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Okay, so it's flat out impossible to pass on a 2-on-1 break
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Okay, so it's flat out impossible to pass on a 2-on-1 break
The cpu defender - and there is ALWAYS one man back - plays the middle with incredible discipline and steals or deflects everything that isn't an alley-oop. There is no window to pass the rock. The defender never commits, because he doesn't have to - even if I keep the ball and take it strong to the rim, he still manages to force a contact layup animation and a miss.
Am I alone here?Tags: None -
Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
Those fast break passes on 2k11 were pure cheese and totaly unrealistic. I love the new FB logic and in a 2 on 1 situation I score on 80% of chances. If the defender covers the cutter you just finish it with your ball handler.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
“I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses MaloneComment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
Passing is a little bit sluggish not just in fastbreaks but in too many cases...
I think the system is really broken and they should work on it to correct it in the patch (if there is gonna be one). The ball seems to be in the moon (almost no gravity) many times and that reception animation (when your player can not catch the ball properly even when the pass came from 2-3 meters) is happening way too often...
Cheers! ;-)Ignorance is Bliss...Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
I thought it was me not playing that good against the CPU, but it does seem like the passing is sluggish sometimes. I've had 3 on 1 fastbreaks and try to zip the ball to the open man on the wing or going to the basket but alot of times the pass floats to the teammate and the CPU gets a easy steal. Is there a certain slider we can adjust to fix this?Passing is a little bit sluggish not just in fastbreaks but in too many cases...
I think the system is really broken and they should work on it to correct it in the patch (if there is gonna be one). The ball seems to be in the moon (almost no gravity) many times and that reception animation (when your player can not catch the ball properly even when the pass came from 2-3 meters) is happening way too often...
Cheers! ;-)Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
I have found one somewhat helpful strategy to be passing earlier than I think I have to. Since the passing is a little delayed between input and action, I realized I can't really wait until my ballhandler hits the top of the key before initiating a pass. If I wait until that point, the pass won't really leave his hands until he's even closer to the hoop, thus allowing the defender to guard both players at once (and likely deflect the pass). Passing early is not a complete solution, but I'm hopeful it can help.
Overall (I spoke to this a little in the impressions thread) I believe there needs to be an ability to fluidly quick pass in fast break situations. Further, the logic behind which kind of pass needs to be made should also receive a major upgrade. The example I used previously was with the "drop-off" passes (where a guard leading the break may dump it to a trailer). In NBA 2K12, passing to a trailer means the guard will have to turn all the way around and often slowly chest pass to the man trailing the play. It looks terribly awkward. It'd be nice to have the inclusion of "drop-back pass" animations. Similarly, it'd be nice to have the inclusion of quick, sharp, lane-filling fast break passes (ones not as easily disrupted by a single defender).Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
when rajon rondo throws a lob pass on a quick fast break, u know something wrongComment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
I think it's a combination of things: like the OP said the defender never commits/is too disciplined and I think to a lesser degree the passing. What I did to tone down the effect was to lower the Driving Contact Shot Frequency slider and that enabled me to get to the basket a little easier on breaks. I still have to wait to pass too late but at least when I do I can [usually] finish at the basket. I have mine at 55 right now; not sure what all it effects but wouldn't want people driving to the hoop with impunity. Perhaps could find a better mix but I'm satisfied with the setting for now.I thought it was me not playing that good against the CPU, but it does seem like the passing is sluggish sometimes. I've had 3 on 1 fastbreaks and try to zip the ball to the open man on the wing or going to the basket but alot of times the pass floats to the teammate and the CPU gets a easy steal. Is there a certain slider we can adjust to fix this?
Still I do think the cpu is too disciplined in getting back though, unless I'm doing something wrong. It would seem the cpu should commit a little earlier and that would allow for some really nice finishes at the rim. Hopefully it's an area they can tweak
EDIT: Also agree w/VDusen's point about improved passing logic so the correct type of pass is thrown in fb situationsLast edited by spankdatazz22; 10-10-2011, 08:10 AM.HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period
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stick pass on the break....works like a charm...
otherwise all your passes are "floaty" and get picked off....
same as last year.Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
its just the way the game is you can defend a pass at the 3pt line and .5 seconds later defend a layup under the hoop, you honestly have to run right into the defender under the hoop then make the passComment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
I second this! I think if they somewhat fix this or even just tweak passing a little bit so that 3-on-1 FB situations are are definitely more successful for the offense than the defense. In the NBA, it is almost a sure thing when it's 3-on-1. This is actually a "showtime" opportunity in real life, but is rarely is because the single defender deflects a lot of the passes.I have found one somewhat helpful strategy to be passing earlier than I think I have to. Since the passing is a little delayed between input and action, I realized I can't really wait until my ballhandler hits the top of the key before initiating a pass. If I wait until that point, the pass won't really leave his hands until he's even closer to the hoop, thus allowing the defender to guard both players at once (and likely deflect the pass). Passing early is not a complete solution, but I'm hopeful it can help.
Overall (I spoke to this a little in the impressions thread) I believe there needs to be an ability to fluidly quick pass in fast break situations. Further, the logic behind which kind of pass needs to be made should also receive a major upgrade. The example I used previously was with the "drop-off" passes (where a guard leading the break may dump it to a trailer). In NBA 2K12, passing to a trailer means the guard will have to turn all the way around and often slowly chest pass to the man trailing the play. It looks terribly awkward. It'd be nice to have the inclusion of "drop-back pass" animations. Similarly, it'd be nice to have the inclusion of quick, sharp, lane-filling fast break passes (ones not as easily disrupted by a single defender).
In addition, there is still a lack of bounce passes!!! I complained about this in 2k11, and eventhough it's not as bad in 2k12, it's still not enough.Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
It's annoying but it's not that big of a deal to me. The rule is you wait for the defender to commit to you before you pass. If he doesn't then you take it right at him. Sure, it's slightly unrealistic that the defender never commits but you just have to adapt, either pass earlier or dunk it on him.[NYK|DAL|VT]
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
I'll have to try this. Thanks for the tip. They still need to tweak passing nevertheless.Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
It's annoying but it's not that big of a deal to me. The rule is you wait for the defender to commit to you before you pass. If he doesn't then you take it right at him. Sure, it's slightly unrealistic that the defender never commits but you just have to adapt, either pass earlier or dunk it on him.
The problem with taking it at the defender is that the cpu will force a contact layup animation that will miss the vast majority of the time. It's borderline ridiculous.Comment

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