So any word? Or do I need to give in and just test it myself? Or maybe just use one from last year?
Real player % slider?
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Real player % slider?
Last year I believe I saw a couple slider sets that were based on real player % instead of shot stick. I'm not seeing any this year. Don't get me wrong, I have a lot of fun playing with the shot stick setting, but I like not being certain a shot is going down. Or free throws in particular. Just because I figured out Dwight howards release doesn't mean I should shoot 100% with him.
So any word? Or do I need to give in and just test it myself? Or maybe just use one from last year?Tags: None -
Re: Real player % slider?
I'm with you brother. You just won't see realistic results with the shot stick. Don't listen to these guys when they say their set works w real% bc they don't and weren't made around them. I'm actually getting a bit irritated seeing all these "realistic" slider sets using shot stick.Last year I believe I saw a couple slider sets that were based on real player % instead of shot stick. I'm not seeing any this year. Don't get me wrong, I have a lot of fun playing with the shot stick setting, but I like not being certain a shot is going down. Or free throws in particular. Just because I figured out Dwight howards release doesn't mean I should shoot 100% with him.
So any word? Or do I need to give in and just test it myself? Or maybe just use one from last year? -
Re: Real player % slider?
Me too, and there's really no telling if you have their release down. Unless you have shot feedback turned on during games. Real player % isn't an easy way out, it's just more realistic. In my opinionComment
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Re: Real player % slider?
try this
http://www.operationsports.com/forum...ct-timing.html
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Re: Real player % slider?
Try my sliders for real player %
http://www.operationsports.com/micha...ll-star-11min/
I played Boston
Last edited by michaellowll; 10-17-2013, 05:53 AM.Comment
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Re: Real player % slider?
I actually use real% for shooting and free throw. You may want to try my sliders. Check them out and see the realism of a true basket game..
Difficulty: All-star
Style: custom (start with simulation)
Game Speed: 50
Qtr length: Depends on you
fatigue: on
Injuries: on
Shooting type: real%
FT shooting type: real%
FT difficulty: 60
MAN/CPU
OFFENSE
Inside success: 43/50
Close: 43/50
Mid range success: 50/50
3pt success: 43/43
Contact success: 43/50
ATTRIBUTE
Quickness 40/40
Blocking 0/0
On-ball 70/70
Off reb 0/0
Def reb 0/0
Def awareness 100/100
FOULS
Charging: 100/100
Blocking: 50/50
Reaching: 95/95
Shooting: 50/50
You may also want to turn offense play calling to auto to get different movements on offense every play. Just turn off play vision so you wont have to be instructed where to go or what to do...
Good luck and I hope you'll enjoy the real basketball game. Let me know after you test it. thanksComment
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Re: Real player % slider?
Try these I been playing the last 3 games with these and getting some really good gamestry this
http://www.operationsports.com/forum...ct-timing.html
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