NBA 2K11 Developer Insights: Making a Smarter Game - Operation Sports Forums

NBA 2K11 Developer Insights: Making a Smarter Game

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  • Muzyk23
    MVP
    • Feb 2003
    • 4192

    #76
    Re: NBA 2K11 Developer Insights: Making a Smarter Game

    competition is great, isn't it
    NBA

    Comment

    • Tha_Kid
      All Star
      • Oct 2002
      • 6550

      #77
      Re: NBA 2K11 Developer Insights: Making a Smarter Game

      Looking forward to seeing this all in action. Nice to have an "official" set of sim sliders, though I'm still skeptical about how well running plays will work. I'm thinking 2K won't go the "barebones" route for this year's demo.

      Comment

      • NYCDaFuture
        Rookie
        • Nov 2007
        • 316

        #78
        Re: NBA 2K11 Developer Insights: Making a Smarter Game

        Originally posted by 23
        Forget online play man this is all about AI not online sheesh

        The core and SP game is and always should be the #1 priority first

        I love how they tuned the FB's to work with hard breakers, ones that run semi hard, and ones that barely run

        I tried to do that to nba live 10 last year changing the ratings to make their breaks run like that, but 2k actually programmed the game like this from the jump...

        Thats pretty smart

        I can't cosign this... Wat u mean forget about online.. I love this insight but if all of this don't apply for online meaning the game style don't apply for rank games then this is useless plain n simple.. For offline I can change my sliders however i want it.. Myself n alot others want these options for online.. Offline is cool if dats wat u like most.. But this needs to b online... If not den it's a waste for me.. Ghost
        CLICK THE LINKS BELOW, AND SUBSCRIBE FOR TIPS,PLAYS,SCHEMES. WATCH ME LIVE ON Youtube, TikTok, Twitch n Twitter DAILY

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        Comment

        • Goffs
          New Ork Giants
          • Feb 2003
          • 12298

          #79
          Re: NBA 2K11 Developer Insights: Making a Smarter Game

          Originally posted by SimBaller
          I was actually wondering when someone would make a comment about benches this year. Every stadium should now have the home/away benches on the appropriate sides. A little detail, but taken care of nonetheless.
          i hate to be that guy but are all the stadiums more accurate looking? Like MSG having 3 dornas instead of a long one?

          Comment

          • brs2305
            Rookie
            • Mar 2008
            • 242

            #80
            Re: NBA 2K11 Developer Insights: Making a Smarter Game

            I kinda would like to know, if there are aspects of the Game Style Choice that go beyond Sliders. Like above said, it would be kind of dispensable if there are just based on sliders, which you can and the majority of OS Players will change based on their personal Game Style.

            However if they do apply to online play, the real proof for their efficiency would be if you actually get rewarded for playing with real basketball strategy. It's definitely possible...one of the best examples is FIFA (the only game I actually can play online and still feels like the real sport), where you will get trashed if you don't play according to the real life sport. In that case this could be groundbreaking for all of the guys voting for sim here...well the ones that would still vote for sim after getting destroyed by a true to life sim player. ;-)
            Basketball Champions League Roster http://www.operationsports.com/forum...ns-league.html

            Comment

            • Jonesy
              All Star
              • Feb 2003
              • 5385

              #81
              Re: NBA 2K11 Developer Insights: Making a Smarter Game

              Originally posted by Tre74
              jesus christ i love those developers. Man crush on both of them from now on lol 2k11 is going to be the goat if all this works out right
              the 'man crush' had me lol'ing.

              One thing i really hope they fix is the decision process for who doubles when you are trying to double down on a low post player. Say you are playing the Celtics and you want to double KG on the block because he is killing you. You hit the double team button and your team chooses to leave Ray Allen WIDE open to come for the double rather than to leave someone like Rondo or Perkins who couldn't hit a jumper to save their life.

              Seriously though it seems they have true hoop fans working on this game which means it is in good hands and I can't wait to get my hands on it. I'm still playing 2k10 to this day and enjoying it (the longest i have played a basketball game since inside drive) so i can only look forward with hope for what these guys have in store of 2k11.

              Comment

              • Jukeman
                Showtime
                • Aug 2005
                • 10963

                #82
                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                I hope the best on ball defender will atleast guard the best offensive guy on the opp's team without doing it for the cpu...

