NBA 2k13 Association Mode Improvements

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  • Hassan Darkside
    We Here
    • Sep 2003
    • 7561

    #1

    NBA 2k13 Association Mode Improvements

    Sort of been thinking about this for a while and Czar is currently having a show about the playoffs and Association mode and I've finally got around to making a thread. I've been playing my Association for a while and have thought about some things that would make it better. Please add on.


    Injuries/Fatigue - This year they finally have CPU teams benching their players that are considered day-to-day. I believe the last few years once their status was upgraded to day-to-day they'd be inserted into the lineup. There should be some risk/reward when handling injuries. More serious injuries (say torn ACLs since they seem to be popular) should offer higher risks for playing guys who have now reached day-to-day status. I also don't think there's been any risk of re-injury in the game. Guys coming off of long injuries or something of that nature should suffer reductions in the stamina and durability ratings for a brief period of time.

    Player Personalities - This is sort of where I feel 2k needs to take the next step. Listing guys as "Laid Back" or "Unpredictable" or whatever just isn't enough. I think there should be a handful of personality characteristics such as Leadership, determination, confidence, cooperation, etc. Doesn't have to be anymore than 5 or 10. Anyway, high ratings in these traits should drive the value of players up. Teammates of Tyson Chandler, for instance, always talk about how great of a teammate he was. He should have high leadership, fairly high determination, and high cooperation. This should make him more desirable for teams to add and should positively influence team chemistry, maybe raise it at higher rates than normal.

    Contrarily, teams with players with low leadership, determination, confidence, etc would suffer, like the Wizards or Bobcats. Players should also be able to improve in these throughout their careers. As of right now, there's little incentive to spend money on guys like Tyson Chandler or Grant Hill over guys like DeAndre Jordan or Alonzo Gee.

    I also think that similar to MyPlayer press conferences, you should have player meetings. After reading Jerry West's autobiography, I realized that the front office often has a personal relationship with the players. They should bring back something like this:


    Saying/doing the right things should keep your stars happy. Making mistakes should turn your stars into Dwight Howards and Carmelo Anthonys. One thing that really isn't touched on at all in sports games are relationships with your players. We often build faux relationships with recruits in our college games but in the end, everybody seems to be the same.

    That's all I can think of right now, I'll add on as I recall more. Feel free to add any input.
    [NYK|DAL|VT]
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  • Yeah...THAT Guy
    Once in a Lifetime Memory
    • Dec 2006
    • 17294

    #2
    Re: NBA 2k13 Association Mode Improvements

    Absolutely love all of those ideas.

    Off the top of my head:
    - I think rotations are something that still needs to be tuned
    - I'd still like to see them fine tune the trading some more to make it more realistic, although that's something that they've gotten better with.
    - Implementing some sort of player roles kinda thing so that for example, a team like the Lakers might focus on finding a bench player that can provide a scoring spark or a team like the Celtics might try to find some young legs. Another way I think this could work is with rookies. If a team spends a top 3 pick on someone, they should get a good amount of playing time basically right away. Moreover, if a team picks a PG with a top 10 pick, they shouldn't go out and trade for a PG whose overall is 2 points higher and then bury their early 1st round pick on the bench.
    - Building off of my last point, I'd like to see teams have more of personalities. For example, the Thunder like having a defensive stopper starting at SG, so even though Harden is clearly better than Thabo, Thabo would start. Stuff like that.
    - I'd love to see something around the trade deadline that lists some players that struggling teams would be willing to trade to contenders, some contenders that are looking to add that extra piece that puts them over the top, some teams looking to start the rebuilding process, etc.
    NFL: Bills
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    • phlstar
      Rookie
      • Nov 2009
      • 330

      #3
      Re: NBA 2k13 Association Mode Improvements

      Originally posted by Yeah...THAT Guy
      Absolutely love all of those ideas.

