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NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Old 08-10-2012, 09:44 AM   #41
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

now we need info on player speed, fatigue effects, shot mechanics, post defense, etc etc
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Old 08-10-2012, 09:45 AM   #42
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It's looking good. Cant to see more.
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Old 08-10-2012, 09:49 AM   #43
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Shot stick was overrated anyway. It worked alright from mid range, but when attacking the basket it didn't seem to matter which way I flicked or pushed the stick, I had a 50/50 chance of doing a layup with a hand far, far, far closer to the defenders than the free spaces near the basket. Found I often got better results from pressing square.

And I hope passes into the paint can be bounce passes or lobs over the top. It isn't just players not being able to non-icon pass to the person they want, it's the pass selection and that sometimes the D reacts to the pass the moment you press the pass button leading to psychic defenders deflecting passes they shouldn't even see coming.


Anywho. Looking REAL good. Real time physics? It's like you guys actually pay attention to me! Can't wait to see that in action and see if it measures up to the hype.
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Old 08-10-2012, 09:49 AM   #44
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Originally Posted by chandlerbang
unless the LT on your controller is broken or you play online and the game lags. You will miss every shot you take
I disagree. In my view the problem with the lag is going to be the same as using a button/trigger is way quicker than the release of the shot with the right stick, besides I suppose you still will have X button as an alternative...

Definitely sepparating dribbling from movement is the way to go in the future in my oppinion, it may open a new world for creativity where your skill can make more of a difference, we will see.

Cheers!

Last edited by Guard-ian; 08-10-2012 at 09:51 AM.
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Old 08-10-2012, 09:51 AM   #45
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Cant wait for 2k13, I believe with this new control scheme, dribble moves will be easier to do.
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Old 08-10-2012, 09:54 AM   #46
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

will bigs with low dribble ratings lose the ball this year if they try to be to fancy? in nba live ive seen some crazy stuff when dribbling is controled by right stick. Turns into streetball real quick sometimes
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Old 08-10-2012, 09:55 AM   #47
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Adding the stances is genius. Defenders (particular PG's) are always trying to veer you in a direction where they know help defense is waiting.
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Old 08-10-2012, 09:56 AM   #48
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by Guard-ian
I disagree. In my view the problem with the lag is going to be the same as using a button/trigger is way quicker than the release of the shot with the right stick, besides I suppose you still will have X button as an alternative...

Definitely sepparating dribbling from movement is the way to go in the future in my oppinion, it may open a new world for creativity where your skill can make more of a difference, we will see.

Cheers!
but getting the shot release correct when lagging is easier when you only have one button to push as opposed to the LT+RS+ release.
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