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Phonetic Name Pronunciation: How it can be placed into the game

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  • instant000
    Rookie
    • Nov 2004
    • 97

    #1

    Phonetic Name Pronunciation: How it can be placed into the game

    Honestly, I do not know how many names are in the game engine.

    However, i believe that I have a workaround. (I know that many people have asked for something about a "name generator" or something, but I'm just not sure that people have spelled it out clearly enough, that the developers had something they could easily program.)

    If the name we choose is not in the game engine, we should have the option of entering the phonetic pronunciation of the name.

    The same way you can "create player", or "create team."
    I want to be able to "create name".

    Also, we should be able to set a starting lineup, public address, normal broadcast, as well as an excited broadcast version of the name.

    This way, we can have context-sensitive pronunciations of the names.

    I don't know how much trouble it would be, to do this, to be honest, but this would give them tremendous open-endedness to the pronunciation of the names.

    All the sounds used in the English language with sound recordings and symbols in the International Phonetic Alphabet


    That's a basic chart. I admit, it is far from complete, and you might struggle with some more complex names, but please, just humor me, when I give an example, of how this could be programmed.

    1. You propose that any word is a group of sounds.
    2. The developer records the commentators making each of these sounds.
    3. To pronounce the word, you mash the sounds together.
    4. You can set how long the sounds are held. (in milliseconds)
    5. You can set how much time is between the sounds (in milliseconds)
    6. You can then save a certain number of these words, to the game dictionary file.
    7. With this, you can then upload "dictionaries" of words with pronunciations, that are generated by the community.
    8. Building words in this fashion, you can easily construct a pronunciation.
    9. Names might be limited to so many characters, in order to rationalize how much space they take up in your save files, so supercalifragilistic... might not make it.

    Notes to developers:
    1. This way of constructing the names is cool, in that it is very efficient on the storage. (Instead of storing 500 different name sounds, with these audio files taking up space, you can store at most 50 audio sounds, and then the players construct the names, using references to those sound files. The construction of the reference to the sounds would be much, much smaller, as its just a few lines of text, at most.)
    2. The spelling of a word is "independent" of the sound reference, when using a created name. that is, "john" can sound like "rat" if I want it to.

    Note to online players:
    1. I doubt you can take these online, just like any other customizations you make, as people could potentially construct "profane" pronounceable names.
    2. These are fine and dandy in the comfort of your home, or even in your online dynasty with other consenting people, but having a profane name for an edited name or a "my player" online would be tragic.
    3. People might want these online, but it would not be likely, due to the censor bypass people who ruin it for everyone. But, hey, at least in your offline myplayer, and associations (online or offline) it should be okay.

    All the sounds used in the English language with sound recordings and symbols in the International Phonetic Alphabet


    Referencing that site above, I'll do an example word:

    john (i know, this one is probably in the game already)

    j (like sound in just, large) 50 ms
    pause = 10 ms
    o (like sound in arm, father) 75 ms (saying a sound longer, gives it more "stress" in a word)
    pause = 5 ms
    n (like sound in ten) 45 ms

    Then, you can just play this back, and adjust it, over and over, until it sounds the way you want it to. (like, some might want to use a different "O" or "N" sound, or you want to adjust the pause between letters, make it disappear, or whatever, for example.)

    It won't be perfect, but it will give you (the gamer) the flexibility to build your name close to how you want it, and it will give the developers less time to worry about shorting someone on whether or not their name is included in the game. I think this is preferred to trying to pronounce whatever Schtzrbrg names are out there, or someone's getting their ranked 10,000 name into the game.

    I think many people have asked for a pronunciation engine, and they probably had some idea similar to this.

    I've just hopefully provided a decent demonstration of how this could be developed, and the coding behind it doesn't seem particularly thick. I'm pretty sure the game supports sound playback. We don't even have to worry about the gamer putting in the sounds, we can use the broadcaster voices. It won't be perfect, but with community effort, it will make things sound nice.

    There may be some authenticity people, who try to give stuff dictionary pronunciations, and others who just want to pronounce things the way they sound to them. This would work, and it would be a great boon to players.

    Imagine, being able to "create a name." You've already given us "My Player" now you can give us "My Name" in the game!

    This could work. I like being called "the great" but I wouldn't mind being called "Flipenstein" when you mention me as Player of the game. (that is not my real name, but it would be cool : "Flipenstein ...has really flipped the script, with his performance here in the second half. To the inside ... the bump, the drive, Ohhhh! Watch out below, run for cover young fella!!!"

    I've showed you how to do it.

    If you want to acknowledge my contribution, please send a PM. (I should reply sooner or later.)

