Home
Reply
 
Thread Tools
Old 10-15-2012, 12:14 AM   #97
MVP
 
OVR: 19
Join Date: Sep 2005
Re: NBA 2k13 Rosters

First post has been updated. All 30 teams have been edited, along with Coaching Profiles. This release is a rough draft and is better-suited for Play Now games than Association. It may work fairly well in Association and Season modes but I haven't touched the contracts yet, so I don't know what kind of shape they are in.

Enjoy!
__________________
Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.
slimm44 is offline  
Reply With Quote
Old 10-15-2012, 01:51 AM   #98
Rookie
 
OVR: 0
Join Date: Jan 2012
Re: NBA 2k13 Rosters

Just simmed a season real quick to get a baseline, (Fatigue, Injuries and trades off) the only major anomaly I noticed were Barbosa leading the league in scoring (31ppg) for Detroit and them also getting the number 1 pick the latter not being unrealistic just funny. I'm assuming this is because he is a free agent or something. Minor things: LBJ and Durant both only averaged 24 ppg, Nash and Rondo both only averaged 8 assists while players like Lin and Jameer Nelson averaged almost nine. When actually playing a game it plays much better as far as people doing what they are supposed to do. I was wondering what if any slider changes you've made while you were testing. Also that draft file I uploaded for some reason a lot of the faces that I did didn't save for some reason.
jjhill23 is offline  
Reply With Quote
Old 10-15-2012, 07:30 AM   #99
Rookie
 
OVR: 0
Join Date: Sep 2011
Re: NBA 2k13 Rosters

hi,

sorry for the long post Slimm
been playing your roster the entire 2012, slightly modified by me. As a big cpu vs cpu enthusiast opssesive about realistic perfection, I watched a lot of cpu vs cpu 2k13 games with both your roster, the default roster and my changes. I tested at both hof and pro. Not much difference except fg%

I have some questions and observations

1. it's insanely difficult to get realistic stats this year even with a lot of tweaking. Possesions can be lowered with attack basket, run plays, crash boards, inside tendencies and fast break to 0 to barely get realistic 95-96 possesions per game, but then other stats suffer such as...

2. free throws. With all foul sliders to 100, defense sliders to 100 to increase contact I can barely reach 15 fta per game (21 is average). This is with your roster. If I increase attack basket it's a little better but PIP go wild. Unable to find balance here. BTW, it seems that increasing commit foul and draw foul change nothing, but I only tested 1 game with those tendencies

3. PIP - also a pain to contain. Decreasing inside tendencies seemed to help more than reducing drives. Also, increasing pass out helps

4. turnovers - TOs that are not steals are realistic with pass accuracy of 35-37

5. player stats - your roster is much more balanced and realistic than the star and pg buffed default. There are some things that need to be addressed like cavs having cj miles take 30 shots, irving takes 5. Or some slasher pgs having poor fg% cause of lack of driving. It might be that lack of driving will emphasize spot up and outside shooters, but this is all more or less managable with touches and shot tendencies

Now for the questions:
1. doesnt run plays 0 equals to using only plays according to freelance tendencies. In that case, CPU doesnt care what plays are assigned and what's in the playbook, it just calls generic plays from all playbooks. That would make van's and your playbook irrelevant. If that's not the case, what's the difference between run plays 0 and 100?

2. I can't fully grasp the difference between touches and shot tendency. Are touches for freelance only? Or do touches only decide what play is called and shot tendency decides does the player shoot or not? I wasn't able to fully understand this

3. have you seen babyface roster on nba-live.com (can't publish links)
This guy will have a lot of the missing players in a day or two, europeans mostly. Any way to "steal" those cyberfaces and players to your roster? That's the only thing missing currently...

anyway, great job as always!
necastivi is offline  
Reply With Quote
Old 10-15-2012, 09:00 AM   #100
MVP
 
OVR: 19
Join Date: Sep 2005
Re: NBA 2k13 Rosters

Quote:
Originally Posted by jjhill23
Just simmed a season real quick to get a baseline, (Fatigue, Injuries and trades off) the only major anomaly I noticed were Barbosa leading the league in scoring (31ppg) for Detroit and them also getting the number 1 pick the latter not being unrealistic just funny. I'm assuming this is because he is a free agent or something. Minor things: LBJ and Durant both only averaged 24 ppg, Nash and Rondo both only averaged 8 assists while players like Lin and Jameer Nelson averaged almost nine. When actually playing a game it plays much better as far as people doing what they are supposed to do. I was wondering what if any slider changes you've made while you were testing. Also that draft file I uploaded for some reason a lot of the faces that I did didn't save for some reason.
Like I stated in two posts, this is a "rough" copy of the roster and is better suited for Play Now games than association or season modes. I haven't touched the Free Agents, so their tendencies are going to be ridiculous. I also found a better Take Shot Tendency scale that helps with the sim stats that I haven't implemented yet.
__________________
Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.
slimm44 is offline  
Reply With Quote
Old 10-15-2012, 09:12 AM   #101
MVP
 
OVR: 19
Join Date: Sep 2005
Re: NBA 2k13 Rosters

Quote:
Originally Posted by necastivi
hi,

1. it's insanely difficult to get realistic stats this year even with a lot of tweaking. Possesions can be lowered with attack basket, run plays, crash boards, inside tendencies and fast break to 0 to barely get realistic 95-96 possesions per game, but then other stats suffer such as...

