Every year I have noticed how the developers are mentioning "oh this year the controls are way better than the last, etc, etc" (see below comments).
2K14
"The idea going into 13 was trying to build what we actually shipped in 14," Wang explained.NBA 2K13 used a left trigger modifier to differentiate the shooting/ballhandling controls on the right stick. This year, they figured it out, making flick or tap commands on the stick applicable to ballhandling moves, and holding the stick in a certain direction correspondent to shooting.
"After an entire year of iteration and trying to solve the problems of putting two major mechanics on one stick without modifiers, it wasn't ready [for NBA 2K13] so we took the plan B route," Wang added. "14['s controls] is what we really wanted it to be."
2K13
Rob Jones was speaking specifically about developer Visual Concepts' decision to shift control of dribble moves to the right analog stick — a major change from which the studio isn't looking back — but the sentiment applies to sports video games in general. NBA 2K13's new scheme is also much more conceptually intuitive: think of it as controlling your feet with the left stick and your hands with the right, similar to the skate/stick setup in EA Sports' NHL series. In addition, the Control Stick unifies certain previously disparate suites of dribble moves, making them easier to understand and learn. The commands for moves in the post, for example, are now identical to those used when facing up a defender; it's a change that makes sense and makes you wonder why things haven't worked this way until now.
2K12
In NBA2K12, we wanted the user to feel more connected to the system so we broke the size ups up into much shorter sequences, and in most cases just one dribble. So you can now manually rock the ball from side to side by holding the Dribble/Shot modifier and moving the left thumbstick left, right, left, right, etc. Moving the left stick away from the hoop will cause your guy to quickly retreat, toward the ball hand will have him do a quick inside out dribble, toward the offhand will perform a crossover, and toward the hoop will be a more aggressive attacking type dribble. It’s a bit difficult to describe but when you get your hands on it, the difference is night and day. Instead of watching a sequence play out by itself, the user now has the ability to chain together ankle-breaking combos however he wants.
I know it's still early and this is just an assumption, but I just have a strong feeling 2K is going to change the controls AGAIN in 2K15. Personally I felt that the controls in 2K10, 11 & 12 were great because they were consistent even though there were a few minor modifications.

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