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Originally Posted by Humdinger80 |
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Not on release day. I know reviews will be good. Then about a week after it's out, people start finding all the crap that's wrong like, bugs(no auto plays,2K share) or missing(features, game modes) or just plain bad(autosave,VC)
1. Game is crap for me before the patches. IMO it's a bad game out of the box and the glitches are always something small but gamebreaking for me that I can't fathom how they could have missed it. Too frustrating.
2. Mainly a MyPlayer guy so things like autosave, glitches that I need to wait 2-3 months to be patched, no improvements to player creation, no real money contracts to see what I'm worth, CAN'T pick jerseys, CAN'T sim individual games, CAN'T use sliders if I'm offline, CAN'T remove attribute points once I've used them, CAN'T make 2 separate MyPlayers etc...
The option to do most of what we used to be able to do is missing or was never there to begin with. Over the years this mode isn't getting better or improved upon, it's actually getting worse and it all starts with always online, VC, greediness. NBA2K is a successful brand now, I'm starting to smell the EA stink coming off of 2Ksports and with 2k13 I saw immediately the direction they are going in with this series and it's a bit too maddenesque for my taste to pay a full $60.
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I won't go as far as to blame 2K greediness and comparing them to EA, but I agree with you on a lot of other things. I think I'm going to be a little more guarded this year. By now we know the hype machine will hit hard and a lot of the feature revelations for 2K14 will sound spectacular, but there's often more to it than we originally presumed.
For instance, I was admittedly giddy over the Dream Team reveal for 2K13. Unfortunately, it wasn't until release (or very shortly prior) that we noticed there'd be no way to edit any member of the team, thus leaving them with inaccurate accessories and blue/red boats for shoes. Then we came to realize there'd be no real opponents for the Dream Team to play, with the creating and sharing of teams via 2KShare being a mess in and of itself. So the hype said get excited for an awesome addition. The reality ended up being a bit of a letdown.
Another example would be 2K's shoe reveal last year (so many included! so many classics!). I figured there was no way a feature like this could go wrong... until we discovered the trade off for adding so many new shoes appeared to mean we had to lose the ability to edit home/away shoes for each player. Then we noticed there was a small cap limit on how many shoes could be customized, limiting the amount of true pairs we were able to create and use, lest we settle for the oftentimes awful team default color schemes.
Then, as you said, we heard about a lot of great MyPlayer additions, but there wasn't much talk about forcing nearly all offline actions to be permanently connected
online, while ridding of player contracts, allowing just one MyPlayer to be created, and forcing users to utilize the troublesome auto-save feature. They then tweaked to allow offline play for offline modes, but at the expense of particular features of that mode that had no business being online exclusive (buying a gameday suit).
Through it all, I can't blame 2K's hype team for their omissions for if they provided all the good
and all the bad, it'd seem to defeat their purpose of being a hype team. But again, it all does kind of make me think twice about what I'm hearing. I'm sure I'll still be excited by a lot of what I hear, but it'll be tempered.
Yes, I feel you there. The offline gameplay still feels pretty good, but the direction of the other modes give me worry. I can't tell if 2K's still looking to make the most realistic game possible, or just the most popular and accessible.