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Height - Wingspan

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Old 06-27-2009, 12:17 AM   #17
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Re: Height - Wingspan

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Originally Posted by steebu
Oh, I don't doubt or deny that it's a big part of basketball; I was just trying to explain the problems one encounters with mocap and trying to put that data onto a character in the game.

Retargetting is a very difficult problem to solve, particularly in real-time with multiple players. Regardless of solution, it would require immense programmer effort, and unless the producers decide to make it a priority there are other things to worry about. Like throwback socks.
I would think it would be one of the top bullet points for graphics. If I was producing the game I would have pulled the people who design the models, lighting, and textures aside and offered a promotion to whoever can best find that solution you are talking about because the lighting, textures, the faces are great. The models are nice too. The models and lighting have improved dramatically since 2k7. The only major cosmetic change left to focus on is the measurements.

It does seem like a heck of a processing drain but its true the game doesnt need many new animations so again thats another group of devlopers that could focus on finding a solution. For all of 2k9's flaws the graphics and the sheer amount of animations are damn strong. The development of those aspects can be put on cruise.

Last edited by Kaanyr Vhok; 06-27-2009 at 12:26 AM.
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Old 06-27-2009, 03:24 PM   #18
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Re: Height - Wingspan

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Originally Posted by J.R. Locke


There also needs to be more difference with weight/body type. There needs to be more than 3 options.

I think this is the next step with player graphics.
yes, you're right.. the customization of the players (like wingspan, dimension of the shoulders/calves, legs' length, hands) is a big part of the game that needs to be upgraded
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