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Old 10-17-2012, 02:03 PM   #129
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Re: NBA 2k13 Rosters

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One thing I just found out, not sure if you can fix this.....

The latest 2K Roster update (on Oct 10) fixed the BK Nets jersey collars. If you look at the one that came with the game, its a combination of 2 styles that is obviously not correct. Is this something you can fix or is the only way to fix this to use latest 2K rosters?

Thanks.
I'm sure I could. However, I'm going to take a little time away from editing. Not long, just enough to recharge the batteries.

Also, thanks again for agreeing to do the contract edits.
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Old 10-17-2012, 02:55 PM   #130
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Re: NBA 2k13 Rosters

Any ETA on the contract fixes Advanced?
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Old 10-17-2012, 02:57 PM   #131
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Re: NBA 2k13 Rosters

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Any ETA on the contract fixes Advanced?
Looking to get it done by today, working on it as we speak.
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Old 10-17-2012, 03:03 PM   #132
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Re: NBA 2k13 Rosters

Appreciate it. Seems like today's the day I lose all resemblance of a personal life.
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Old 10-17-2012, 03:42 PM   #133
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Re: NBA 2k13 Rosters

Until Vann gets the playbook edits done, I recommend setting all teams' playbooks to User 1. It's generic, but it contains plays that work. Simply adding workable plays makes a big difference in gameplay.

For example, after the 1st half in a season I started with the Jazz, while in Coach Mode, Millsap and Jefferson are my two leading scorers and both are on pace for 20+ points and 10+ rebounds and 14+ FGA's. It really helps to get post players who get a lot of touches involved more.
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Old 10-17-2012, 03:53 PM   #134
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Re: NBA 2k13 Rosters

Thanks slimm! I will try to work on Draft Classes when I can. I can't remember, but do they need to be loaded before you start an association?

Also, how all out so people go on the classes? I assume you can edit the generic players appearance, so just do that as best as possible (talking if wanting to use real players)?
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Old 10-17-2012, 04:27 PM   #135
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Re: NBA 2k13 Rosters

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Thanks slimm! I will try to work on Draft Classes when I can. I can't remember, but do they need to be loaded before you start an association?

Also, how all out so people go on the classes? I assume you can edit the generic players appearance, so just do that as best as possible (talking if wanting to use real players)?
I would say that, whether you are making a "real" or "generic" class, make it as well as you can. As long as you do that, it'll turn out well.

You do not have to have the class loaded in an Association and, in order to share it, actually has to be edited outside of an Association. Definitely make sure you create the class outside of an Association. Any draft class you edit within an association cannot be exported. It would be a waste of time.
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Old 10-17-2012, 05:31 PM   #136
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Re: NBA 2k13 Rosters

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I would say that, whether you are making a "real" or "generic" class, make it as well as you can. As long as you do that, it'll turn out well.

You do not have to have the class loaded in an Association and, in order to share it, actually has to be edited outside of an Association. Definitely make sure you create the class outside of an Association. Any draft class you edit within an association cannot be exported. It would be a waste of time.
Thanks, my friend. I will start my research on players using your notes and formula's, and will keep the thread posted. Hopefully I can do well.
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