I'll post some stats from CPU/CPU games as I get them. I'm pretty happy with what I've seen so far but I haven't kept a log of game or player stats. I'm assuming you're talking about gameplay stats and not sim-stats.

2. free throws. With all foul sliders to 100, defense sliders to 100 to increase contact I can barely reach 15 fta per game (21 is average). This is with your roster. If I increase attack basket it's a little better but PIP go wild. Unable to find balance here. BTW, it seems that increasing commit foul and draw foul change nothing, but I only tested 1 game with those tendencies.

Same answers as above

3. PIP - also a pain to contain. Decreasing inside tendencies seemed to help more than reducing drives. Also, increasing pass out helps

I have seen VERY few games where teams score more than 50% of their points in the paint. When they do go over 50%, it's only by a few points. I've already dropped all Attack the Basket and Drive the Lane tendencies to 0 as well as raising all PG Pass Out tendencies to 100.

4. turnovers - TOs that are not steals are realistic with pass accuracy of 35-37

I'm pretty happy with what I see on 43. I think I've been getting between 10-15 TO's a game, with about 1/3 to 1/2 of them not resultuing in a steal.

5. player stats - your roster is much more balanced and realistic than the star and pg buffed default. There are some things that need to be addressed like cavs having cj miles take 30 shots, irving takes 5. Or some slasher pgs having poor fg% cause of lack of driving. It might be that lack of driving will emphasize spot up and outside shooters, but this is all more or less managable with touches and shot tendencies.

I'm not seeing that in the CPU games I've watched. I'll post my sliders later. I'll also watch a Cavs game next. I've NEVER seen a player that's not supposed to take volume shots do so.

Now for the questions:
1. doesnt run plays 0 equals to using only plays according to freelance tendencies. In that case, CPU doesnt care what plays are assigned and what's in the playbook, it just calls generic plays from all playbooks. That would make van's and your playbook irrelevant. If that's not the case, what's the difference between run plays 0 and 100?

I've documented my testing in the CPU vs. CPU sliders thread in the sliders subforum. Essentially, the slider is backwards. Set at 0 it calls plays much more often than at 100. Also, in NO situation will a team call plays from another team's playbook. Vann's edits will be implemented and I'm sure they'll be awesome.

2. I can't fully grasp the difference between touches and shot tendency. Are touches for freelance only? Or do touches only decide what play is called and shot tendency decides does the player shoot or not? I wasn't able to fully understand this

Take Shot Tendency controls how many shots a player takes in the sim engine, the Individual Shot Location Tendencies control how many shots by each location a player takes in the sim engine AND in gameplay and the Touches Tendency controls how many times a play is called for a player in the gameplay AI.

3. have you seen babyface roster on nba-live.com (can't publish links)
This guy will have a lot of the missing players in a day or two, europeans mostly. Any way to "steal" those cyberfaces and players to your roster? That's the only thing missing currently...

Haven't seen it. It shouldn't be difficult to add players with Cyberfaces and Portraits as they come out more. I'm going to try to get the base roster all the way done before I start adding players, though.

anyway, great job as always!
My responses and answers are in bold.

EDIT: Thanks for the heads-up on CJ Miles. His 3pt Tendency and Touches Tendency were too high. I've adjusted them and the results are better.
__________________
Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.

Last edited by slimm44; 10-15-2012 at 09:59 AM.
slimm44 is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-15-2012, 09:26 AM   #102
Rookie
 
OVR: 0
Join Date: Sep 2011
Re: NBA 2k13 Rosters

I'm looking forward to seeing the sliders you use
necastivi is offline  
Reply With Quote
Old 10-15-2012, 11:40 AM   #103
Rookie
 
OVR: 7
Join Date: Oct 2012
Location: NYC, Brooklyn.
Re: NBA 2k13 Rosters

Great Roster! (Though I don't see how the Knicks are 8th overall while the nets are 14th but I'll live with it.)

Its a good base roster, but missing a lot of players. Any clue on when or if you will be making one with all the players added? I was hoping I could start association with the next update but... Nets have so much KEY players missing that it would be completely unrealistic to do so.
Advanced is offline  
Reply With Quote
Old 10-15-2012, 11:45 AM   #104
MVP
 
OVR: 19
Join Date: Sep 2005
Re: NBA 2k13 Rosters

Quote:
Originally Posted by Advanced
Great Roster! (Though I don't see how the Knicks are 8th overall while the nets are 14th but I'll live with it.)

Its a good base roster, but missing a lot of players. Any clue on when or if you will be making one with all the players added? I was hoping I could start association with the next update but... Nets have so much KEY players missing that it would be completely unrealistic to do so.
It depends on the following things:

1. How many missing players are on the disc.
2. How many of them have black arms when activated.
3. How long it takes me to edit the Free Agents and Missing Players.
4. How long it takes me to edit the few ratings/tendencies that weren't in 2k12 - Ball handling, Low Post Offense, Hookshot, Fadeaway, Crash Tendency.

I can't give an ETA right now.
__________________
Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.
slimm44 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K PC Forum »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:25 AM.

Top -