Okay, so it's flat out impossible to pass on a 2-on-1 break

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  • TeddyKGB
    Pro
    • Feb 2003
    • 508

    #1

    Okay, so it's flat out impossible to pass on a 2-on-1 break

    The cpu defender - and there is ALWAYS one man back - plays the middle with incredible discipline and steals or deflects everything that isn't an alley-oop. There is no window to pass the rock. The defender never commits, because he doesn't have to - even if I keep the ball and take it strong to the rim, he still manages to force a contact layup animation and a miss.

    Am I alone here?
  • jin192
    Rookie
    • Oct 2011
    • 35

    #2
    Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

    ur not alone, what i do is, i drive to the paint and go in real close for the pass

    i really miss those fast breaks passing on 2k11...

    Comment

    • Knickerbocker
      Pro
      • Apr 2011
      • 508

      #3
      Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

      Those fast break passes on 2k11 were pure cheese and totaly unrealistic. I love the new FB logic and in a 2 on 1 situation I score on 80% of chances. If the defender covers the cutter you just finish it with your ball handler.
      “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

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      • Guard-ian
        Pro
        • Apr 2008
        • 612

        #4
        Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

        Passing is a little bit sluggish not just in fastbreaks but in too many cases...

        I think the system is really broken and they should work on it to correct it in the patch (if there is gonna be one). The ball seems to be in the moon (almost no gravity) many times and that reception animation (when your player can not catch the ball properly even when the pass came from 2-3 meters) is happening way too often...

        Cheers! ;-)
        Ignorance is Bliss...

        Comment

        • parker987
          MVP
          • Nov 2010
          • 1034

          #5
          Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

          yeah, they need to fix the passing. Only way for me to finish fast break in my player is to pull up..
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          Comment

          • STLRams
            MVP
            • Aug 2005
            • 2847

            #6
            Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

            Originally posted by Guard-ian
            Passing is a little bit sluggish not just in fastbreaks but in too many cases...

            I think the system is really broken and they should work on it to correct it in the patch (if there is gonna be one). The ball seems to be in the moon (almost no gravity) many times and that reception animation (when your player can not catch the ball properly even when the pass came from 2-3 meters) is happening way too often...

            Cheers! ;-)
            I thought it was me not playing that good against the CPU, but it does seem like the passing is sluggish sometimes. I've had 3 on 1 fastbreaks and try to zip the ball to the open man on the wing or going to the basket but alot of times the pass floats to the teammate and the CPU gets a easy steal. Is there a certain slider we can adjust to fix this?

            Comment

            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13034

              #7
              Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

              I have found one somewhat helpful strategy to be passing earlier than I think I have to. Since the passing is a little delayed between input and action, I realized I can't really wait until my ballhandler hits the top of the key before initiating a pass. If I wait until that point, the pass won't really leave his hands until he's even closer to the hoop, thus allowing the defender to guard both players at once (and likely deflect the pass). Passing early is not a complete solution, but I'm hopeful it can help.

              Overall (I spoke to this a little in the impressions thread) I believe there needs to be an ability to fluidly quick pass in fast break situations. Further, the logic behind which kind of pass needs to be made should also receive a major upgrade. The example I used previously was with the "drop-off" passes (where a guard leading the break may dump it to a trailer). In NBA 2K12, passing to a trailer means the guard will have to turn all the way around and often slowly chest pass to the man trailing the play. It looks terribly awkward. It'd be nice to have the inclusion of "drop-back pass" animations. Similarly, it'd be nice to have the inclusion of quick, sharp, lane-filling fast break passes (ones not as easily disrupted by a single defender).

              Comment

              • jin192
                Rookie
                • Oct 2011
                • 35

                #8
                Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

                Originally posted by Knickerbocker
                Those fast break passes on 2k11 were pure cheese and totaly unrealistic. I love the new FB logic and in a 2 on 1 situation I score on 80% of chances. If the defender covers the cutter you just finish it with your ball handler.

                when rajon rondo throws a lob pass on a quick fast break, u know something wrong

                Comment

                • spankdatazz22
                  All Star
                  • May 2003
                  • 6219

                  #9
                  Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

                  Originally posted by STLRams
                  I thought it was me not playing that good against the CPU, but it does seem like the passing is sluggish sometimes. I've had 3 on 1 fastbreaks and try to zip the ball to the open man on the wing or going to the basket but alot of times the pass floats to the teammate and the CPU gets a easy steal. Is there a certain slider we can adjust to fix this?
                  I think it's a combination of things: like the OP said the defender never commits/is too disciplined and I think to a lesser degree the passing. What I did to tone down the effect was to lower the Driving Contact Shot Frequency slider and that enabled me to get to the basket a little easier on breaks. I still have to wait to pass too late but at least when I do I can [usually] finish at the basket. I have mine at 55 right now; not sure what all it effects but wouldn't want people driving to the hoop with impunity. Perhaps could find a better mix but I'm satisfied with the setting for now.

