I have read the following reports right here on operation on the topic of islands:
http://www.operationsports.com/forum...ions-here.html
"like others have said, on ball D is MUCH improved the MKG and Batum Were straight suffocating people on the perimeter. The cool thing is if They Were able to get past Them They Scored Relatively easily against our suspect kidney protection. The differences in each player are very noticable, from speed / quickness to strength. "
"Quick thoughts ...
Love the pace of the game, and the fact speed matters. Gives me real chance to make use of Ellis this year.
Like using the double tap is oops. I got a mean fastbreak with a pass from Ellis to George. "
"Fastbreaks are a thing of beauty now because of the speed differential between players..so far the center is catching up to the guard on a break from what i've seen so far"
"Now (2k16) you can see the difference between a fast player and a super fast player ..."
While the forum NLSC two users with the PC version of nba 2k16 reported the following:
"Gameplay was supposed to be the most improved thing but it definitely fell short again this year. I never feel in control When doing iso moves and just feels random, this is because of the controls. One of best iso-motion control was in 2k13 Which They had the right stick strictly for iso-motion and was very fluid. I do not really understand why They chose the controls They have now. Speed was Also supposed to be much better and it was supposed to differentiate fast to very fast players but it doesnt really do that and just makes everyone feel slow and running underwater. "
"The foot planting is all wrong, there are far to many unnecessary animations, I feel like all control Has Been Lost ...
the almost retired Alonzo Mornings foot speed going to the hoop was primed que of the Jordan. "
They are conflicting opinions among users in the two forums.
Someone who has the PC version could test whether speed and aceleration really differentiate fast to very fast players in nba 2k16, for example.
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