NBA 2K12 Developer Insight #10 - Controls

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  • lv2bll
    Pro
    • Mar 2009
    • 662

    #1

    NBA 2K12 Developer Insight #10 - Controls


    Check out the new NBA 2K12 Developer Insight #10, featuring Mike Wang, Sr. Game Designer, as he talks about some of the new features and improvements made to the offensive end of the floor in NBA 2K12 – primarily in the areas of ball handling and shooting.
    Last edited by lv2bll; 09-19-2011, 02:17 PM.
    Live, Love, Learn
    and Play Basketball
    I live in a word where I give respect to get it back.
    I'm not owed anything by anyone.
  • mreyes930
    Rookie
    • Aug 2010
    • 414

    #2
    Re: NBA 2K12 Developer Insight #10 - Controls

    you finally beat me to it
    San Antonio Spurs
    -1999 2003 2005 2007 2014 NBA Champions

    PSN: kingmike9

    Comment

    • 23
      yellow
      • Sep 2002
      • 66469

      #3
      Re: NBA 2K12 Developer Insight #10 - Controls

      I merged and the system Did the clock work

      Anyhow, carry on

      Comment

      • lv2bll
        Pro
        • Mar 2009
        • 662

        #4
        Re: NBA 2K12 Developer Insight #10 - Controls

        Originally posted by mreyes930
        you finally beat me to it
        i had to this time lmao, off to read though looks lengthy
        Live, Love, Learn
        and Play Basketball
        I live in a word where I give respect to get it back.
        I'm not owed anything by anyone.

        Comment

        • SouthBeach
          Pro
          • Mar 2008
          • 919

          #5
          Re: NBA 2K12 Developer Insight #10 - Controls

          So you can now manually rock the ball from side to side by holding the Dribble/Shot modifier and moving the left thumbstick left, right, left, right, etc.

          Instead of watching a sequence play out by itself, the user now has the ability to chain together ankle-breaking combos however he wants.
          Yes please!

          We "IsoMotion guys" are drooling right now.
          Last edited by SouthBeach; 09-19-2011, 02:17 PM.

          Comment

          • Toaster
            Rookie
            • Sep 2002
            • 382

            #6
            Re: NBA 2K12 Developer Insight #10 - Controls

            Sounds tight!
            I just hope all this really will be defensible...

            Comment

            • RedSceptile
              MVP
              • Jun 2011
              • 3680

              #7
              Re: NBA 2K12 Developer Insight #10 - Controls

              Pretty good read what really had me upset last year was guys who were good/great ball handlers with legal first steps didn't seem to matter much with psychic defense, but it seems like Beluba handled that. If the jab step works as properly as it should in that a offensive monster can feint one direction then expose another ( think Kobe or Carmelo in the NBA today) I'd be adequately pleased.

              inb4whinning

              Comment

              • TheKasmar
                Pro
                • Aug 2009
                • 955

                #8
                Re: NBA 2K12 Developer Insight #10 - Controls

                Amazing Insight. You guys took gameplay to a whole new level.

                Comment

                • FreshPrince22
                  Banned
                  • Sep 2009
                  • 596

                  #9
                  Re: NBA 2K12 Developer Insight #10 - Controls

                  awesome. anybody know if we can edit shots of real players by upper/lower body, or is it just for CAPs? last year, i remember wishing i could use ben gordon's release with devin harris' legs for gordon's sig shot. it'd be pretty cool if we could make those kinds of changes in 2K12

                  Comment

                  • Nathan_OS
                    MVP
                    • Jun 2011
                    • 4462

                    #10
                    I second that *in before whining* movement .... Great insight

                    Sent from Nathan Joseph
                    Last edited by Nathan_OS; 09-19-2011, 02:33 PM.
                    PSN: MajorJosephx

                    Comment

                    • blues rocker
                      MVP
                      • Sep 2007
                      • 1921

                      #11
                      Re: NBA 2K12 Developer Insight #10 - Controls

                      awesome...the reason 2k makes great games is because they have dedicated developers who know what they're doing...and they listen to the gaming community...

                      It says a lot about the character of the devs that Mike Wang didn't think the "walk up dribble" was that important, but he included anyway because a lot of people wanted it...

                      i remember last year around this time, we were discussing the addition of a "shot quality grade" feedback system on these forums, Mike Wang commented in the thread and said they might add it...and now it's in 2k12...just another example of the devs being willing to listen to the community.

                      2k makes great games because they have devs that are willing to go the extra mile, and who WANT to go the extra mile. it's their passion, and it shows.


                      i'm loving the addition of more "explosiveness" being added to quick ball handlers...in 2k11, it always felt like it took a bit too long for fast players to accelerate into a sprint...they would kind of almost take a couple of slow steps before they could build up their speed...i'm really looking forward to having that explosiveness when using players who have that ability in real life.
                      Last edited by blues rocker; 09-19-2011, 02:36 PM.

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                      • lv2bll
                        Pro
                        • Mar 2009
                        • 662

                        #12
                        Re: NBA 2K12 Developer Insight #10 - Controls

                        There have been a lot of instances watching different people play the AI this year in which I felt the AI played smarter, and took better shots than the human. There’s nothing better than watching an AI ball handler take me off the drive, start a spin jumper, pump fake to get me into the air, and then step through for an uncontested floater. It’s a thing of beauty and I don’t even feel bad when I get schooled.
                        THIS! THIS! THIS! THIS! THIS! THIS! THIS!
                        Live, Love, Learn
                        and Play Basketball
                        I live in a word where I give respect to get it back.
                        I'm not owed anything by anyone.

                        Comment

                        • myownsun
                          MVP
                          • Aug 2002
                          • 3238

                          #13
                          Re: NBA 2K12 Developer Insight #10 - Controls

                          After reading that, just make it available for pre-order and I'm all over it.

                          Impressive read.

                          Comment

                          • 2slik
                            Banned
                            • Jun 2010
                            • 268

                            #14
                            Re: NBA 2K12 Developer Insight #10 - Controls

                            Nice! I'm liking how 2K is finally implementing stuff that Live did years ago...

                            Comment

                            • richmo
                              Almighty 2k Paper Champ
                              • Jul 2005
                              • 709

                              #15
                              Re: NBA 2K12 Developer Insight #10 - Controls

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