|
Quote: |
|
|
|
|
Originally Posted by NWGameDad |
|
|
|
|
|
|
|
|
First off, thanks for the well thought out comments. One of the reasons I love this community, you all have passion and spend the time letting us know your thoughts in a constructive manner.
To address each of your points...
1. The Economy
I don't expect anyone outside of Cat Daddy to have an accurate view of the economy. You simply don't have access to the data. All you have to go on is your own experience and the experience of those on the boards that post. Keep in mind that is a very small, self selected, data set. When I say the economy is healthy, and the AH is working it is because I have the data showing the true numbers. There are plenty of cards being sold. That doesn't mean *all* cards are selling, and that is ok. *All* cards are not meant to be sold, and expecting them all to sell is unrealistic.
The fundamental problem with the AH is one of supply. It has been that way since the beginning of the AH when players had cards stored up ready to sell. The release of the PO tier was quite a bit better, but even now we are seeing oversupply starting to have an effect on the PO market.
One of the major reasons for this problem is because we give away too many free cards. This isn't ebay where the things placed for sale were acquired with money and therefore had an inherent cost to the owner who is trying to resell it. We are providing both the marketplace and the inventory to users. Because of the ease with which players gain cards if they don't need the card then if they can sell it for *any* amount then they view that as a win.
With that mindset if we did things like remove minimums or lowered the taxes, then it would be a matter of days before the bulk of the players would be at Playoff++ tier. At that point, players would complain about being bored and needing new cards, which even if we provided would not hold players for long in this scenario. Already we saw high end players that gave away Playoff cards early in the tier simply because they felt no value for the card. In a game about progression and building your deck this is a problem. This is why the minimums and taxes remain as is in order to preserve the progression through the game.
We have ideas of how to address the supply problem in the future, but I cannot reveal them yet. Addressing supply though is how to "fix" the market.
With all that said, I think the AH has been a success for the players. If you're honest with yourself the AH has absolutely helped you advance in the game and acquire the cards you want. Am I fine that players only "make" 1000 Credits from a card? Yep, completely fine with that. Since before the AH you had no means of extracting *any* value from the card other than training.
More to come since this post is already long...
|
|
|
|
|
|
BS, cards of significant value DO NOT SELL unless we take an out of game risk. We can't sell stars without buyback and even the popular cards don't sell anymore (LBJ, Kyrie, Klay, Curry, Davis) so we don't earn 3500 credits for stars that the new age players have never heard of IE. World B. Free and Henry Bibby. We are lucky if legendaries sell and they are 2 1/2 times cheaper. The players who still need to buy stars don't have enough credits for the ridiculous price lower the price of stars to 3,500 or 4,000 maybe. We need an outlet to get rid of these seemingly meaningless cards at this stage of the game so we have a reason to play until the October release of MyNba2k16. No more side stepping us on this issue!