Top Twenty Ways to Improve NBA 2K on the Court (Part One)

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Top Twenty Ways to Improve NBA 2K on the Court (Part One)

    When most people look at the future of one of their favorite sports titles, they obviously want it to improve on a yearly basis so they don’t feel like they're playing the same game with updated rosters. One way we can help developers avoid this issue is by outlining the flaws that need fixing.

    I previously talked about some necessary improvements that need to be made to the NBA 2K series to take it to the next level. But that was just a taste of what was to come. So without further delay, here are the top 20 ways NBA 2K can improve its game on the court.

    Twenty Ways to Improve NBA 2K on the Court
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • BroMontana82
    Support Sim
    • Nov 2004
    • 2225

    #2
    defensive aggressiveness slider needs a comeback. also in regards to rebounds, they need to fix the glitch where defensive rebounds after blocked shots aren't being counted. this really hurts rebound stats across the board for both individuals and teams. i'm really not sure why this hasn't been addressed by 2k.

    Comment

    • reginald_rush
      Rookie
      • Jun 2008
      • 64

      #3
      There was an auto defense on NBA2k a few years ago. After you scored a basket, your team, including the player you controlled would get back and play defense automaticly if you didn't touch any buttons or move the control. I was diappointed when this feature was removed.
      GT: True Renegade
      PN: TrueRenegade
      I love Sports!

      Comment

      • cjamestx
        Rookie
        • Nov 2008
        • 242

        #4
        Re: Twenty Ways to Improve NBA 2K on the Court

        I will wait til I play the new game first

        Comment

        • Fistpick
          Rookie
          • Sep 2003
          • 391

          #5
          Re: Twenty Ways to Improve NBA 2K on the Court

          Passing and what a higher passer rating actually means on the court needs addressing - in the meantime, "maximum passing" should be reimplemented.

          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #6
            Re: Twenty Ways to Improve NBA 2K on the Court

            Decent article.

            Some of the "necessary improvements" I don't agree with however. See the entire court? Change the camera angle.

            As for the auto-defense, the game used to do this. Wonder what happened.
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            Comment

            • cjamestx
              Rookie
              • Nov 2008
              • 242

              #7
              Re: Twenty Ways to Improve NBA 2K on the Court

              Originally posted by Pared
              Decent article.

              Some of the "necessary improvements" I don't agree with however. See the entire court? Change the camera angle.

              As for the auto-defense, the game used to do this. Wonder what happened.
              Everybody wants sim....well players can see the whole court in real life.

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #8
                Re: Twenty Ways to Improve NBA 2K on the Court

                Originally posted by cjamestx
                Everybody wants sim....well players can see the whole court in real life.
                Are you being sarcastic?

                If you really wanted a simulation you wouldn't be able to see the entire court, only what is in your field of vision. Of course there's your peripheral vision, but that's insanely difficult to implement on a TV screen/monitor.

                That comment actually doesn't make any sense... unless of course you were being sarcastic.
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                [OS Vets NBA 2k7 Champion]
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                Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                That's not the meaning of constructive criticism.

                *Official Miami Heat Haters Club Member #1*

                Comment

                • swiftychampleone
                  Rookie
                  • Dec 2008
                  • 328

                  #9
                  What about true player movement? It seems like the players are running in place as they move down the court. It seems animation heavy. It should be a natural flow as the players walk. Not sliding.
                  Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

                  Comment

                  • CallMeDrop
                    Legend in the making...
                    • May 2004
                    • 329

                    #10
                    Re: Twenty Ways to Improve NBA 2K on the Court

                    Originally posted by Pared
                    Are you being sarcastic?

                    If you really wanted a simulation you wouldn't be able to see the entire court, only what is in your field of vision. Of course there's your peripheral vision, but that's insanely difficult to implement on a TV screen/monitor.

                    That comment actually doesn't make any sense... unless of course you were being sarcastic.
                    School em Pared!

                    Comment

                    • withauthority22
                      Banned
                      • Mar 2007
                      • 311

                      #11
                      Are they saying the passings been improved? and the rebounding?

                      Comment

                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47562

                        #12
                        This is one thing I don’t understand. Ever since I’ve join online forums and stuff. I just don’t understand the complain of Auto-Ball (as they say on 2k forums) or Auto defense. It sounds like you’re going against everything that you ask for. You ask for simulation. But if someone throws a lazy pass on a defender like lets say James Posey or Bruce Bowen. I remember someone complain on 2k forums about Anderson Varejao and Big Z getting too many offensive rebounds for users. I mean they do it in real-life. Why shouldn’t they be able to do….exactly what do really do in real-life. Players with higher defensive awareness or high rebound ratings should be a little user friend. When not controlled. I think it’s your job to play to your personnel’s strength. If you throw a stupid pass in football. You should get it intercepted. Sometimes it sounds like you guys want a game where all the players stand around and don’t move. Unless a user is controlling them. No one would buy the game.

                        But I could totally understand you argument if you said sometimes like “Chris Paul is consistently getting offensive rebounds vs. my bigs because the computer is controlling him”. Then I could understand….But that doesn’t happen in 2k.
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

                        Comment

                        • jshmoopy
                          Rookie
                          • Aug 2009
                          • 48

                          #13
                          Re: Top Twenty Ways to Improve NBA 2K on the Court (Part One)

                          Originally posted by swiftychampleone
                          What about true player movement? It seems like the players are running in place as they move down the court. It seems animation heavy. It should be a natural flow as the players walk. Not sliding.
                          This is one of my major gripes with the game. I was doing the cone drill in the Draft combine yesterday and you can't just run around the cones like a guard would; you have to string the dribble animations together. It's much more difficult than it should be because it doesn't feel like you are walking/running, you feel trapped in a dribble animation.

                          Also, the scoring in the paint needs to be addressed. While playing the Draft Combine my player missed some put backs under the rim because the opposing team's C was right on me - this is good. In 2K9 I could make those with a tiny PG. I'm glad those baskets aren't automatic points. I hope that translates into 2K10 so that the mid-range game will actually be useful. I hated when I'd play someone and they'd have 70 points in the paint, 2 points off a mid-range jumper, and 21 points from the three.

                          Comment

                          • JkA3
                            Strategy
                            • Jul 2008
                            • 858

                            #14
                            I expected to see player movement...did i miss it.
                            STRATEGYHUSTLERESULTS

                            Comment

                            • swiftychampleone
                              Rookie
                              • Dec 2008
                              • 328

                              #15
                              I swear I hate to make comparisons because it may start a war. I'm an objective gamer, so here it is. Put that video of NBA Live 10 against that video of NBA 2K10. Watch how the players in Live bring the ball up the court and how players move their feet and legs. Notice how smooth and realistic it is. Then look at 2K's players. They are jogging while dribbling and moving. Too animation heavy and trapped in it, like jshmoopy stated. This was brought up in complaints about 2K9 and does NOT seem like the devs listened to the community.
                              Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

                              Comment

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