Now that we have shooting sliders back to their OG setting, which one do you like more? Nearly every shot, including contested ones, falling. Or having to work hard for a shot, and sometimes still missing wide open looks?
Unfortunately, there is no middle ground. With the previous tuning update, the game became a little linear, as 3 chuckers, and erratic players were extremely unsuccessful on the perimeter, so they had to resort to strictly paint abusing. It was a much more pleasurable experience defensively though. The only disappointment, is that the earned open looks, didn't fall often.
As it stands now, your players will hit their open shots at a pretty high rate, but on the opposite end of that, user players are nailing three pointers at a pretty high clip as well, mostly of the contested sort. I embrace the concept of some shots that I figure to be ill-advised will swish occasionally, but the current setup is too consistent with craziness.
This game is heavily geared towards the offensive player, and with the new isomotion setup, guys are getting bailed out, it doesn't take more than a dribble to the opposite direction sometimes, to completely free yourself from a defender, regardless of the ballhandler, and then hoist up 3 that will fall. I'm sure this might get labeled as a complaint post, but I just wanted to see some thoughts about this.
2KSports is going to need to implement a more dynamic matchmaking system, we need one in which we can search for certain settings, such as slider set, quarter length, difficulty, opponent preference, etc.
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