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JA Money14's NBA 2K14 OneandOnly Realism Sliders

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Old 10-02-2013, 03:07 PM   #17
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Re: JA Money14's NBA 2K14 OneandOnly Realism Sliders

Quote:
Originally Posted by tcnumba10
So does that mean it would be best to be changing the tendencies under each Coach's Profiles rather than changing the global gameplay sliders?
That's what I think as well... I noticed while looking at coach profiles last night every slider on every team is at 50. I don't know if this allows for player tendencies to take precedence but, conventional wisdom would dictate that the right combination of coach profile sliders would better differentiate how each team plays.

Perhaps someone can delve into this further.

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Old 10-02-2013, 05:24 PM   #18
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Re: JA Money14's NBA 2K14 OneandOnly Realism Sliders

Quote:
Originally Posted by JA Money14
I want to start off by saying that no 2K game is perfect out of the box, but NBA 2K14 has done a great job at being a GREAT game out of the box.
With the amazing improvements in defense and spacing, there leaves only a few things to alter to perfect the game imo..

Offensively on Superstar the CPU can still tend to make some dumbfounding shots. Also the rebounding seems a bit overwhelming at times as well. Rather than bumping the shooting sliders more than necessary . I combined a small bump with improved defensive effectiveness.

In order to be successful.. you have to run plays. You must have an offense. You must generate open shots and likewise stop them from doing that. I know its early, But I've had the game for almost 15 hours and I am ready to start an OA or (Offline one) that can provide a solid challenge as well as the realism we here at OS love.

THESE ARE NOT FINAL.

V1.2

Game Settings
Difficulty: Superstar
Game Style: Custom (Start with Sim)
Game Speed: 50
Quarter length: 10-12 Minutes (I've found a happy medium with 10 in relation to box scores)

Fatigue: On
Injuries: On
Shooting Type: Shot Stick
FT Shooting Type: Shot Stick
Free Throw Difficulty: 65

Sliders: User/CPU

(any without a dash are the same for both User and CPU)

Offense
Inside Shot Success: 45/44
Close Shot Success: 45/44
Mid-Range Success: 47/46
3PT Success: 47
Layup Success: 48
Dunk in Traffic Frequency: 40
Dunk in Traffic Success: 50
Pass Accuracy: 49
Alley-Oop Success: 48/47
Contact Shot Success: 37/35

Defense
Driving Contact Shot Frequency: 100 (Love that contact!!)
Inside Contact Shot Frequency: 100
Layup Defense Strength TAKEOFF: 60
Layup Defense Strength RELEASE: 70
Jump Shot Defense Strength GATHER: 60
Jump Shot Defense Strength RELEASE: 70
Help Defense Strength: 65
Steal Success: 48

Attributes
Quickness: 48/46
Vertical: 49/
47
Strength: 55/52
Stamina: 50
Speed: 46
Durability: 50
Hustle: 50/35
Ball Handling: 48/47
Hands: 50
Dunking Ability: 50
On-Ball Defense: 51/45
Stealing: 45
Blocking: 50 (Awesome on default this year. Subject to change though..)
Offensive Awareness: 45/35
Defensive Awareness: 60/50
Offensive Rebounding 45
Defensive Rebounding: 55/48
Consistency: 55
Fatigue Rate: 54
Injury Frequency: 55
Injury Severity: 50

Tendencies (CPU only unless listed)

Take Inside Shots: 35
Take Close Shots: 45
Take Mid-Range Shots: 48
Take 3Pt Shots: 45
Post Shots: 60 (2K did a good job on this)
Attack the Basket: 30
Look for Post Players: 67
Throw Alley-Oops: 50
Attempt Dunks: 50
Attempt Putbacks: 70/70
Play Passing Lanes: 40/40
Go for On-Ball Steals: 40/40
Contest Shots: 70/70
Backdoor Cuts: 70/70

Fouls
Over the Back Foul Frequency: 84
Charging Foul Frequency: 95
Blocking Foul Frequency: 83
Reaching Foul Frequency: 81
Shooting Foul Frequency: 90
Loose Ball Foul Frequency: 80


Thanks, and I appreciate and welcome other opinions on the set!


Again. Not the final version. Subject to test/change, Thanks for any support.