    Thanks.
    Originally posted by lv2bll
    i really wasnt expecting them to fix that, but as 2k always does, they blow your mind
  • jeebs9
    Fear is the Unknown
    • Oct 2008
    • 47573

    #2
    Re: Phonetic Name Pronunciation: How it can be placed into the game

    This man did his homework.....Hopefully someone is listening....
    Hands Down....Man Down - 2k9 memories
    http://www.youtube.com/watch?v=4IHP_5GUBQo

    Comment

    • MarvellousOne
      No need for Titles
      • Sep 2005
      • 1833

      #3
      Re: Phonetic Name Pronunciation: How it can be placed into the game

      Nice post well thought out, would be nice to see them add something like this to the game

      Comment

      • instant000
        Rookie
        • Nov 2004
        • 97

        #4
        Re: Phonetic Name Pronunciation: How it can be placed into the game

        I've cross-linked this posting to my blog.

        Wonder how long before I lose my false sense of anonymity.

        Besides, some jerkola has this false id on youtube, *suckors* LOL.
        Originally posted by lv2bll
        i really wasnt expecting them to fix that, but as 2k always does, they blow your mind

        Comment

        • Boge
          MVP
          • Oct 2003
          • 1689

          #5
          Re: Phonetic Name Pronunciation: How it can be placed into the game

          It's a great idea. Sadly, 2K doesn't hold creating players all that high yet. It's coming, and if My Player can really catch on and become the biggest mode that players use, then this is a good possibility. For now though, I'll just have to be known as "Number 42".

          Comment

          • Kaanyr Vhok
            MVP
            • Aug 2006
            • 2248

            #6
            Re: Phonetic Name Pronunciation: How it can be placed into the game

            My Player has already catched on so yes Take Two should take note.

            Comment

            • jr2424
              Rookie
              • Sep 2007
              • 429

              #7
              Re: Phonetic Name Pronunciation: How it can be placed into the game

              Agreed. I know The Show allows you to record chants or whatever you'd like and the fans would say it. Would be great if this tech was used when someone scores a basket or commits a foul, any time the commentator has to use the player's name. This would be great for me as my name is not even close to being in this game.
              Does a cheetah stretch before it chases its prey?

              Ken Griffey Jr.

              Comment

              • jr2424
                Rookie
                • Sep 2007
                • 429

                #8
                Re: Phonetic Name Pronunciation: How it can be placed into the game

                Oh and I agree that the first post was really well thought out and researched. Great job with that.
                Does a cheetah stretch before it chases its prey?

                Ken Griffey Jr.

                Comment

                • Nephilim
                  Rookie
                  • Mar 2008
                  • 180

                  #9
                  Re: Phonetic Name Pronunciation: How it can be placed into the game

                  Beluba or someone should get this in his PM box. Nice job OP.

                  Comment

                  • LHead2
                    Rookie
                    • Sep 2007
                    • 149

                    #10
                    Re: Phonetic Name Pronunciation: How it can be placed into the game

                    I see how this might be difficult to implement, with having the commentators record the different sounds. It would also have problems that are normally associated with awful game commentary (names sounding terribly spliced into sentences), but it would be better than nothing, I suppose.

                    Comment

                    • SDJHood93
                      Rookie
                      • Sep 2010
                      • 405

                      #11
                      Re: Phonetic Name Pronunciation: How it can be placed into the game

                      Awesome thread I totally agree with you. Definitely somebody from 2K should read this and make it happen.
                      Greatest Franchise Ever

                      Los Angeles Lakers

                      "I'll do whatever it takes to win games, whether it's sitting on a bench waving a towel, handing a cup of water to a teammate, or hitting the game-winning shot."---Kobe Bryant

                      Comment

                      • threes_co
                        Banned
                        • Sep 2009
                        • 1930

                        #12
                        Re: Phonetic Name Pronunciation: How it can be placed into the game

                        This is a very good idea

                        Comment

                        • basehead617
                          Rookie
                          • Apr 2006
                          • 463

                          #13
                          Re: Phonetic Name Pronunciation: How it can be placed into the game

                          This kind of thing sounds good on paper but listen to it in action. Turn by turn gps voice uses phonetic pronunciation, the most advanced implementations of it available.. And I think we can all agree the result is nowhere near natural enough to not grate on the ears in the context of 2K's commentary which is getting rid of a lot of unnaturalness.. It would be a huge investment in time and technology and in the end people would say 'that sounds kinda weird'.. I just don't think you've thought this through to the end, including researching what this kind of thing sounds like.

                          It's already being done and it ain't pretty..

                          Comment

                          • TheAbstrakt
                            Rookie
                            • Aug 2009
                            • 33

                            #14
                            Re: Phonetic Name Pronunciation: How it can be placed into the game

                            I like this idea

                            Comment

                            • pdx_24
                              Rookie
                              • Jan 2010
                              • 213

                              #15
                              Re: Phonetic Name Pronunciation: How it can be placed into the game

                              Good idea, but I'm not sure if it's feasible yet. I'd rather give priority to improve the players models. Right now, we basically have 3 body types: A really skinny body (think Shawn Livinston), a really buff body (think Ron Artest), and a really really bulky body (think current Shaq). I want a lot more variations with the body types and muscle tones. And a big plus would be wingspans and legs thickness. A feature that we can put our own face in would be great as well.

                              Comment

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