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Old 10-30-2012, 09:01 AM   #257
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Re: NBA 2k13 Rosters

Do I just have to copy the file to the directory or do I also have to load the roster somehow ingame so it is active?
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Old 10-30-2012, 10:06 AM   #258
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Re: NBA 2k13 Rosters

Hi slimm44,

First of all, thank you so much for sharing your files and hard work.
I'm not able to get to my gaming PC right now so I will post my impressions later!

Anyhow, as a noob 2K player on PC, I will appreciate your answer on the following:

-Do I need to copy Cyberface (.iff files on Google doc) to NBA2K13 main directory? (or Do I really just need to download the .ROS file?)

-Draft classes:
Do you recommend I go with Auto-Generated DC option when starting association? Are you planning on releasing edited DC? (I checked out your DC templates but I have no clue what they mean. )


The reason I'm asking is that I heard 2K auto generated DC have weird tendencies and high potential rating. As I understand, your rosters have current players' potentials edited so we can go deep in our association mode. So in order to maintain consistency, what should I do when it comes to DC?

-Sig skills: This opening day roster is the "final build roster" you are talking about in your post #230, right? It reduces number of players having Spot-up Shooter, Dimer, and Floor General?

Thank you in advance for your insight.

Last edited by achieveduser; 10-30-2012 at 10:35 AM.
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Old 10-30-2012, 10:50 AM   #259
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Re: NBA 2k13 Rosters

@Derbaba:
"Do I just have to copy the file to the directory or do I also have to load the roster somehow ingame so it is active?"

Pull up your Run program by clicking on the start menu and searching run. Click the run program and type in %appdata% you'll see 2k13 folder in there somewhere click on it, open up the saves folder and put the .ros file in there. then close it up and load it in the game.

@achieveduser:

I'm not sure about the cyberfaces because they don't really matter to me so someone else will answer that.

I created a 2013 draft class that follows slimm44's same formula for making his roster with correct tendencies and ratings. It's not perfect but it's much better than a default one the game provides. Some of the guys have very basic Cyberfaces already on them so they will at least mostly look like the guy. It's available on 2kshare titled 30realplayers it has around 900 and something downloads with a long description. It's in the top rated section. Most of the tendencies and some sig animations are put in to imitate their "nba comparison player". You can use that one if you want to go ahead and get started on a season.
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Old 10-30-2012, 01:43 PM   #260
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Re: NBA 2k13 Rosters

Quote:
Originally Posted by jjhill23
@Derbaba:
"Do I just have to copy the file to the directory or do I also have to load the roster somehow ingame so it is active?"

Pull up your Run program by clicking on the start menu and searching run. Click the run program and type in %appdata% you'll see 2k13 folder in there somewhere click on it, open up the saves folder and put the .ros file in there. then close it up and load it in the game.

I created a 2013 draft class that follows slimm44's same formula....
1. Do I have to load the roster everytime I start the game?

2. Can you provide a direct downloadlink for your DC?

Thanks in advance!
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Old 10-30-2012, 04:47 PM   #261
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Re: NBA 2k13 Rosters

Why is Kravtsov rated higher than Drummond and is he really worth posterizer signature skill?
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Old 10-30-2012, 06:03 PM   #262
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Re: NBA 2k13 Rosters

Quote:
Originally Posted by DerBaba
1. Do I have to load the roster everytime I start the game?

2. Can you provide a direct downloadlink for your DC?

Thanks in advance!
You shouldn't have to load it every time. If you are doing an association then you can load the roster, start the association and that roster will stay with the association regardless so if you just load that association you won't have to worry about it.

I posted it here in this thread http://www.operationsports.com/forum...aft-class.html you load that into the same folder as you would the roster file.
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Old 10-30-2012, 06:23 PM   #263
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Re: NBA 2k13 Rosters

Quote:
Originally Posted by ohvitser12
Why is Kravtsov rated higher than Drummond and is he really worth posterizer signature skill?
The overall ratings with this roster really don't mean much. A lot of players who aren't amazing (IE Chris Anderson 80OVR) have those because the game weighs certain stats more importantly for different positions. slimm44 has used a lot of advanced statistics (Like percentage of blocked shots the reason for Anderson's high rating) In order to establish the ratings for certain attributes. This does not mean that you want to play this player more than another. I looked up Kravtsov and if there is one thing this guy has going for him is that he can definitely dunk and is really athletic, especially for a big ole white dude.

Back to the way OVR's are established. Say you have a point guard who has a really good passing rating and other attributes are just average then you have a guy who say is really good on defense, and above average at everything else. Because the game weighs passing more than say blocking for a point guard it is possible for a player who isn't very good to have a higher OVR. Also heavily factored into OVR's is the awareness stats. Drummond has a lower awareness stats than Kravstov because Kravstov has been playing professionally for a few years in europe so he's more developed than Drummond is. His potential is likely lower. The way these rosters are set up allows for more realism by having guys that are only good at one thing actually only being good at one thing.

Because the tendencies of each player along with the attributes have been edited every player plays the way he is supposed to. Relying on the OVR in these rosters is not advised. This helps in association where the NBA scout is actually useful now which is neat.

But it's important to realize these rosters are a projection of how these guys will be this year. If you don't think this guy will be able to compete in the NBA then lower the guy and take away the sig skill. The sigs are more than anything subjective at best. What you should be upset about is that it took slimm44 and the others a little under a month producing much more realistic rosters where 99 percent of guys play the way they should in their spare time. I imagine if they just paid a guy to actually research and edit the tendencies and stats it would only take like a week and he wouldn't have to put in all of this work.

Last edited by jjhill23; 10-30-2012 at 06:27 PM.
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Old 10-30-2012, 07:01 PM   #264
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Re: NBA 2k13 Rosters

fantastic work guys!!! there's one thing still missing. playbooks... we have to be patient till van is ready for releasing them. then the masterpiece will be finished!!!
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