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Animations/things the AI CPU never uses

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Old 06-17-2010, 12:21 PM   #1
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Animations/things the AI CPU never uses

-2 Hand up animation on defense

- Lock-on-D (Would be nice if 2K11 get's rid of it altogether. It is a handicap and makes playing defense too easy)

-Fronting the post(to deny post player from getting the ball)

-Canimation blocks/hard fouls

-The "Give me the ball" animation in MyPlayer when you press a button. Would be nice to see the CPU use this when they are wide open.

-The "Sumo animation in the paint area" in MyPlayer when you cut to the basket and get stuck. This doesn't occur all the time. Just sometimes. It should be removed in 2K11.

-Fake double team.

-Dribbling out of a double team. When you double the CPU it is either a steal/foul/jump ball/pass but I've never seen the CPU dribble out of a double team.

-Fade-away. I've never seen the AI CPU shoot a fadeaway in 2K10. They also don't use leaners/drifters enough. I like how they used runners more in 2K10 compared to 2K9.

-Icon direction lead passing. I use this all the time when players are coming off screens.

-Jumping while the contact animation is playing out.

-Give-and-go.

-CPU uses one of the jabsteps but I've never seen the 3 other ones you can also do.

-Stepback move.

Any more I'm missing? I'm sure I have missed something.
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Old 06-17-2010, 01:58 PM   #2
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Re: Animations/things the AI CPU never uses

How about the and1 shooting animation? Kobe and Paul Perice are known for doing all the time.

But you did get a lot of them. I think the game is so deep at times. You would only want to see all the moves on Hall of Fame (from the CPU).
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Old 06-17-2010, 05:22 PM   #3
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Re: Animations/things the AI CPU never uses

I think some stuffs itīs about your sliders.

Here CPU (specially SF/C/PF) uses fadeaway all the time. Change POST UP sliders to see more this animations!
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Old 06-17-2010, 06:47 PM   #4
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Re: Animations/things the AI CPU never uses

he means fadeaways of the dribble outside of the post



Great list. Ive only seen the cpu fade once.
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Old 06-17-2010, 07:18 PM   #5
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Re: Animations/things the AI CPU never uses

Sometimes tweaking the sliders too much can keep some animations from happening.
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Old 06-17-2010, 10:12 PM   #6
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Re: Animations/things the AI CPU never uses

Yeah I hate lock on D. Takes the control from the user and makes it easier.
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Old 06-17-2010, 10:18 PM   #7
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Re: Animations/things the AI CPU never uses

Speaking of which... the sumo paint thing is a completely cheap ploy the game does so you get a 3 in the paint violation. I can't stand it.

And it's bad enough the game doesn't let you just...go the other way. You are LOCKED into the animation, and sometimes the player character has to take a step in the direction he was looking before he can turn around...almost guaranteeing that you get the whistle blown.
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Old 06-17-2010, 10:25 PM   #8
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Re: Animations/things the AI CPU never uses

Ive seen the CPU do some of the hard fouls. You have to turn up the slider. Great post though.
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