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NBA 2K11 Videos: GamesCom Demo (DaWolf)

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Old 08-19-2010, 10:26 PM   #49
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Re: NBA 2K11 Videos: GamesCom Demo (DaWolf)

I don't think resembles Live 10 at all and yes i have played it many times.
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Old 08-19-2010, 10:27 PM   #50
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Re: NBA 2K11 Videos: GamesCom Demo (DaWolf)

Game looks real good. Im going preorder this tomorrow. Anybody who say this game looks like 2k10, has got to be blind or smoking something they shouldn't be smoking.
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Old 08-19-2010, 10:28 PM   #51
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Re: NBA 2K11 Videos: GamesCom Demo (DaWolf)

Yea he def needs to get his skillz up.. Once I saw him shoot a 3 wit Haywood I knew he wasn't gonna kno wat he was doin lol... Newayz besides dat much respect in showing us all da videos fo real... Def can see it's gonna b better den 2k10 easily.. I jus hope they fix the defense better, n tranistion game better cuz like sum1 else said da center stops at da 3point line?? Come on 2k stop being lazy n fix that bs... Ghost
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Old 08-19-2010, 10:33 PM   #52
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Re: NBA 2K11 Videos: GamesCom Demo (DaWolf)

Quote:
Originally Posted by green94
Gripes:
- Every layup is banked far too high off of the backboard
Yeah, I did notice that as well. Chalmers was hitting the high glass on fast breaks too.

Otherwise, looking pretty darn solid. I appreciate the videos.

Quote:
Originally Posted by wrestlinggod1
I was wondering, in the pregame video where they have the lineup for Miami as:
PG - Wade
SG - Miller
SF - LeBron
PF - Bosh
C - Joel
will the picture change if I change the lineup?
I'm taking a leap of faith and assuming they will change. I can't see how they could have that locked into place, though I agree it looks so good it seems unmaleable.

Last edited by VDusen04; 08-19-2010 at 10:36 PM.
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Old 08-19-2010, 10:36 PM   #53
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Re: NBA 2K11 Videos: GamesCom Demo (DaWolf)

Player movement and shooting looks good, but the thing that stands out the most to me is the ball movement.... Just look how the ball reacts to the court, rim, and passing.. The ball looks like it has weight now. AMAZING.
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Old 08-19-2010, 10:39 PM   #54
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Re: NBA 2K11 Videos: GamesCom Demo (DaWolf)

The Good
with all the TNT talk, i expected more of the presentation (mainly in regard to camera work), but i love the new color scheme to the overlays. placement of the scoreboard is an improvement too

catching passes on the move looks nice & fluid

dirk's injury didnt take 100 years to play out

more types of passes/fake passes

cpu legitimately looks more aggressive, instead of just cheating

i liked the hitch in lebron's spin move. looks more natural than the smooth spins in 2k10


The Bad

no variation in the gear that bench players wear/players not suiting back up on the bench

cheesy scoring, game speed is a little too fast

huge shotclock

court spacing could be better




overall, it doesn't look drastically different from 2K10, but i'm thinking it'll feel a lot better. also, being that i'm primarily a Team Up guy, i hope cpu AI is good enough to allow for someone other than the primary ballhandler to bring the ball up. i hate controlling rondo (or somebody) and having to bail out pierce/allen in a full court press because they refuse to put the ball on the floor. hard to tell with a team that has playmakers like wade/lebron on it. anyway, i wanna see some post play and driving in the half court set. we need some german posters who don't suck at the game to give it a shot
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Old 08-19-2010, 10:58 PM   #55
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Re: NBA 2K11 Videos: GamesCom Demo (DaWolf)

Quote:
Originally Posted by FreshPrince22

The Bad

no variation in the gear that bench players wear/players not suiting back up on the bench

cheesy scoring, game speed is a little too fast

huge shotclock

court spacing could be better
i felt the speed was just right...not to fast not to slow but as Ripcity pointed out the dunking seemed floaty...

im really hoping that the huge shotclock is only available in Casual mode....i dont need a huge clock telling me when im almost out of time...
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Old 08-19-2010, 11:02 PM   #56
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Re: NBA 2K11 Videos: GamesCom Demo (DaWolf)

I'll wait until I see some true gameplay vids before i pass judgment.
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