Dynamic Goals and the CPU

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  • Vladrek
    Rookie
    • Mar 2009
    • 100

    #1

    Dynamic Goals and the CPU

    So I know there is a my career thread but I felt this might deserve it's own topic, instead of getting lost in the discussion, because I'm wondering if others are having as big a problem as I am.

    Seems like whenever I get a dynamic goal in game the cpu goes out of it's way to prevent me from accomplishing that goal and mostly that is ok with me except for on 1 particular goal. Any time I get asked to bring my team within a certain amount of points or try to tie the game up, the cpu goes crazy and shoots an absolutely ridiculous fg%.

    Example I play for the raptors and while we're not a top tier defensive team we do have some good defense on the team. We're playing the 76ers down by 9 at the half, I get the goal to bring my team within 5 points, should be easy enough. Well the quarter closes out raptors scoring 22 on 52% shooting and the 76ers scored 41 and shot 78% from the field, that to me is just absolutely ridiculous. Every possession they had almost entirely ignored any kind of defensive pressure we threw at them and they just scored at will and this is with andrew bynum injured for the game. Personally I feel like it's just the game completely messing with me because the code was written to just allow the cpu to completely take over the game once you got that goal.

    Anyone else been noticing this?
  • zrowe
    Rookie
    • Jul 2009
    • 82

    #2
    Re: Dynamic Goals and the CPU

    Originally posted by Vladrek
    So I know there is a my career thread but I felt this might deserve it's own topic, instead of getting lost in the discussion, because I'm wondering if others are having as big a problem as I am.

    Seems like whenever I get a dynamic goal in game the cpu goes out of it's way to prevent me from accomplishing that goal and mostly that is ok with me except for on 1 particular goal. Any time I get asked to bring my team within a certain amount of points or try to tie the game up, the cpu goes crazy and shoots an absolutely ridiculous fg%.

    Example I play for the raptors and while we're not a top tier defensive team we do have some good defense on the team. We're playing the 76ers down by 9 at the half, I get the goal to bring my team within 5 points, should be easy enough. Well the quarter closes out raptors scoring 22 on 52% shooting and the 76ers scored 41 and shot 78% from the field, that to me is just absolutely ridiculous. Every possession they had almost entirely ignored any kind of defensive pressure we threw at them and they just scored at will and this is with andrew bynum injured for the game. Personally I feel like it's just the game completely messing with me because the code was written to just allow the cpu to completely take over the game once you got that goal.

    Anyone else been noticing this?
    Exactly. I don't mind challenging goals, but when it feels like the CPU is going out of its way to prevent you from achieving it. This happened to me on two goals: cut the lead to 5 and the other one to tie.

    What's more frustrating is getting subbed out. I got that quad goal of get one of each stat by the end of the quarter. Two minutes later, I was subbed out and failed the goal without given much of a chance (I play 8 min myplayer quarters).

    Comment

    • Vladrek
      Rookie
      • Mar 2009
      • 100

      #3
      Re: Dynamic Goals and the CPU

      just had the same goal presented to me, 3rd quarter my team goes 8-21 they go 19-26, that is so much cheese. outscored 41 to 18, the detroit pistons too, come on 2k. look at the other quarters
      1st 2nd 3rd
      Tor 36 31 18
      Det 31 25 41

      97 to 81 before the 4th quarter, defense really needs to be addressed, playing 12 minute quarters

      Comment

      • demfl
        Pro
        • Jun 2009
        • 585

        #4
        Re: Dynamic Goals and the CPU

        I see no change with the AI after goals, I honestly think you're just trying too hard once you know something has to get complete.Stop pressing , just relax and not try to force anything.

        Comment

        • Vladrek
          Rookie
          • Mar 2009
          • 100

          #5
          Re: Dynamic Goals and the CPU

          Originally posted by demfl
          I see no change with the AI after goals, I honestly think you're just trying too hard once you know something has to get complete.Stop pressing , just relax and not try to force anything.
          how can i be pressing when i'm still locking down the offensive player im guarding, he's not the one going off on me its the rest of the team. two games in a row the opposing team shot over 70% from the field after the goal came into play. it's not like my team is suddenly shooting worse we stay around 48-56% for the game really. whats even weirder is i try to make sure we get good looks on offense during this time, keeping more of my bad shooting down and passing it to open teammates more often.

          I understand maybe you aren't seeing the same issue happening in your game, maybe has something to do with difficulty or the system (unlikely). I'm playing on ps3 and hall of fame difficulty.

          Comment

          • Raider1015
            Rookie
            • Oct 2012
            • 12

            #6
            Re: Dynamic Goals and the CPU

            Some of them are way too crazy to be forced on you. Getting run off the gym by a much better gym? Why don't you try going on a one-man 6-0 run real quick? That one pisses me off to no end.

            And the "bring us within 5 points" one only seems to come up when you're down more than a dozen, and I've only done it once...and it took like two full quarters.

            Comment

            • unknowndevil
              Rookie
              • Sep 2011
              • 79

              #7
              Re: Dynamic Goals and the CPU

              to be honest I think you forced too much on your own player, I got that get your team within /take the lead before quarter and I always can do that before the quarters ends.
              From my experience, I play PF and just keep doing pick and roll and you will get the lead in short time.

              Comment

              • Linja2K
                Rookie
                • Oct 2012
                • 16

                #8
                Re: Dynamic Goals and the CPU

                Passing the Dynamic Goals brings you 100 VC
                http://twitter.com/Linja2K
                http://youtube.com/Linja2K
                http://facebook.com/Linja2K

                Comment

                • nova91
                  MVP
                  • Oct 2009
                  • 2074

                  #9
                  Re: Dynamic Goals and the CPU

                  I've been able complete the "Close the gap" dynamic goal nearly every time I've gotten it, the only time I wasn't was when I was down by 17 to Clippers because I started to press and not play a sound game. I haven't experienced any type of change in the AI while trying to complete it. I like that once you complete the goal they go almost immediately into the "Give your team the lead" dynamic goal.
                  Say "No" to railroaded MC modes.

                  Comment

                  • oouie433
                    Rookie
                    • Sep 2011
                    • 377

                    #10
                    Re: Dynamic Goals and the CPU

                    I noticed this too. I had 23 assists midway through the 4th qtr. Got the "break team assist record" goal.

                    My teammates the proceeded to miss every open shot I created for them...even lay ups

                    Comment

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