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NBA 2K12 Developer Insight #10 - Controls

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Old 09-19-2011, 03:40 PM   #57
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Too illie! I can't wait
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Old 09-19-2011, 03:42 PM   #58
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Re: NBA 2K12 Developer Insight #10 - Controls

Very nice read. Always my favorite insight of the year. Excellent write up Mike. Can't wait to get my grubby hands on this game.
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Old 09-19-2011, 03:49 PM   #59
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Beluba
You can turn timing feedback on separately
cool, so we can have both shot release feedback and shot grade feedback on at the same time?

Beluba, while you're here - I have an unrelated question, but it's something I've been meaning to ask about for a while now...it relates to the "2k cam" camera angle...this camera angle is almost perfect, but there is still one problem i have with it...when the ball is moved to the right or left side of the court, the other side of the court gets cut off and you can't see the players on the weak side...i would love it if you could zoom out the camera more, or have it so it doesn't pan over to follow the ball (so that no matter where the ball goes, you can always see the entire court and no players get cropped out of view)...it also happens when the ball goes into the paint and the camera moves in a bit, thus cropping out the perimeter players.

this is also annoying on fast breaks when you are running up the right side of the court, and you have a teammate on the left wing, but you can't see him because the camera is cutting him off...so you have to wait until he catches up and get's right near the hoop before you can see him come into view and pass off to him.

(in case you're going to ask...i have it the camera height as high as it can go, and i have it zoomed out as much as possible, yet it still cuts off large portions of the court depending on where the ball is).

is this an issue that can't be dealt with due to the game system not having the power to display too much of the crowd from being zoomed out?

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Old 09-19-2011, 03:50 PM   #60
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Re: NBA 2K12 Developer Insight #10 - Controls

My poor wife. She might really break my ps3 this year.
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Old 09-19-2011, 03:54 PM   #61
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Re: NBA 2K12 Developer Insight #10 - Controls

Mike, great job man.....can you confirm we can "create a sig shot" for NBA players as well?

If not, book it for next year sir!
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Old 09-19-2011, 03:56 PM   #62
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by adwin7
My poor wife. She might really break my ps3 this year.
blamemikewang.com

It would be a hit!
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Old 09-19-2011, 04:02 PM   #63
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by The 24th Letter
Mike, great job man.....can you confirm we can "create a sig shot" for NBA players as well?

If not, book it for next year sir!
Yeah. He confirmed it in another thread.
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Old 09-19-2011, 04:04 PM   #64
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Re: NBA 2K12 Developer Insight #10 - Controls

Mike,

You didn't talk about the new Hop Steps since Y is post up now. Are the only hopsteps now the ones that automatically go to layups? I loved pressing Y for a quick hop get great position in the post with a post player so how's that going to work this year?
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