No not really. I think the AND1 type stuff is tied to the size up tendency.
I also think setting the Triple Threat stuff correctly helps too. With a low TT and High No TT when a guy catches a pass he is more likely to go straight to a live dribble than jab step or pump fake. This leads to more total dribbles for that player and therefore less of the and one stuff.
Think of it this way(and these numbers are totally made up just for example purposes).
Before we figured out TT, lets say Magic was dribbling the ball 100 times a game, and as we know the the "dribble penetration" tendencies enhance what the players are already hard coded to do.
If Magic has a Spin of 50 then half the time he is going to be looking to use that move(provided it is the only one you gave him).
With No TT high he generates more live dribbles, lets say 200(to keep the math easy). If Spin is still 50 he only look to do that move 25% of the time.
So the more the dribble the less likely they are to use the moves, if that makes any sense.
Again this not exact and it would be virtually impossible to determine how many times a guy dribbles in a game on average, but from what I have seen lately this is roughly the way it works.
However, since the moves are hard coded, if you put too high a value on certain moves they can become too frequent.
Example: Crossover - I would not go above 25 for this as players use it well and often enough with it a zero.