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NBA 2K11 Video: From the Demo at Gamescom

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Old 08-18-2010, 02:44 PM   #153
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Re: New 2k11 vid

Quote:
Originally Posted by youvalss
I really hope it's the "******" (arcade?) game mode.
Yea that's the arcade mode thankfully because it definitely looked like cheese. Can't wait to see how it runs at sim.
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Old 08-18-2010, 02:45 PM   #154
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Re: NBA 2K11 Video: From the Demo at Gamescom

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Originally Posted by Da_Czar
I wouldn't panic about the spacing Like pared said its the camera angle.
I found 2k11 to have the best spacing of the whole 2k series.

The video is a horrible example of the gameplay in 2k11.
2k10 had the same thing from 3pt line to 3pt line too. I just loaded it up and it is wrong. It has been for a long time.

It really affects the transistion game and other aspects of half court sets (princeton offense that washington used to run or late in game back it out to the top of the key and attack Lebron v. Pistons style).

It looks the same as 2k10 not worse but 2k10 was already wrong!
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Old 08-18-2010, 02:45 PM   #155
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Re: NBA 2K11 Video: From the Demo at Gamescom

I've always thought 2k needed to work on court spacing, but it's not the dimensions so much that concerned me. It's the speed.

Players can cover way too much ground too quickly and jumpshots are way too easy to block, especially off the dribble fadeaways which should very rarely ever get blocked.

These things all work to make the court feel smaller than it should be in 2k. It should not be easy to double team from the baseline with a big, release and recover to a jumpshooter 20ft out yet I do it all the time and even get blocks on the jumpshot. Those are the things that have bothered me, not so much the distance from half-court to the 3 point line.

The corner 3 was most definitely an issue in 2k10 also because of poor AI and no space.

Last edited by oOausarOo; 08-18-2010 at 02:48 PM.
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Old 08-18-2010, 02:45 PM   #156
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Re: NBA 2K11 Video: From the Demo at Gamescom

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Originally Posted by ehh
The circle is regulation size and consistent, it's a rule. The eight players not involved in the jumpball are not going to be further away from the tip on some courts than others.
Visually they will appear to be because of the camera zoom/angle and size of center court logo.

The circle is regulation but the logo on it doesn't have to be.
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Old 08-18-2010, 02:46 PM   #157
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Re: NBA 2K11 Video: From the Demo at Gamescom

Quote:
Originally Posted by oOausarOo
I've always thought 2k needed to work on court spacing, but it's not the dimensions so much that concerned me. It's the speed.

Players can cover way too much ground too quickly and jumpshots are way too easy to block, especially off the dribble fadeaways which should very rarely ever get blocked.

The corner 3 was most definitely an issue in 2k10 also because of poor AI and no space.
C/S. The dimensions won't bother me at all if they fix the recovery problems.
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Last edited by ehh; 08-18-2010 at 02:49 PM.
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Old 08-18-2010, 02:47 PM   #158
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Re: NBA 2K11 Video: From the Demo at Gamescom

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C/S. The dimensions won't bother me at all if they fix the recovery problems.
DaWolf says that theres more weight to the players...maybe this will fix the recovery issues..
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Old 08-18-2010, 02:48 PM   #159
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Re: 2K11 Demo Clip from Gamescom

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I love how the games like 48 Days away from coming out and we see one gameplay clip and now its like "Oh court size is all wrong, spacing is worst." Stop complaining the game isnt even finish yet....
48 days out so more than likely what we're seeing now is what we're going to get come October.
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Old 08-18-2010, 02:49 PM   #160
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Re: NBA 2K11 Video: From the Demo at Gamescom

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The circle is regulation but the logo on it doesn't have to be.
Right, but in both of these instances it is. There's no circle inside the Dallas logo meaning it is the size of the jumpball circle. There would have to be lines differentiating it from the logo if the logo was not the regulation size of the jumpball circle.
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