NBA 2K14 Interview - Pro Stick, Pass Stick, Defensive Moves, Block System & More

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33985

    #1

    NBA 2K14 Interview - Pro Stick, Pass Stick, Defensive Moves, Block System & More



    Brian Tong from CNET has just posted some very good NBA 2K14 information on the Pro Stick, Pass Stick, defensive moves, block system and more with this audio interview with Director, Rob Jones. Make sure you tune in and let us know your thoughts.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • VDusen04
    Hall Of Fame
    • Aug 2003
    • 13034

    #2
    Re: NBA 2K14 Hands-On Preview - The Shot Stick and Dribble Stick Unite (Great Stuff H

    You'll still get a lot of the Classic Bulls, Lakers, Celtics teams and more that we've seen in the past. I did notice that the '00-'01 Sacramento Kings have been removed from the game, probably thanks to some legal stuff, and the fact that C-Webb didn't sign on to for last year as well.

    The Lebron: Path to Greatness mode wasnt talked about too much, it will cover some of the great moments that we've already seen, and more to crown King James as the greatest of all time.
    This portion catered most toward my interests. On one hand, the first paragraph seems to insinuate no real progression on the classic front, and even regression in some cases (Kings).

    On the other hand, I'm encouraged by the suggestion that The Path to Greatness may in fact cover some great moments we've already seen. I'd have to believe 2K would go with classic James teams and classic opponents, yes? If the mode covers past moments, it wouldn't make sense to have James playing the current Celtics, right?

    I'm holding out hope.

    Comment

    • JerzeyReign
      MVP
      • Jul 2009
      • 4847

      #3
      Re: NBA 2K14 Interview - Pro Stick, Pass Stick, Defensive Moves, Block System & More

      They're also adding six new Signature Skills and they told me Lebron has his own one, that's exclusive to him called "Coast-to-Coast". It gives him a boost when he rebounds the ball and then charges to the rim on the other end.
      Seriously, did Lebron need anymore help doing this? I really hope someone cheesed the heck out of this to ensure they could get it balanced. Sig skills worked very well this year and unless they were balanced during this cycle this could lead to even more - if its even possible - Lebron drive cheese.
      #WashedGamer

      Comment

      • yungsta404
        Pro
        • Jul 2011
        • 547

        #4
        Re: NBA 2K14 Interview - Pro Stick, Pass Stick, Defensive Moves, Block System & More

        Originally posted by JerzeyReign
        Seriously, did Lebron need anymore help doing this? I really hope someone cheesed the heck out of this to ensure they could get it balanced. Sig skills worked very well this year and unless they were balanced during this cycle this could lead to even more - if its even possible - Lebron drive cheese.
        the transition defense was already garbage in 2k13. I dont wanna think about guys with this signature skill getting some kind of turbo boost and making it even tougher to stop

        Comment

        • jersez
          MVP
          • Jul 2008
          • 1892

          #5
          Re: NBA 2K14 Interview - Pro Stick, Pass Stick, Defensive Moves, Block System & More

          They revamped the passing system so passes have a lot more zip, and you wont get those annoying floaters that drive you crazy.


          2K Sports has also made major improvements with the ball handler to defender reactions. The game added over 2,500 new animations this year to the game and it's not just all dunks. I saw most of these with the interaction between players on defense, grabbing steals and their all new block system.
          They also added more Signature Styles for player shot animations. Some have been revamped like Stephen Curry's which was ridiculously slow in 2K13.
          My goodness......

          I can't speak too much on what I heard about the next-gen stuff and I know plenty of details already, but they key thing to know is that 2K Sports had two separate teams working on the current-gen version and the next-gen version of 2K14. There will be specific visual enhancements and gameplay features in the next-gen that you can't get in the current gen. The 2K team talked about them as two entirely different games but obviously they will share certain aspects as well.
          Last edited by jersez; 08-19-2013, 07:28 PM.
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          • Wildcats302
            MVP
            • May 2011
            • 1046

            #6
            Re: NBA 2K14 Interview - Pro Stick, Pass Stick, Defensive Moves, Block System & More

            Makes sense they took out the Kings from 01 with no Webber.

            I bet we get the same ole same ole with classic teams but that is fine by me.

            I like the gameplay improvements as well, hope it plays well.

            Comment

            • Gramps91
              MVP
              • Sep 2010
              • 2116

              #7
              The defensive improvements and new block system sound cool. Not really feeling the pro stick, I'm a square(shoot) and X(pass) guy anyway. I am glad you can still do dribble moves with the stick though.
              NCAA: Kentucky Wildcats
              MLB: Atlanta Braves
              NBA: San Antonio Spurs

              Comment

              • sactown_13
                Pro
                • Nov 2011
                • 479

                #8
                Originally posted by JerzeyReign
                Seriously, did Lebron need anymore help doing this? I really hope someone cheesed the heck out of this to ensure they could get it balanced. Sig skills worked very well this year and unless they were balanced during this cycle this could lead to even more - if its even possible - Lebron drive cheese.
                Also worried about this. As a "Crew" fan I can see this being even more of a problem with created players. But damn, they took out my 01 Kings...its understandable without the inclusion of C-Webb tho. All in all im pretty excited from what I heard, especially the defensive improvements.
                Nobody exists on purpose, nobody belongs anywhere, everybody is gonna die, come watch TV.- Morty

                Comment

                • MarvinOida
                  MVP
                  • Feb 2012
                  • 4859

                  #9
                  Originally posted by VDusen04
                  This portion catered most toward my interests. On one hand, the first paragraph seems to insinuate no real progression on the classic front, and even regression in some cases (Kings).

