Basically what I want to do is make floaters/runners, bankshots, post fades and hooks, and those contact finger roll and up-and-under/step-through layups less cheesy and automatic. Alot of those shots in real life depend on positioning and angles release points and stuff like that. Any suggestions is appreciated.
My current for paint related shots and defense is setup is like this.
Inside 27
Close 39
Dunk in Traffic Frequency 65
Dunk Success 50
Layup Success 50
Contact Shot Success 40
Driving Contact Shot Frequency 100
Inside Contact Shot Frequency 100
Layup Defense Strength Frequency Takeoff 65
Layup Defense Strength Frequency Release 65
Over The Back Foul 100
Charging Foul 100 (cant seem to draw charging fouls on offense or defense)
Blocking Foul 40
Reach In Foul 85
Shooting Fouls 85
Loose Ball Foul 100


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