IM GOING TO PLAY A GAME WITH YOUR SLIDERS WILL POST BOX SCORE N MY OPINION
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Old 10-02-2013, 09:20 PM   #19
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Re: JA Money14's NBA 2K14 OneandOnly Realism Sliders

I'm still pretty new to playing on Superstar so take that into consideration when you look at these stats. I played as the Pistons vs. the Wizards in a losing effort.

I had a lot of defensive lapses in this game. I found it difficult to stop Wall's penetration. I also failed to properly cover guys inside, and didn't rebound the ball as well as I should have, granted, Drummond played most of the second half with an injury.

As you can see the opposing teams PIP was huge, but that was partly to my inexperience playing defense on Superstar.

I shot and made a lot of threes, I don't know if thats a good or bad thing as the % wasn't necessarily through the roof.

FG% was still a little too high for both teams.

All in all it was a good up and down game even though I lost, I lead by as many as 9 and trailed by as many as 19 points. I had a couple of good comebacks but my turnovers and overall allowing myself to be bullied on the inside disallowed me to close the gap.

Decent sliders.
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Old 10-02-2013, 09:35 PM   #20
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Re: JA Money14's NBA 2K14 OneandOnly Realism Sliders

Okay, Update v1.5 is out.
Changes on OP.

This update should cover and improve CPU PIP as well as make rebounding more realistic. Just trying to cover basic scoring realism and the most outstanding flaws ironed out before perfecting set.

Thanks again for the support
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Old 10-03-2013, 07:55 AM   #21
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Re: JA Money14's NBA 2K14 OneandOnly Realism Sliders

I play with 1.5 i think CPU tried little too much 3, and honestly i didn't have problem with high score on the 1.2 version too. Can you explain me why you put user staqmina for 50 to 53? our players in superstar tired faster? Becasue i also didN't have proble with this on 1.2. Anyway your sliders ****ing awesome

Here is the game stat with 1.5 :

http://www.kepfeltoltes.hu/view/1310...toltes.hu_.jpg
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Old 10-03-2013, 09:15 AM   #22
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Re: JA Money14's NBA 2K14 OneandOnly Realism Sliders

Here is another match (same like above) with 1.2 set:

http://www.kepfeltoltes.hu/view/1310...toltes.hu_.jpg
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Old 10-03-2013, 09:53 AM   #23
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Re: JA Money14's NBA 2K14 OneandOnly Realism Sliders

Quote:
Originally Posted by Philip00
I play with 1.5 i think CPU tried little too much 3, and honestly i didn't have problem with high score on the 1.2 version too. Can you explain me why you put user staqmina for 50 to 53? our players in superstar tired faster? Becasue i also didN't have proble with this on 1.2. Anyway your sliders ****ing awesome

Here is the game stat with 1.5 :

http://www.kepfeltoltes.hu/view/1310...toltes.hu_.jpg
I see. Well, I really appreciate the help!

The 1.2-1.5 comparison helps a lot.

I.7 is out. you can give those a shot. Not sure but I THINK only bolded are changed, might wanna double check though.

my test with these varied with teams but the 3pt have been bumped down to a level between 1.2 and 1.5. Also I like PIP now, I think its at a solid level. Stamina was upped just a bit because stars were being limited minutes wise due to being too tired 3 minutes into the game. If its too much and players aren't getting tired now let me know. I haven't seen that so far though.
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Old 10-03-2013, 12:36 PM   #24
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Re: JA Money14's NBA 2K14 OneandOnly Realism Sliders

Set 1.7 : http://www.kepfeltoltes.hu/view/1310...toltes.hu_.jpg

I forgot to tell you, in all post, i was the pelicans(my favourite team)

-3pt attemp good i think, maybe can be little bit lower, but pacers sometimes did 30/10 3pt i think
-Points in the paint i think also correct, maybe little modify but good
-Stamina. Sorry my English isn't very good, i don't nderstand. If you incrase stamina in slider, the player will be tired later. I think 50 is ok, we don't need to do 53. 50 is correct, but maybe i didn't understand what you want to tell me, becasue my bad English

That's all my friend, as always, i like and love your set

EDIT: Fast Breaks can be little bit more i think, previous hustle set was better in my opinion, and very little modify need maybe to 3pt, and little bit too much block for the user team

Last edited by Philip00; 10-03-2013 at 03:23 PM.
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