                  On the other hand, I'm encouraged by the suggestion that The Path to Greatness may in fact cover some great moments we've already seen. I'd have to believe 2K would go with classic James teams and classic opponents, yes? If the mode covers past moments, it wouldn't make sense to have James playing the current Celtics, right?

                  I'm holding out hope.
                  I'm hoping for my old 3R335 theory. High School Bron would be cool maybe not from 2002-03, but vs Melo in 2001-02.

                  Sucks to not see the Kings back, but Chris Webber isn't hard to make, and other players are already on other teams like Christie and Divac.

                  Here's to hoping for more though.


                  Tap Tap Taptalking away on my iPhone

                  Comment

                  • NINJAK2
                    *S *dd*ct
                    • Jan 2003
                    • 6185

                    #10
                    Re: NBA 2K14 Interview - Pro Stick, Pass Stick, Defensive Moves, Block System & More

                    I wasn't expecting a huge leap graphically on current gen--All I wanted was for them to redo some of the faces on it (there is no excuse for the faces to not be as good on current gen as what people did for pc mods imo). Sounds like they made it a priority to redo them which is a big plus for me. KD was one of the worst offenders especially being a cover guy. Improved passing is something I will need to see inorder to believe. I was nervous about this flashy passing addition as regular passing has not been that great the last few years.

                    I do not expect classic teams to grow and always saw that as an enjoy it while it lasts addition. People can't expect 2k to keep forking over dollars to secure an assortment of classic bench guys and superstars every year. Just isn't smart business and you never know how much X guy will want from year to year and it's possibly too hard to stay within a development budget with the inclusion of these teams. I don't work for 2k, just my own assumption which could be incorrect.

                    *p.s. I like Classic teams as well and I'm not bagging on those that do. Just don't know if this is something 2k can afford to keep doing for eternity..
                    Last edited by NINJAK2; 08-19-2013, 10:16 PM.
                    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                    Comment

                    • thedream2k13
                      MVP
                      • Jan 2013
                      • 1507

                      #11
                      Re: NBA 2K14 Interview - Pro Stick, Pass Stick, Defensive Moves, Block System & More

                      "They also added new Signature Styles for player shot animations. Some have been revamped like Stephen Curry's which was ridiculously slow in 2K13"

                      since when did his 2k13 button tap jumper become slow?
                      #SIMNATION

                      fighting for truth, justice and SIMULATION gameplay

                      Comment

                      • KyotoCarl
                        MVP
                        • Mar 2010
                        • 3827

                        #12
                        Great article! Didn't have time to listen to the audio but the read itself was interesting enough.

                        Sent using Tap a Talk
                        What we know so far about NBA 2K14 - FAQ/QA:
                        http://www.operationsports.com/forum...post2045267769

                        My thoughts on how replays should be handled:
                        http://www.operationsports.com/Kyoto...plays-replays/

                        Comment

                        • Sundown
                          MVP
                          • Oct 2010
                          • 3270

                          #13
                          Originally posted by thedream2k13
                          "They also added new Signature Styles for player shot animations. Some have been revamped like Stephen Curry's which was ridiculously slow in 2K13"

                          since when did his 2k13 button tap jumper become slow?
                          Curry's sig jumper is ridiculously slow compared to his real life release. It also has a hitch that he doesn't have in real life.

                          Comment

                          • thedream2k13
                            MVP
                            • Jan 2013
                            • 1507

                            #14
                            Re: NBA 2K14 Interview - Pro Stick, Pass Stick, Defensive Moves, Block System & More

                            Originally posted by Sundown
                            Curry's sig jumper is ridiculously slow compared to his real life release. It also has a hitch that he doesn't have in real life.
                            we dont need even easier button taps though. hopefully he has a realistic release that is slower that .5 seconds
                            #SIMNATION

                            fighting for truth, justice and SIMULATION gameplay

                            Comment

                            • Sundown
                              MVP
                              • Oct 2010
                              • 3270

                              #15
                              Originally posted by thedream2k13
                              we dont need even easier button taps though. hopefully he has a realistic release that is slower that .5 seconds
                              Curry's release is faster than .5. It's .4 seconds according to Sports Science. It's the fastest they've ever measured.



                              It should be realistically fast. His shot shouldn't be hampered to make things easier for defenders. The game just needs to allow realistic defense by both human and CPU to be played, ie. always attempt to play tight on him and never sagging off if it can be helped.

                              Curry is pretty much a video game character.
                              Last edited by Sundown; 08-19-2013, 08:46 PM.

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