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NBA 2K12 Preview (Part One)

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Old 09-01-2011, 07:27 PM   #97
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Re: NBA 2K12 Preview (Part One)

I don't think I have ever looked more forward to a game than I am for NBA 2K12. We haven't even found out anything about Assosiation and My Player, and it's already a for sure first-day bye for me. October 4th can't come soon enough.
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Old 09-01-2011, 08:32 PM   #98
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Originally Posted by PLAYER 4 REAL
2 K12 KEEP THE CONTROLS THE WAY THAY ARE DO NOT CHANGE THE CONTROL !!!!!! YOU CAN MAKE IT SO WE CAN WATCH FRIENDS PLAY EACH OTHER AFTER TRASH TALKING IN A PARTY PLAY 4 REAL !
Although spectator mode is a GREAT idea (and a few games have it), 2k and their 3rd world servers aren't even close. Good luck completing a ranked game for the first 4-6 weeks. I will purchase 2k12... but only after the community has confirmed online play (all modes) works as advertised.

Speak with your wallet... it's the loudest voice you have. Instead of wishlists, consumers have the power to make DEMANDS. IF WE DEMAND SPECTATOR MODE (i.e. we will not pay for less), 2k would be FORCED to improve their online performance and give us spectator mode. Until the majority of us make it a "dealbreaker", don't expect change.

My money's on online play... when they provide it, I'll pay to play.
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Old 09-02-2011, 04:16 AM   #99
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I want more insight about game play, create a player, and etc. I can careless about the greatest mode. I do these things last.
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Old 09-02-2011, 12:37 PM   #100
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Re: NBA 2K12 Preview (Part One)

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Originally Posted by PLAYER 4 REAL
2 K12 KEEP THE CONTROLS THE WAY THAY ARE DO NOT CHANGE THE CONTROL !!!!!! !
This....

I know they change the controls every year but hopefully they dont this year...2k11's was perfect
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Old 09-02-2011, 12:39 PM   #101
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Re: NBA 2K12 Preview (Part One)

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Originally Posted by Pared
Guys - this thread is about 2k - not EA.

As for the hopstep - you can do that on command as a layup, so it is still there to a certain extent.

What they should do is the following:

-left/right on shotstick + LT = hop step in that direction (like it already is)
-a second flick is required in that direction equates to a finish at the rim. Will also allow you to control how you finish.
-If you don't second flick, you hop step then remain stationary.

This way

1) it's controllable
2) you introduce skill by the user; gone are the hold LT+flick layup shots that are automatic gimmes

It's more complicated this way but it solves the problem you all are pointing out.

You should probably wait and see until you play it before you decide if you like it or not.
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Old 09-02-2011, 12:41 PM   #102
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Re: NBA 2K12 Preview (Part One)

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Originally Posted by Footballforever
To be completely Honest, I don't care about current NBA, This game Has all the great 90's teams I will be in Heaven, I can stay stuck in the 90's NBA forever Best era EVER!!!!
Truth....my association is definitely going to be custom with just classic teams probably...Maybe a some current teams but just the good ones
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Old 09-02-2011, 01:02 PM   #103
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Thanks all. We will have more coverage coming soon as we get more time with the game.
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Old 09-02-2011, 01:50 PM   #104
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Re: NBA 2K12 Preview (Part One)

Quote:
Originally Posted by erickonasis
This....

I know they change the controls every year but hopefully they dont this year...2k11's was perfect
They changed the controls and I'm sure most will get used to it.

As always, there will be people who prefer older controls.
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