We took a step back to take it all in after shipping 2K9, and after getting feedback from our fans, we went to work on the areas we felt needed the most improvement on offense. Along the way we improved or rewrote just about every aspect of offense. We’ll start with an area that frustrated me the most in 2K9…the inside game."
NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part I
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NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part I
2K Sports has posted another NBA Developer Insight, this one featuring NBA 2K10 Offensive Gameplay - Part I.
"This is Zach Timmerman and I’m here to talk about some the previously unmentioned overhauls and improvements we’ve made to the offensive side of the ball for NBA 2K10. Rob Jones already wrote about a few offensive additions in a previous Developer Insight, including the most significant offensive change, Player Tendencies , which have been vastly improved with help from www.82games.com. He also touched on the new versatile play-calling system, expanded attribute scales and new shooting attributes. This blog will detail some of the other significant changes we made, while also briefly touching on some more minor ones (yet major to some fans). Just know that the combination of my blog and his still does not cover everything on offense, just the additions/improvements we feel are the most noteworthy at this time.
We took a step back to take it all in after shipping 2K9, and after getting feedback from our fans, we went to work on the areas we felt needed the most improvement on offense. Along the way we improved or rewrote just about every aspect of offense. We’ll start with an area that frustrated me the most in 2K9…the inside game."Live, Love, Learn
and Play Basketball
I live in a word where I give respect to get it back.
I'm not owed anything by anyone.Tags: None -
Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1
A few more fixes you may be interested in. Players can no longer pull off flashy dunks (360’s and windmills) while in heavy traffic. Also, unlike last year, where a player could windmill a dunk without a step, we now look at player momentum and speed before pulling off a dunk to determine the type of dunk he can do. To be more realistic, players are now forced to dunk with their dominant hand (most often) unless the dunk is two-handed. Finally, the rim hang technology has been improved to help ensure players actually hang on the rim when dunking.Concrete evidence/videos please -
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Concrete evidence/videos pleaseComment
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1
Yea but Granger shouldn't be doing one because he has never done one in his NBA or College career. If we are using the, "It is easy, anyone could do it" logic then half of the league should have the ability to do it in the game. That isn't cool at all
nother change we made to the inside game on offense relates to the Standing Dunk attribute. After witnessing a lot of domination in the paint by getting the ball inside and dunking with a high Standing Dunk player like Amar’e, we realized our inside dunk logic needed revisiting. The logic to determine when and where a player can do this has been tightened and the addition of inside contact shots has forced contested under-basket dunks to trigger less. Ratings have been adjusted as well to account for too many players having 99-rated Standing Dunk attributes. Last year players had only three ratings: 50, 75 and 99. This year we’ve expanded this to have any number between 25 and 99, which allows for much more flexibility.Concrete evidence/videos pleaseComment
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1
ive followed granger since his days in college. i dont recall ever seeing him pull off anything remote to being fancy. He'd flush it down with two hands, but that might be the extent of that. maybe a one handed facial.Comment
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1
I don't know, in 2K9 it was very hard for me to perform a standing dunk - even with guys who should be able to do it.My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1
Yea but Granger shouldn't be doing one because he has never done one in his NBA or College career. If we are using the, "It is easy, anyone could do it" logic then half of the league should have the ability to do it in the game. That isn't cool at all
Throws a wrench in everythingComment
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1
Sounds good, gotta play it to believe it though. Not sold on the standing dunk mechanic being corrected.."I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1
My friend used to beat me consistently in 2k9 with the Lakers. He would just turbo all day with Kobe, dunk through my whole team... especially in the 4th quarter. just ridiculous ish.
Played him in 2k10. haha. A whole new ballgame. Blew him out by 24. All his previous cheese tactics were nullified. Kobe was cold because he no longer was able to dunk through my team, instead he would try difficult layups in traffic like he should've been all along. And on defense when he used to turbo all over the court and still be able to get back in time to cover his man.... no longer possible. Now it's wide open jays hitting the bottom of the net if you dont stay with your man effectively.Last edited by Vast; 09-28-2009, 04:19 PM."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1
Well you've always said you'll never be happy.
Granger was completely alone on a break with no one near him. I think seeing that as opposed to guys dunking at will would at least bring some joy in mudville.
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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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