      Off the top of my head:
      - I think rotations are something that still needs to be tuned
      - I'd still like to see them fine tune the trading some more to make it more realistic, although that's something that they've gotten better with.
      - Implementing some sort of player roles kinda thing so that for example, a team like the Lakers might focus on finding a bench player that can provide a scoring spark or a team like the Celtics might try to find some young legs. Another way I think this could work is with rookies. If a team spends a top 3 pick on someone, they should get a good amount of playing time basically right away. Moreover, if a team picks a PG with a top 10 pick, they shouldn't go out and trade for a PG whose overall is 2 points higher and then bury their early 1st round pick on the bench.
      - Building off of my last point, I'd like to see teams have more of personalities. For example, the Thunder like having a defensive stopper starting at SG, so even though Harden is clearly better than Thabo, Thabo would start. Stuff like that.
      - I'd love to see something around the trade deadline that lists some players that struggling teams would be willing to trade to contenders, some contenders that are looking to add that extra piece that puts them over the top, some teams looking to start the rebuilding process, etc.
      This is like MLB: The Show where it tells you what teams are rebuilding and such.

      Comment

      • SaylaB
        Rookie
        • May 2012
        • 158

        #4
        Re: NBA 2k13 Association Mode Improvements

        I'm a fan of the more diverse personalities idea. I was creating a player and was reminded of how few personalties there were to choose from. I think adding in some more personalities or roles would be a great addition to association.

        Maybe some better computer generated rookie classes too.

        Comment

        • Yeah...THAT Guy
          Once in a Lifetime Memory
          • Dec 2006
          • 17294

          #5
          Re: NBA 2k13 Association Mode Improvements

          Originally posted by SaylaB
          I'm a fan of the more diverse personalities idea. I was creating a player and was reminded of how few personalties there were to choose from. I think adding in some more personalities or roles would be a great addition to association.

          Maybe some better computer generated rookie classes too.
          This reminds me. I'd love to see them tune player progression and draft classes. All they really need to do is spread the potentials out more.
          NFL: Bills
          NBA: Bucks
          MLB: Cubs
          NCAA: Syracuse
          Soccer: USMNT/DC United

          PSN: ButMyT-GunDont

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          • kjjnesb
            Pro
            • Jun 2007
            • 844

            #6
            Re: NBA 2k13 Association Mode Improvements

            I'd like to see them expand the loyalty, financial security, and Player for winner, player profile things. Like perhaps they should add a wants that is "wants play in big market" because according to 2K since leaving Miami Lebron is this unloyal mercenary and once his contract expires in 2K he'll sign with pretty much any team from the Bucks to the Suns.

            Also they should have a personality trait where a player is ok with coming of the bench even more so if you're team is winning. In 2K12 you could possibly see a 70-80 rated player on the bench who has the laid back trait and who is upset even though you're entire starting five could be 90+ rated and you're 82-0 and said player has 1 yr left on his contract. Like that one guy will tank you're teams chemistry and way to often you see guys who are bench players get signed to 5 yr deals and ruin that teams chemistry for yrs.

            Also maybe a work ethic rating or trait would be good we could call it the drive or desire rating. That way we can have guys with high potential that may never fulfill it and his overall value decrease (Think Kwame Brown).This would also really add to the draft because teams won't draft solely off potential they may go with the "safe high work ethic" over the guy with the higher potential. That could also give us motive to sign good coaches to develop our players and not surround them with guys with the expressive or unpredictable trait or a poor drive or desire rating as it would hurt your young players development.

            Comment

            • Angel_G
              MVP
              • Mar 2012
              • 2036

              #7
              Re: NBA 2k13 Association Mode Improvements

              They need to re create the "Free Agency" period in the offseason. Every time the period ends there is stupid moves. The CPU randomly signs players based off "Team Needs". I have simmed it several times and I keep seeing that the Bucks sign Jeremy Lin as their backup PG to Brandon Jennings.
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              • JL1015
                Rookie
                • Jan 2008
                • 9

                #8
                Re: NBA 2k13 Association Mode Improvements

                I think that they should adress the crippling factors of association mode before actually making improvments to it.

                For one, the player development should be more position-centered. There shouldn't be centers shooting 3% from 3 because their 3 point tendency jumped 30 points from a 2 point 3pt shot increase.

