaos I just watched, we should be thankful it's that high).