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Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

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Old 05-05-2012, 12:38 AM   #673
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

Quote:
Originally Posted by geisterhome
so i played some more games with those sliders and roster now and started to pay more attention to the stats im getting with them.
im playing on profressional.

my field goal and 3pt percentage is fine, maybe slightly high but can be easily adjusted.

free throw percentage is extremely low, im playing with real player %, already lowered the difficulty to 55 (from 60) and still getting around 55 ft%, shall i lower the difficulty even more or is there any other way to solve it? since im using rp% does the difficulty even affect it btw?

im producing around 12 turnovers per game so slightly too few, how to correct this?

the biggest issue i have is with rebounds, overall im having many rebounds, among the top 3 of the league, but at the same time im having way too few offensive rebounds and too many defensive ones. anybody else having that problem?

the rest is alright or if some other stat is off its clearly cos of my style of playing and not caused by sliders or roster.

does anybody else getting similar results and how to slove them?

another question i have is if there is a way to check the stats that my oponents having against me over the course of the season? i know you can check it after every game but i was wondering if is a way to see the accumulated ones over all games i played during the season.
Do you want more forced turnovers (steals) or unforced turnovers (bad passes, bobbled catches)?

For the FT%, I'd say make sure you are timing your releases. I've played 13 games in an Association with the Bobcats (6-7), using Trade Deadline Rosters, and the only change I've made is that I traded Corey Maggette and Boris Diaw for David Lee and Dorell Wright. My FT% looks like this:

Augustin - 46/53, 86%
Henderson - 20/24, 83%
Wright - 22/30, 73%
Lee - 59/70, 84%
Biyombo - 13/21, 61%
Thomas - 32/42, 76%
Williams - 9/10, 90%
Walker - 14/17, 82%
Brown - 8/11, 72%

I'm not sure why you're not getting many offensive rebounds, either. My stats are at:

Augustin - 3.5RPG, .2OR
Henderson - 4.1RPG, .3OR
Wright - 5.8RPG, .8OR
Lee - 8.8RPG, 2.5OR
Biyombo - 7.5RPG, 1.9OR
Thomas - 4.5RPG, 1OR
Williams - 2.5RPG, .2OR
Walker - 1.3RPG, .2OR
Brown - 2.9RPG, .5OR

My team averages 8.5 offensive rebounds per game. They averaged around 10 in real life. I can probably chalk the 1.5 per game difference to me not being very good at rebounding.
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Old 05-05-2012, 05:26 PM   #674
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

I just got done playing the Warriors at Golden State with the Bobcats. I had 15 Offensive Rebounds, they had 12. I'm not seeing a problem with Offensive Rebounds.
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Old 05-05-2012, 11:13 PM   #675
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

Do you find the CPU often won't shoot until the last five seconds of the shot clock?

I've been keeping track, and it happens something like 75% of possessions.
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Old 05-05-2012, 11:26 PM   #676
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

Quote:
Originally Posted by moe_42
Do you find the CPU often won't shoot until the last five seconds of the shot clock?

I've been keeping track, and it happens something like 75% of possessions.
Haven't been tracking it, but in the last game I played against GS, they took 92 shots. It was a REALLY fast paced game. It hasn't been a problem so much that I've even thought about it. Hold on, I'm going to look for something...

This was from post 50 in this thread:

Quote:
I just remembered 82games.com breaks down player and team shot usage in reference to how much time has elapsed in the shot clock. Here are the top and bottom 3 teams in regards to pace and how often they take shots in the last 4 seconds of the shot clock:

Minnesota 8% 6.8 Shots per game
New York 9% 7.5 Shots per game
Denver 12% 9.7 Shots per game

Detroit 22% 17.8 Shots per game
New Orleans 18% 14 Shots per game
Portland 17% 13.6 Shots per game

If you are seeing between 5-20 shots per game, per team, taken at the end of the shot clock, it would be fairly accurate. Even Phoenix was at 10%.
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Last edited by slimm44; 05-05-2012 at 11:28 PM.
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Old 05-06-2012, 11:35 AM   #677
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

Quote:
Originally Posted by slimm44
Haven't been tracking it, but in the last game I played against GS, they took 92 shots. It was a REALLY fast paced game. It hasn't been a problem so much that I've even thought about it. Hold on, I'm going to look for something...
Hmmm. I'll have to keep track for a couple more games. Thanks.
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Old 05-06-2012, 12:29 PM   #678
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

Sorry to hijack the thread, but slimm44, please check your PM when possible.
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Old 05-08-2012, 10:44 AM   #679
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

thank you leftos! great help, didnt figure out yet how and where to enter the stats of my oponents in games against me so that your awesome program is showing the overall stats but im working on it!

thanks to aloncho11 for all the help as well!

slimm44, im working on it, maybe its just me being bad at offensive rebounding!
didnt know that the release point is playing a role when im having real player % on?
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Old 05-08-2012, 10:54 AM   #680
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*

Quote:
Originally Posted by geisterhome
thank you leftos! great help, didnt figure out yet how and where to enter the stats of my oponents in games against me so that your awesome program is showing the overall stats but im working on it!

thanks to aloncho11 for all the help as well!

slimm44, im working on it, maybe its just me being bad at offensive rebounding!
didnt know that the release point is playing a role when im having real player % on?
I think it does. If you have a horrendous release, it will give you a low shot grade and the closer you release the shot at it's "proper" point, the better grade you get. What do you have the rebounding sliders set at?
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