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NBA 2K10 Patch Details Announced PS3/360 (Updated 10/22)

This is a discussion on NBA 2K10 Patch Details Announced PS3/360 (Updated 10/22) within the NBA 2K Last Gen forums.

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Old 10-21-2009, 03:36 PM   #145
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Re: patch details here

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Originally Posted by bamalam
Please include a fix for this (Cap space)in the patch. Much needed for association.
This is a display error only. The actual value used to calculate the team cap is correct internally. The displayed value already gets corrected when a roster change takes place. You can confirm this yourself by making a trade or signing/waiving a player.
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Old 10-21-2009, 03:44 PM   #146
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Re: NBA 2K10 Patch Details Announced

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Originally Posted by Bornindamecca
Solution to what? Maybe I wasn't clear, but getting an A+ grade has no relationship to your minutes, and that is the bulk of your skill points. The excess time played in a game is devoted to less fruitful activities like "good pass", and "set off ball screen" which do not boost your skill points in a significant enough way to throw off the overall balance of the ratio between time spent and skill points received.
That makes more sense and I have a better understanding of what you're getting at. Still, there may be other items to consider here. I'm sure they're reading your points and taking it into consideration.
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Old 10-21-2009, 03:45 PM   #147
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Re: NBA 2K10 Patch Details Announced

Sim,

do you know for sure if we are going to have to re-start our Associations post-patch for changes to take place?

I hope not as I've played every single game for about half an 82 game season (9 min quarters). Either way, this is still a great game!
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Old 10-21-2009, 03:45 PM   #148
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Re: patch details here

^ Thanks man! Although I wish Ronnie emailed me back..maybe he really didn't pass it on to you guys . Can you tell me though if you guys fixed the personality problem I mentioned though? It displays as a different morale..but when I put Jason Thompson at Laid back, and we won a championship, put him in for 40 minutes or so per game and yet he still barely barely barely moved on the morale scale(2 or 3 points). But maybe that was because he was so far gone(-7 points..I simmed to the playoffs and it auto saved because of the auto save bug ). But with OJ Mayo, he was/is also down -2 and I moved his to laid back as well.

And as Streets said..great game..I have had very few gripes and it looks like they will be fixed here..hopefully what I put in the wish list will be taken into account next year and it will be the best game of all time(right behind would be nba 2k10)..although I don't like this idea of locked 5 minute quarters, but I am more of an association man anyways.
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Old 10-21-2009, 04:04 PM   #149
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Re: NBA 2K10 Patch Details Announced

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Originally Posted by Pared
That makes more sense and I have a better understanding of what you're getting at. Still, there may be other items to consider here. I'm sure they're reading your points and taking it into consideration.
Glad I could clarify. I know you're not playing that mode as much, so I understand that there could be some disconnect.

I hope they're reading it. It'd be a real waste if Erick was only reading my bad jokes.
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Old 10-21-2009, 04:27 PM   #150
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Re: NBA 2K10 Patch Details Announced

Can somebody explain to me what the problem was with the drills in My Player mode was and what they did to fix it?
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Old 10-21-2009, 04:58 PM   #151
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thank you finally i can enjoy this game.............
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Old 10-21-2009, 05:34 PM   #152
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Re: patch details here

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Originally Posted by Pared
WOW... that's an excellent post. Can't believe I missed it the first run through.

It bears repeating: excellent post. Worth quoting again.

You'd expect many to know better here at OS... yet they seem to just refuse this fact. Is it how it should be? No. Is it the reality? Absolutely.

Ignoring this fact is done on purpose, seemingly. We go through the same song and dance every year, no matter the game, no matter the forum.
Pared and everyone else touching on game testing, I thought you might find this thread interesting.

Something that stood out to me was the limited resources for testing. I'm sure there are very good and valid reasons to NOT have people in the community like yourself test these games, but it seems like it would be beneficial for many obvious reasons if it was possible.

http://2ksports.com/forums/showthrea...=1#post2801267

From b-Dub:
Every year we get a thread or two about this and every year I have to go and remind people how things work.

The testers for 2K are not just 2K Sports testers. They test other 2K games as well. The majority of them are in one office, near LA at one of 2K's main offices. There is a group of testers, but not all of them are testing the same game. I don't know how many are actually testing 2K Sports games, and NBA 2K in particular, but I'm sure it could be more. But that's a financial matter with the company. Also, the testers generally rotate games, so they aren't always playing the same game over and over. Because of that, you can't expect any or all of them to have a great knowledge of basketball or sports. Generally, each day when they arrive, they have a list of things to test out in a certain game, then they spend the day testing those things out and trying to "break" the game.

Also know that testing is usually something that goes on for months and months. But since sports games come out on a yearly basis, that means you have less time to test and less time to fix bugs that may be found before release. So, what do you do when you have a set deadline to get a game out the door and no way to delay that? You have to prioritize. Which bugs need to be fixed before release? Which bugs can be fixed later in a patch? And which bugs can wait until next year, because there just isn't time? I'm sure those aren't easy decisions to make, because a bug that one person doesn't experience to often or finds minor, someone else might experience it often or is very bothered by it.

As for why aren't these bugs found in testing. Again, each day the testers generally have a list of things to test out. Then, closer to release, they get a near finished build to play around with and try to find as many things as they can. But, 15-20 testers (guessing at that number there) with a limited amount of time just aren't going to be able to find all the bugs that 100,000+ people will find. And some of the bugs that members here have reported, may have been reported by a tester, but then the company decided it was a low priority bug. But, if enough members complain about that bug, then it suddenly goes from low priority to high priority.

And why be upset that the patch won't be out within one month release? Don't you want the things in the patch to work? Also, with the approval process that Sony and MS does, it can be real tough getting something out within a month.

I know some of you people don't care to read this or know this, because you think 2K should be able to produce flawless games and have one million testers capable of finding every bug in existence. But, that's just not how it is. Yes, the game may feel rushed, but in a sense, it is. When you only have a year to get a game out, it's going to be a bit rushed in some areas. Think about it. Most games on the current generation of hardware is in development for 3+ years. They can be delayed if need be. They have a long time to test. Games with big multiplayer online features even have open beta. Yet, sports games still stick with the yearly release, with limited amount of testing. It's an outdated system, in my opinion, and that's why sports games always seem behind the curve when compared to other genres. And why it takes them quite a few years for their game to truly feel "next gen". And it's also why some features in the game can feel rushed.

Last edited by BroMontana82; 10-21-2009 at 05:41 PM.
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