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Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

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Old 11-16-2011, 03:40 PM   #9
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*



Are you doing rookies as well?
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Old 11-16-2011, 05:08 PM   #10
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

Quote:
Originally Posted by algoody421
These sound cool. I'll check em out when they're closer to done. If you need a break from workin on these though, check out my legends roster and see if there's anything you would change team roster wise. Extra fas left and some teams only have 12 instead of a full 15.

I didnt touch ratings or tendencies on mine, only position and sometimes play style, but it plays pretty well. I'd like to use your roster(with your permission) to redo the legend process(once you're done). It'll take me some time to do again but I think it'll be worth it. I can fix a few mistakes I should have never made in the first place(minor things really).
Use away, bro. I've got 5 or 6 teams left to do, then I'm going to work on FA's. After REDITOR comes out, I'm going to do the rookies. I'm hoping it's like last year and all I'll have to do is change the player type from hidden to available and I won't have to mess with cyberfaces or any of that stuff, just ratings and tendencies.

I'm also messing with Phoenix's tendencies to get them to play the 7 second offense and get Nash's assists numbers up. I've been able to get some excellent results today (thanks to advice from youALREADYknow) but I need to perfect them gameplay wise and make sure they work in a simulation setting, as well.

Thanks for the kind words, guys. I appreciate it. This is a pretty time consuming process.
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Old 11-16-2011, 08:35 PM   #11
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

why did you set everyones touches to 50...??? i simulated a season using your roster. ppg is ok but rebounds assists and blocks are way off... but it's the same with all the other rosters. but finally someone putting real hard work into making it more "realistic". i will test it during the next weekend and give you my feedback. keep it up(dated)
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Old 11-16-2011, 10:54 PM   #12
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

Quote:
Originally Posted by balldoktor81
why did you set everyones touches to 50...??? i simulated a season using your roster. ppg is ok but rebounds assists and blocks are way off... but it's the same with all the other rosters. but finally someone putting real hard work into making it more "realistic". i will test it during the next weekend and give you my feedback. keep it up(dated)
Touches are at 50 and 25 because it separates scorers from non-scorers without guys putting up 30-40 shots per game. I know it doesn't look like it would work, but it does consistently. I've tried A LOT of different combinations, and for the rest of the edits I do, those are the best for gameplay. I don't think the touch rating has anything to do with sim stats. Did you check out the google document above with results from a season I simmed and/or have you played a game or watched a cpu vs. cpu game with them?

The sim stats for blocking, assists, and rebounding have been like that for at least the last two years (I edited rosters last year and didn't release them). You can put a player's D Awareness, Block, Vertical, and Contest Shot Tendency ratings all to 99 and they won't average more than about 2 blocks a game.

I have to sim another game to make sure, but I think I've got the Suns where I want them. When I'm sure, I'll post the game stats for anyone who is interested.
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Old 11-17-2011, 09:24 AM   #13
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

it's not impossible to get real-life stats...
Attached Images
File Type: jpg Stats Assists Players 4.jpg (179.3 KB, 483 views)
File Type: jpg Stats Points Players 1-3.jpg (185.2 KB, 476 views)
File Type: jpg Stats Rebs Players 2.jpg (184.7 KB, 475 views)
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Old 11-17-2011, 10:59 AM   #14
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

mado those pics today (simmed a new season)
Attached Images
File Type: jpg leaders assists.jpg (180.9 KB, 474 views)
File Type: jpg leaders blocks.jpg (178.3 KB, 472 views)
File Type: jpg leaders points.jpg (179.7 KB, 465 views)
File Type: jpg leaders rebounds.jpg (183.8 KB, 459 views)
File Type: jpg leaders steals.jpg (179.9 KB, 461 views)
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Old 11-17-2011, 11:58 AM   #15
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

Please post the ratings you used to get those stats with Orlando. Entire team ratings, or at least ratings tied to rebounding, please. I'd like to see what you did to get those stats and to see if all other stats are in-line with what happens in real life, also. Also, can you post the team metric stats? Thanks
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Last edited by slimm44; 11-17-2011 at 12:07 PM.
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Old 11-17-2011, 12:05 PM   #16
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

Good news! I got the Suns to play like I want them to. Props to youALREADYknow for assitance. Here are stats from a CPU game I just watched against Boston.

Nash 32Min, 6Pts, 2Reb, 14Ast 2-8FG, 0-3PT
Frye 36Min, 25Pts, 6Reb, 2Ast, 1Stl, 2Blk9-14FG, 5-93PT
Carter 29 Min 20Pts, 6Reb, 1Ast, 1Stl, 9-16FG, 0-1 3PT
Hill 32 Min 18 Pts, 5 Reb, 1 Ast, 1 Stl, 8-12 FG

Phoenix Team Stats
111 Points
45-82 FG
54%
9-26 3PT
34%
12-14FT
85%
28 Ast
3 To
10 Fouls
42 Rebounds
5 Off Reb
5 Stl
4 Blk
58 PIP
32 Bench
7 2nd Chance
28 Fast Break
12 Point of TO

Nash's assist numbers and shooting less than 30 threes is what makes me the happiest about these results. Now, off to finish the remaining 5-6 teams.
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