                Comment

                • Dalsanto0026
                  Banned
                  • Aug 2007
                  • 729

                  #83
                  Great insight. I love the idea of Gamestyles. Hopefully no more playing around with sliders to get sim stats this year.

                  Comment

                  • FreshPrince22
                    Banned
                    • Sep 2009
                    • 596

                    #84
                    Re: NBA 2K11 Developer Insights: Making a Smarter Game

                    Originally posted by DaFuture4sho
                    I can't cosign this... Wat u mean forget about online.. I love this insight but if all of this don't apply for online meaning the game style don't apply for rank games then this is useless plain n simple.. For offline I can change my sliders however i want it.. Myself n alot others want these options for online.. Offline is cool if dats wat u like most.. But this needs to b online... If not den it's a waste for me.. Ghost

                    co-sign. "forget online"? get outta here. we already have the ability in 2K10 to use custom sliders offline, which gives us the option to cater to our playstyles in any way we want; so i'm not about to spazz out just because we've been thrown a couple of premade sets of sliders this year. aside from eliminating a trip to the 2K Share part of the menu, this means almost nothing to me if it's not online.


                    i don't know if mods are instructed to start groveling at the sight of any ol bone they're thrown or what, but online is a big deal to me. being able to use to the Sim playstyle online would be huge

                    Comment

                    • Forever_Young83
                      Banned
                      • Jul 2010
                      • 225

                      #85
                      Re: NBA 2K11 Developer Insights: Making a Smarter Game

                      It looks like there is finally some black people in the crowd, in that Lebron dunk screen. For some reson everyone in the crowd looked like white zombies last year.

                      Comment

                      • Forever_Young83
                        Banned
                        • Jul 2010
                        • 225

                        #86
                        Re: NBA 2K11 Developer Insights: Making a Smarter Game

                        @ DaFuture4sho if your gonna cheese, why do the game styles even matter to you. I seen how you got exposed on the 2K forums, default should be good for you LMAO.

                        Comment

                        • jowe
                          Rookie
                          • Oct 2003
                          • 61

                          #87
                          Re: NBA 2K11 Developer Insights: Making a Smarter Game

                          Can't wait to see how the Simulation mode works out.

                          I just want a slow-mid tempo game, not constant button mashing the turbo button.
                          Human defence being fun and able to shut down the opposition scorer by doing all the defence basics ie hand in face should cause the cpu to shoot a lower % . Not just shoot the ball through the hand or do a running sideways floating 3pointer with two defenders on him.

                          If all that fails fluid animations that was in 2k8 and earlier. The previous two incarnations have felt like the players couldn't move in a 360 degree motion which made running plays abit of a chore.

                          Comment

                          • PuntNL
                            Pro
                            • Sep 2007
                            • 713

                            #88
                            Re: NBA 2K11 Developer Insights: Making a Smarter Game

                            Yep, great read!

                            Will we really be able to play a 12 min quarter sim game out-of-the box with realistic stats to go along?

                            Tired of adjusting sliders in the first month of the game, so really hopin for this!

                            Comment

                            • greekmen
                              Rookie
                              • Jul 2009
                              • 78

                              #89
                              Re: NBA 2K11 Developer Insights: Making a Smarter Game

                              "On top of giving the AI more tendencies, there were a lot of other improvements made to the AI engine to make it smarter in its attack. End of game logic was a big one as well. There’s nothing worse than having an **** back and forth battle with the AI only to have it make a bone-headed decision in the closing moments to seal its fate. Too many times the AI would dribble out the entire shot clock when needing a quick basket, fire up a long deuce when down by three, or rush in for a forced shot when it could’ve dribbled out the clock for a win. We spent a lot of time cleaning up those types of issues in NBA 2K11."

                              This is some great effort cleaning up that mess!
                              Machine is no joke. Clutch like Kobe. I tell Kobe, but Kobe ignore!

                              Comment

                              • bodymore
                                Rookie
                                • Jul 2009
                                • 220

                                #90
                                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                                Sounds great. I just hope they make sure lead-passing can be defended and that you can also defend in the paint.

                                Have the defense collapse when the ball is in the paint. I know its a little early for complaining, but please fix the calf sleeves.

                                Comment

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