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NBA 2K11 Developer Insights: Making a Smarter Game

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Old 08-10-2010, 12:54 AM   #169
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Quote:
Originally Posted by blues rocker
hey Beluba. Any chance you can address how jumpshooting will work this year? I loved Live 10's "momentum jump shooting" in which the players would perform more "moving jumpers" if they were moving at the time of the shot...2k's jump shooting felt a bit sluggish because too often the players would stop to plant their feet and take a too-slow "spot up" jumper, even when they were moving when you activated the shot stick. i feel that if you are moving your player with the left stick and then you shoot, the player should shoot a "moving shot" because his momentum was still active when the user executed the shot command.
I wrote about shooting in another Insight. Should be released in a couple weeks.
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Old 08-10-2010, 01:04 AM   #170
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Looking forward to that insight, I really don't want to purposely drift left or right anymore. Purposely making the shot difficult just to make it look realistic, was I the only one who constantly did it for no reason?
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Old 08-10-2010, 10:05 AM   #171
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Dewie12
I hope they have changed end game logic. Hopefully teams will run inbound plays!

I have never understood why basketball games don't make the last two minutes of the game a lot different. Where you call a timeout and pick a play in the huddle. Like a different mode even.

Hopefully the game is better in the last two minutes.
Wow. I can't believe they never thought of this before. It should definitely allow you to pick your play during the timeout. The play, who inbounds, who the 1st option is etc.

It's much better then the system now where you have like 5 seconds to pick an inbound play and hope for the best before you get called for a violation.
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Old 08-10-2010, 11:11 AM   #172
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Vast
Wow. I can't believe they never thought of this before. It should definitely allow you to pick your play during the timeout. The play, who inbounds, who the 1st option is etc.

It's much better then the system now where you have like 5 seconds to pick an inbound play and hope for the best before you get called for a violation.
I've lost games like that...My friends sit there and think they played the great inbound defense of all time....SMH..But this has been a problem for the last 2-3 years.
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Old 08-10-2010, 11:18 AM   #173
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Quote:
Originally Posted by Beluba
We added an Absolute option for the Shot Stick if you don't like it camera-relative.
It took me getting on you to put it in for defense, and you leaving and coming back for it to finally get in for offense.

Damn it, this was all part of your master plan all along.
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Old 08-10-2010, 11:27 AM   #174
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by RipCity71252
If they do, it's rare. At least when I play the CPU.

For example, on a clear 1 on 1 fast break opportunity at the rim, instead of them stopping and popping a leaner or a floater over the top, they would much rather ram into me and draw a charging foul.
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I thought they did already...
They alread do. I been playing with ffaacc03 roters in my franchise. And the players do it all the time. So I don't know want your talking about...
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Old 08-10-2010, 12:47 PM   #175
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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They alread do. I been playing with ffaacc03 roters in my franchise. And the players do it all the time. So I don't know want your talking about...
Exactly. Maybe it's the roster...
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Old 08-10-2010, 01:04 PM   #176
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Beluba
I wrote about shooting in another Insight. Should be released in a couple weeks.
What?! GAH!

Oh well. Anticipation will make me appreciate it more.
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