Home
Reply
 
Thread Tools
Old 06-02-2009, 10:31 PM   #9
Banned
 
OVR: 31
Join Date: Nov 2004
Location: Columbus, Ohio
Posts: 4,137
Blog Entries: 5
Re: Height - Wingspan

Good answer Steebu.

Thanks for pointing out the technical problems with the wingspan. I would have to think there is a way to get body proportions in the game though. Even if we just increase it to what College Hoops 2k has had in the past with 5 different body types.
J.R. Locke is offline  
Reply With Quote
Old 06-03-2009, 01:46 PM   #10
Banned
 
Brankles's Arena
 
OVR: 23
Join Date: May 2003
Location: Miami
Re: Height - Wingspan

lol I like how Steebu sighed at the question he asked about Endoprhin, like he's fed up with himself
Brankles is offline  
Reply With Quote
Old 06-03-2009, 07:37 PM   #11
MVP
 
Kully's Arena
 
OVR: 22
Join Date: Jul 2007
Posts: 3,181
Re: Height - Wingspan

good post steebu. Made it easy for me to understand lol.
Kully is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-05-2009, 09:35 AM   #12
Rookie
 
OVR: 7
Join Date: Nov 2005
Re: Height - Wingspan

As a basketball player and fan I have very rarely seen any basketball player with short arms. There are avg (where their wingspan match their heights) and then there is long arms (where their wingspan is 6-8 inches above avg). So really all you need is 2 types of players. I know there are those who have wingspan's 3-4 inches above their height (I am one of them) but for NBA2k all they need is two types.

On another note, to help the created players wingspan, they should just add in a cloning feature. Which would allow you to clone the body types of Tayshun Prince, Nate Robinson, Shaq, or Lebron. That would make it easy for wingspan for created players.
flamangatang2k5 is offline  
Reply With Quote
Old 06-06-2009, 08:03 PM   #13
Pro
 
OVR: 9
Join Date: Jun 2007
Re: Height - Wingspan

steebu, good explanation. But I believe that they should be able to assign target points or procedural changes to the animations so that (in your example) the hand would always touch the head.

Adding procedural animations to canned animations could lead to things like a successful steal/block/rebound attempt always having contact between the hand and the ball, players adjusting their arm/hand position based on their relative proximity and angle to the ball/defender/backboard/rim on both offense and defense. It could also lead to an incredible variety of animation possibilities.

They already have what looks like some of it in the game, I think. The other day I had two players going for a defensive rebound with a player on offense behind them both. The offensive player grabbed the rebound sideways over the two defenders and the arm farthest from the ball was clipping through his own head as he reached for the ball.
P-Dub is offline  
Reply With Quote
Old 06-23-2009, 03:07 PM   #14
Rookie
 
OVR: 4
Join Date: Sep 2007
Re: Height - Wingspan

Quote:
Originally Posted by P-Dub
steebu, good explanation. But I believe that they should be able to assign target points or procedural changes to the animations so that (in your example) the hand would always touch the head.

They already have what looks like some of it in the game, I think. The other day I had two players going for a defensive rebound with a player on offense behind them both. The offensive player grabbed the rebound sideways over the two defenders and the arm farthest from the ball was clipping through his own head as he reached for the ball.
Yup, all of that's already done by most games, but I don't want to get into the nitty-gritty of how. You do unfortunately see many artifacts to the solution you describe: clipping and foot sliding is the most common.
steebu is offline  
Reply With Quote
Old 06-25-2009, 08:06 PM   #15
Banned
 
OVR: 12
Join Date: Jun 2003
Re: Height - Wingspan

Wingspan needs to be put in. Like Ben Wallace mentioned, Elton Brand is another name that comes to mind (6'9" but I think has a 7'3" wingspan), and newly drafted Tyreke Evans is 6'5", but has a 6'11" wingspan which makes him more deadly. If you take that 6'11" wingspan away, he's just like every other 6'5" guard. It should be able to be done, and yes that explanation was good, but regardless, that is a big part of basketball
cdiddy71323 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-26-2009, 08:30 PM   #16
Rookie
 
OVR: 4
Join Date: Sep 2007
Re: Height - Wingspan

Quote:
Originally Posted by cdiddy71323
Wingspan needs to be put in. Like Ben Wallace mentioned, Elton Brand is another name that comes to mind (6'9" but I think has a 7'3" wingspan), and newly drafted Tyreke Evans is 6'5", but has a 6'11" wingspan which makes him more deadly. If you take that 6'11" wingspan away, he's just like every other 6'5" guard. It should be able to be done, and yes that explanation was good, but regardless, that is a big part of basketball
Oh, I don't doubt or deny that it's a big part of basketball; I was just trying to explain the problems one encounters with mocap and trying to put that data onto a character in the game.

Retargetting is a very difficult problem to solve, particularly in real-time with multiple players. Regardless of solution, it would require immense programmer effort, and unless the producers decide to make it a priority there are other things to worry about. Like throwback socks.
steebu is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:00 PM.
Top -