                Another issue of note is the generated rookies, there shouldn't be a draft class every year with 1-2 80s and 3-4 70s.

                The player loyalty thing confuses me as well. A player labeled as "Not Loyal" but also has "Very Important" for Play For Winner should never leave a defending champion for the same amount of cash in the offseason.

                Of course, your mentioned improvements are very good ideas, I concur.

                There should be magazine covers/cutscenes of various actions a la NBA Live 04, imo. It made the mode seem so deep, lol. Summer leagues should be implemented as well. Suspensions should be implemented for "Unpredictable/Expressive" types (i.e. poor handling of the media, off court issues). Arena builder would be nice, and possibly the ability to try to convince retiring players to not retire/sign up as an assistant immediately after retirement seems fun.

                Of course, jersey retirement is crucial. Oh, and career playoff stats as well.

                Comment

                • K.So
                  Pro
                  • Jan 2012
                  • 868

                  #9
                  Re: NBA 2k13 Association Mode Improvements

                  All great mentions in this thread so far. One of the things not mentioned is the stupid, moronic CPU trade logic in the 'Trade Finder'. I have a Nets Association, and the CPU actually thought this was a fair deal:

                  Nets (me) Trade: Deron Williams
                  Pistons Trade: Tayshaun Prince, '12 1st Round Pick

                  Nets (me) Trade: Deron Williams
                  Nuggets Trade: Wilson Chandler, Arron Afflalo

                  Every trade where I try to acquire a half-decent player, the CPU has too much emphasis on trade value, and the trade value in essence is all wrong. I have great pieces in D-Will, Iguodala, Shannon Brown, Anthony Davis, Lou Williams, Oden, Varejao...the CPU doesn't seem to recognize all this because other than Iguodala and Davis, all the players are 2-star trade value (Lou Williams) though they are much more valuable. That's one aspect. All that roster was done without trade over-ride.
                  Canucks | Packers | Blue Jays | Lakers | Raptors


                  DISCONTINUED:

                  Current Association:

                  Los Angeles Lakers (NBA Champions)
                  vtcrb Rosters (SS)

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                  • ZACHB2012
                    Rookie
                    • Dec 2011
                    • 216

                    #10
                    Re: NBA 2k13 Association Mode Improvements

                    Was that NBA 2k5 with Big Ben on the cover? That brings back memories.

                    Comment

                    • SwaggerCoach
                      MVP
                      • Oct 2011
                      • 1342

                      #11
                      1) Tune player progression entirely. Completely scrap the current system because it's garbage. Instead of having every team end up with 3 guys 90+ OVL, give more rookies bust potential. In fact, I'd like to see a new rating for rookies that impacts whether or not they'll bust - work ethic/drive etc works great.

                      2k just doesn't understand that most NBA players, even with all the "potential" in the world will never make the all star game. So instead of letting every young player progress to 93 OVL, give us some more variety. Give us more guys capping out between 70-80 OVL.

                      2) Fix the custom draft class glitch. I want more than 6 seasons of custom classes without the game freezing.

                      3) Improve trade logic...OR at the very least have the CPU trade MUCH less frequently. I don't want to see the Spurs trade Manu Ginobili during the draft, draft a higher pick, then trade that pick halfway throughout the season. 2K said we'd see teams understand when theyre rebuilding and when they're adding pieces for a title run...I don't see it.

                      4) Fix the ALL COLD hot spot glitch for rookies.

                      5) Do these 4 things and I would pay $150 for the game. (what?). Yes.

                      Comment

                      • kjjnesb
                        Pro
                        • Jun 2007
                        • 844

                        #12
                        Re: NBA 2k13 Association Mode Improvements

                        Originally posted by Angel_G
                        They need to re create the "Free Agency" period in the offseason. Every time the period ends there is stupid moves. The CPU randomly signs players based off "Team Needs". I have simmed it several times and I keep seeing that the Bucks sign Jeremy Lin as their backup PG to Brandon Jennings.
                        Pretty much my #1 prob with association I also hate how the comp will totally blow its load on back ups not even thinking it'd need to match qualifying offers for its young rookies once they've developed.

