Home

NBA 2K13 Hands-On Preview From Gamescom (JerzeyReign)

This is a discussion on NBA 2K13 Hands-On Preview From Gamescom (JerzeyReign) within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 08-17-2012, 09:24 AM   #41
Vni
Hall Of Fame
 
Vni's Arena
 
OVR: 23
Join Date: Sep 2011
Location: France
Re: NBA 2K13 Hands-On Preview From Gamescom (JerzeyReign)

Quote:
Originally Posted by Bulls321974
Don't know. I got very mixed emotions after watching the footage and reading thru the preview. Might actually not be as good as 2K12 eventually...
What makes you think that?

JezeyReign have you noticed an improvements on layups? The animation where so lazy and inapropriate in 2K12, you coudn't really penetrate and attack the rim with small guards as well as you could in 2K11 for example. What are your thoughts on that?

Last edited by Vni; 08-17-2012 at 09:33 AM.
Vni is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-17-2012, 09:40 AM   #42
It's about that time
 
greenegt's Arena
 
OVR: 16
Join Date: Feb 2003
Location: Wash. County, MD
Posts: 4,484
Re: NBA 2K13 Hands-On Preview From Gamescom (JerzeyReign)

Great stuff, JerzeyReign! This is shaping up to be the true next step up from 2K11. I'm hyped!
__________________
XBL: Mean Greene

PSN: OGMeanGreene

Twitter: @greenegt

Last edited by greenegt; 08-17-2012 at 09:45 AM.
greenegt is offline  
Reply With Quote
Old 08-17-2012, 10:14 AM   #43
Banned
 
OVR: 12
Join Date: Oct 2011
Blog Entries: 2
Great writeup.

Quote:
Other than that, I love the new collision detection, especially on the ball handler. You can really steer a player in the direction you want to go but if you steer too much or can't keep up with the player, as I found out the hard way against Westbrook, they will turn the corner on you and look to attack. The ball handler/defender relationship is a beautiful thing this season. It really makes on ball defense easier to do and turns it into a better option than playing off ball and attacking from the weak side.

Control Stick (Dribbling) - Honestly, this took me ONE five minute quarter to get used to (and the guy beat me 16-15). If you have ever played the NBA Live series you may be familiar with the control stick but please don't say it’s identical. The options you have at just a flick of your thumb, is remarkable. I played one guy and he just looked at me amazed as I used his spamming of the steal button to make him look foolish as a little baby cross followed by a quick hesitation had him reaching while the quick around the back move had him tying shoelaces in the front row. Truly a great addition to the series but don't worry about this turning into And 1. Dribbling, much to my displeasure, still drains energy so any move you do needs to be quick. One day 2k will read my mind and tie dribbling too long with ball security -- the better ball handlers can play with you a little longer than the rest. Until then we have this -- no matter if it drains energy or brings down ball security -- it’s an addition that most guys, especially the ones who haven't mastered the isomotion, will greatly appreciate. And if you are in that #IsomotionAchieved Club, things just got a lot easier for you, as the moves are pretty much similar for the most part.
This is awesome. Those realistic inner game ball handler / defender battles + reward/consequence plays are what help make SIM ball = WINNING ball...especially online. Can't wait. This game shaping up to be G.O.A.T. Add hackless crew n probably be sports game of the year.

Last edited by Ramboooo; 08-17-2012 at 10:17 AM.
Ramboooo is offline  
Reply With Quote
Old 08-17-2012, 12:00 PM   #44
*S *dd*ct
 
NINJAK2's Arena
 
OVR: 28
Join Date: Jan 2003
Posts: 6,186
Blog Entries: 4
Re: NBA 2K13 Hands-On Preview From Gamescom (JerzeyReign)

Thanks for your vids and insights JR. Did you see any injuries? If so, did players still back away from them and stare like they had some highly contagious and deadly disease?
__________________
EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.
NINJAK2 is offline  
Reply With Quote
Old 08-17-2012, 12:07 PM   #45
Hall Of Fame
 
VDusen04's Arena
 
OVR: 18
Join Date: Aug 2003
Re: NBA 2K13 Hands-On Preview From Gamescom (JerzeyReign)

Quote:
Originally Posted by NINJAK2
Thanks for your vids and insights JR. Did you see any injuries? If so, did players still back away from them and stare like they had some highly contagious and deadly disease?
Ha, yes, it'd be nice to at least see some NFL 2K5-style injury cut-scenes at some point down the line, maybe featuring trainers, maybe featuring players walking off with the aid of teammates, maybe some awesome dialogue of the player saying injury things, like "Ugh, it hurts! Right here in my shoulder." (again just like 2K5). I like when my gaming injuries can serve as one part realistic and one part entertainment.
VDusen04 is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-17-2012, 01:15 PM   #46
MVP
 
swac07's Arena
 
OVR: 4
Join Date: Feb 2007
Location: Fortress of Solitude......
Re: NBA 2K13 Hands-On Preview From Gamescom (JerzeyReign)

Quote:
Originally Posted by silverskier
Beluba said that Y is the button on his twitter
Thanks!!.............
swac07 is offline  
Reply With Quote
Old 08-17-2012, 01:30 PM   #47
Rookie
 
OVR: 0
Join Date: Oct 2011
Re: NBA 2K13 Hands-On Preview From Gamescom (JerzeyReign)

Maybe it is worth it's own thread since it might get lost in here with impressions. Jerzey, thanks for the updates and stuff by the way.

Has 2k ever given a detailed explanation of the difference between camera relative vs absolute?

I always play Absolute for offense and defense and I "sort of" get it, but not entirely. I can tell the difference between camera relative and absolute (partly because of the menu glitch that sometimes moves all your settings around between games) when I end up on Camera Relative from time to time.

Like, is Absolute based on the Broadcast cam or 2k cam? Or is it something entirely different? I would love an extremely detailed explanation of Absolute vs Camera Relative. Seriously, explain it to me as in-depth as you can and like you would to a child.
kevinc is offline  
Reply With Quote
Old 08-17-2012, 01:49 PM   #48
MVP
 
blues rocker's Arena
 
OVR: 14
Join Date: Sep 2007
Location: Cleveland, OH
Re: NBA 2K13 Hands-On Preview From Gamescom (JerzeyReign)

thanks for the Gamescom stuff, JerzeyReign.
blues rocker is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:56 AM.
Top -