                  Still I do think the cpu is too disciplined in getting back though, unless I'm doing something wrong. It would seem the cpu should commit a little earlier and that would allow for some really nice finishes at the rim. Hopefully it's an area they can tweak

                  EDIT: Also agree w/VDusen's point about improved passing logic so the correct type of pass is thrown in fb situations
                  Last edited by spankdatazz22; 10-10-2011, 08:10 AM.
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                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #10
                    stick pass on the break....works like a charm...

                    otherwise all your passes are "floaty" and get picked off....

                    same as last year.

                    Comment

                    • Rockafella2x
                      Pro
                      • Mar 2008
                      • 510

                      #11
                      Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

                      its just the way the game is you can defend a pass at the 3pt line and .5 seconds later defend a layup under the hoop, you honestly have to run right into the defender under the hoop then make the pass

                      Comment

                      • ronglengco
                        Rookie
                        • Sep 2005
                        • 62

                        #12
                        Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

                        Originally posted by VDusen04
                        I have found one somewhat helpful strategy to be passing earlier than I think I have to. Since the passing is a little delayed between input and action, I realized I can't really wait until my ballhandler hits the top of the key before initiating a pass. If I wait until that point, the pass won't really leave his hands until he's even closer to the hoop, thus allowing the defender to guard both players at once (and likely deflect the pass). Passing early is not a complete solution, but I'm hopeful it can help.

                        Overall (I spoke to this a little in the impressions thread) I believe there needs to be an ability to fluidly quick pass in fast break situations. Further, the logic behind which kind of pass needs to be made should also receive a major upgrade. The example I used previously was with the "drop-off" passes (where a guard leading the break may dump it to a trailer). In NBA 2K12, passing to a trailer means the guard will have to turn all the way around and often slowly chest pass to the man trailing the play. It looks terribly awkward. It'd be nice to have the inclusion of "drop-back pass" animations. Similarly, it'd be nice to have the inclusion of quick, sharp, lane-filling fast break passes (ones not as easily disrupted by a single defender).
                        I second this! I think if they somewhat fix this or even just tweak passing a little bit so that 3-on-1 FB situations are are definitely more successful for the offense than the defense. In the NBA, it is almost a sure thing when it's 3-on-1. This is actually a "showtime" opportunity in real life, but is rarely is because the single defender deflects a lot of the passes.

                        In addition, there is still a lack of bounce passes!!! I complained about this in 2k11, and eventhough it's not as bad in 2k12, it's still not enough.

                        Comment

                        • Hassan Darkside
                          We Here
                          • Sep 2003
                          • 7561

                          #13
                          Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

                          It's annoying but it's not that big of a deal to me. The rule is you wait for the defender to commit to you before you pass. If he doesn't then you take it right at him. Sure, it's slightly unrealistic that the defender never commits but you just have to adapt, either pass earlier or dunk it on him.
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                          • ronglengco
                            Rookie
                            • Sep 2005
                            • 62

                            #14
                            Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

                            Originally posted by The 24th Letter
                            stick pass on the break....works like a charm...

                            otherwise all your passes are "floaty" and get picked off....

                            same as last year.
                            I'll have to try this. Thanks for the tip. They still need to tweak passing nevertheless.

                            Comment

                            • btrapp
                              Rookie
                              • Aug 2010
                              • 242

                              #15
                              Re: Okay, so it's flat out impossible to pass on a 2-on-1 break

                              Originally posted by Ruff Ryder
                              It's annoying but it's not that big of a deal to me. The rule is you wait for the defender to commit to you before you pass. If he doesn't then you take it right at him. Sure, it's slightly unrealistic that the defender never commits but you just have to adapt, either pass earlier or dunk it on him.

                              The problem with taking it at the defender is that the cpu will force a contact layup animation that will miss the vast majority of the time. It's borderline ridiculous.

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