                        Comment

                        • brtt46
                          Rookie
                          • Apr 2012
                          • 9

                          #13
                          Re: NBA 2k13 Association Mode Improvements

                          Association has always been my favourite mode but i feel it hasnt taken a step forward like my player or nba greatest.

                          I really think you need to be able to communicate more with your players, example be able to tell the how you'll improve the team or what kind of future they have with the team in order to get them to stay, eg. I could be the suns with nash and have traded for brandon knight who was a starter and should be a starter and is not happy coming of the bench, I have been faced with this type of situation many times and an option to tell a player in 1 or 2 years he will be the starter or franchise player in order to keep him happy would be amazing. If you told someone theyd be a starter and not started them their teamates should stop trusting you and what you say will hae less impact.

                          I love your idea with player personality but i would like to see even more. I want to see what drives players to choose where they play, market, winning, money, teamates, fame. Not only this I would love to see something like this for teams with ratings, in maket (how marketable the team is), fans(how loyal and supportive fans are), history(weather they have a winning history like the lakers or a losing one like the clippers), team strength (how good the team is) to help attract players to your team.

                          Change the scouting, right now you know almost perfectley the order of talent in the draft, have some guys overatted by scouts so they end up a lottery pick that is only a 65 overall or have steals where a guys talent is overlooked and a second round pick is a 85 overall
                          Last edited by brtt46; 05-06-2012, 03:58 AM.
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                          • SaylaB
                            Rookie
                            • May 2012
                            • 158

                            #14
                            Re: NBA 2k13 Association Mode Improvements

                            Originally posted by brtt46
                            Association has always been my favourite mode but i feel it hasnt taken a step forward like my player or nba greatest.

                            I really think you need to be able to communicate more with your players, example be able to tell the how you'll improve the team or what kind of future they have with the team in order to get them to stay, eg. I could be the suns with nash and have traded for brandon knight who was a starter and should be a starter and is not happy coming of the bench, I have been faced with this type of situation many times and an option to tell a player in 1 or 2 years he will be the starter or franchise player in order to keep him happy would be amazing. If you told someone theyd be a starter and not started them their teamates should stop trusting you and what you say will hae less impact.

                            I love your idea with player personality but i would like to see even more. I want to see what drives players to choose where they play, market, winning, money, teamates, fame. Not only this I would love to see something like this for teams with ratings, in maket (how marketable the team is), fans(how loyal and supportive fans are), history(weather they have a winning history like the lakers or a losing one like the clippers), team strength (how good the team is) to help attract players to your team.

                            Change the scouting, right now you know almost perfectley the order of talent in the draft, have some guys overatted by scouts so they end up a lottery pick that is only a 65 overall or have steals where a guys talent is overlooked and a second round pick is a 85 overall
                            I like the team ratings idea. All the things you mentioned are factors that players use to decide where they wanna go. I think it would add a needed dynamic for association. It'd make the free agency portion of association much better and personal.

                            Comment

                            • Ricky Rowe Zay
                              Rookie
                              • Aug 2010
                              • 448

                              #15
                              Re: NBA 2k13 Association Mode Improvements

                              - Interactive Player Personalities. I agree with everyone else on this. There should be some sort of way in which a hypothetical "User" GM in Association mode is able to interact with players. All they need to do is bring back the Messages in which you get something in your Inbox each week. Personal messages sent from the Player to which you have to respond with 1 of 3 options which dictates future content similar to My Player. Business messages sent from the Owner who's giving their approval or disapproval of your job.

                              For example, listing players like LeBron James and Dwight Howard as an "Arrogant Superstar". This requires you as a GM in Association Mode to constantly assure them of their greatness and meet certain roster/coaching demands based on their messages. You dont want a disgruntled "Superstar" no matter what.

                              Its based on reality in the NBA.

                              When LeBron sends a message to Pat Riley asking whether or not he can go from double headbands to wearing a stocking cap to hide his receding hairline, Pat Riley will says "Yes".

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