Can the lack of in-game injuries be addressed in this next patch? I'm sure they may have been toned down (made non-exsistent) for My Player mode so gamers wouldn't be frustrated at loosing their players to constant injuries or even season-ones. But it is important to have in-game injuries in Association. It takes away from the fun and challenge of managing a team if your players never get hurt unless you sim a game.
If nothing else PLEASE just fix the sliders so we can increase the likelihood of injuries.
I remember in 2K9 that I played my starting PG for almost the entire game to see how many points he could score. I made it to 56 pts. But with 2 mins. left in game he went down with a severely sprained ankle. It was a tough lesson to learn but after that I always took my starters out of the game when it was a blow out and they really didn't need to be in the game. I would always have to take care that they didn't play too many minutes to avoid injury. But in 2K10 the players almost never get injured. I never have to sub them out of a game because I know they can't get hurt. It takes most of the fun out of Association for me.
So PLEASE, PLEASE fix the durability slider in this next patch so that it works and injuries occur IN-GAME.
If nothing else PLEASE just fix the sliders so we can increase the likelihood of injuries.
I remember in 2K9 that I played my starting PG for almost the entire game to see how many points he could score. I made it to 56 pts. But with 2 mins. left in game he went down with a severely sprained ankle. It was a tough lesson to learn but after that I always took my starters out of the game when it was a blow out and they really didn't need to be in the game. I would always have to take care that they didn't play too many minutes to avoid injury. But in 2K10 the players almost never get injured. I never have to sub them out of a game because I know they can't get hurt. It takes most of the fun out of Association for me.
So PLEASE, PLEASE fix the durability slider in this next patch so that it works and injuries occur IN-GAME.


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