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Originally Posted by CedricFP |
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As much as I like the idea of branched rewards for deck variety, let's face it, it's extra work for the same return, and therefore an unappealing business proposition.
And yes, for all intents and purposes, the final card is beyond a pay wall no matter how "mathematically possible" it is to get the card.
The problem this causes is that it turns a free2play into a pay2win, especially since season matchmaking still lumps weak decks in with strong ones.
Considering that TBT/Rookie Stars are the most powerful cards unobtainable by free players, and are also behind a paywall, indicates that this is the direction CD intends to go.
Subsequently, campaigning for CD to lower the RTTC point total would be going against their business philosophy, which, with the introduction of star tier, is to create further separation between the paying players from the free players in terms of quality of decks.
If they just fixed season matchmaking, this wouldn't be such an issue, but doing so would disincentivise spending.
So you can be damn sure your regular star pro deck is still going to get matched up against paid decks with big ben and rookie stars. Hey, maybe you'll buy a pack or gamenights so you can "compete"*!
*You'll never be able to consistently compete unless you are a whale, or employ well-known tricks to get easier season opponents, or win by "luck" because of nonsensical season scoring.
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Yep exactly. This whole issue lead me down to suggesting revising the season matching logics as well, but I don't see CD doing it at all.
The thing is people who are complaining about the point totals as if CD does not know how hard is it for free players to finish. CD know EXACTLY what they are doing by raising the point totals, and it's definitely trying to align itself with its business philosophy, which is slowly becoming pay2win. Who's to say that they couldn't go from f2p to p2w if they becomes more profitable that way?
The only way you'd see drastic change going forward is they lose revenue, and for that to happen, paying players stop spending or that they start to lose a large portion of their users. Because the paying players' objective is to distinguish themselves by being better than the "weaklings", if the game starts to lose more and more "weaklings" it gives paying players less incentive to play. So yea, as a free player, your best bet is to start boycotting the game so CD feels the pressure to make changes, because as it stands now, there are still plenty of people who are willing to pay to get ahead.
This may be a radical approach to the issue, but it's the only effective approach I see.
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