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2K should modding NBA 2K much easier

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Old 08-01-2012, 10:18 PM   #9
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Re: 2K should modding NBA 2K much easier

funny mod


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Old 08-02-2012, 12:56 AM   #10
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Re: 2K should modding NBA 2K much easier

The hulk only having 2.6 rpg, just validates what I've been saying for years, He is a terrible superhero lol.
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Old 08-02-2012, 01:11 AM   #11
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Re: 2K should modding NBA 2K much easier

FYI. Companies like 2K and EA don't own the NBA IP. The NBA needs approval etc.
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Old 08-02-2012, 03:09 AM   #12
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Re: 2K should modding NBA 2K much easier

Quote:
Originally Posted by Steve_OS
FYI. Companies like 2K and EA don't own the NBA IP. The NBA needs approval etc.
Would this affect whether 2K can release more "moddable" games? As in would they have to run all their decisions through NBA first?

Could 2K just...not completely change the programming every year...or even release info. that would make modders' lives easier?

If they keep building on community efforts, EA will have a hard time regaining lost momentum. Reditor is the best thing out there in terms of 2K mods and I feel like they're just scratching the surface with this.

I get that there's some things they can't endorse, like FIBA mods...but letting the community mess with graphics, rosters, animations...etc. I don't really see the problem.
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Old 08-02-2012, 03:12 AM   #13
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Re: 2K should modding NBA 2K much easier

I love mods and usually buy games that are modable. Thats why my favorite games are ArmA and 2k5 which both won't be nowhere with out a community to edit them. All games have flaws why not let the user improve it? And ArmA 2 had a great mod called DayZ and it sells improved dramatically, more players play online not because of the game but the mod.
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Old 08-02-2012, 09:35 AM   #14
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Re: 2K should modding NBA 2K much easier

If I recall Modding is what killed Crew mode....which is something I know a lot of people loved. So its a double edged sword, where it might be helpful and fun for PCers but annoying to console players.
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Old 08-02-2012, 04:04 PM   #15
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Re: 2K should modding NBA 2K much easier

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Originally Posted by barimanlhs
If I recall Modding is what killed Crew mode....which is something I know a lot of people loved. So its a double edged sword, where it might be helpful and fun for PCers but annoying to console players.
Exactly why I think crew was overrated. It just isn't enjoyable when everyone has these 25 ft players, legends on their teams and players like cp3 doing lebron dunks.
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Old 08-02-2012, 07:15 PM   #16
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Re: 2K should modding NBA 2K much easier

Quote:
Originally Posted by barimanlhs
If I recall Modding is what killed Crew mode....which is something I know a lot of people loved. So its a double edged sword, where it might be helpful and fun for PCers but annoying to console players.
Whether a game is "moddable" or not doesn't matter on whether it'll be reverse-engineered for players to cheat. Even if 2K locked down all its assets with encryption, trainers will always be able to edit the game's memory into thinking your player is 10 feet tall.

So no, it's not modding that caused crew to die. Cheats and hacks will ALWAYS exist, no mater how moddable the game is. Making it moddable only allows the community to bring new content to the game.

2K will NEVER make it easier to be modded however, end of story. It's like Steve said, the game is based on non-2K IP, and the NBA doesn't want teams or players that it isn't getting paid for to be included in the game. NBA would shut down many of the mods out there if it was aware. Hell, even the gameplay mods for 2K PC are reverse-engineered on the game's exe, which I'm pretty sure 2K doesn't approve of at all.

So no, I don't expect modding to be any easier in years to come, because of the NBA license. Games like Skyrim get modding tools and SDKs because it's all Bethesda property, it's all the publisher's IP. But NBA 2K becoming easier to mod? No.

Don't go tellin' that modding killed crew however, because modding is different than hacking the EXE's memory in order to cheat.
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