NBA Live 10 Hands-On Preview (IGN)

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  • Haval93
    Pro
    • Jan 2008
    • 512

    #1

    NBA Live 10 Hands-On Preview (IGN)

    IGN has posted their hands-on preview of NBA Live 10.

    "Shooting is all handled by one button this year. No more separate jump shot and dunk buttons as in the past. NBA Live 10 handles each contextually depending on where you are on the court, your left stick positioning, and whether you're holding down on turbo. From my experience it works well and behaves pretty much in line with what you'd want. If you drive to the basket and flick to the left or right on the stick, you'll get a pro hop layup to either side when you press the shot button.

    General jump shots are now a timed release. Gone are the days of just holding down the button and hoping for the best (thank goodness). Fade aways are still a simple button hold, but I'll take what I can get. This new shooting method presents some difficulties if you've never shot with a specific player before. Different NBA stars have longer jump shot animations so you'll need to practice a bit to nail the timing perfectly. One cool addition to shooting that I nearly forgot to mention is that you can hold up on the left stick while you're shooting a jumper and your player will bank it off the glass ala Tim Duncan."
  • PuntNL
    Pro
    • Sep 2007
    • 713

    #2
    Re: NBA Live 10 Preview(IGN)

    This is just crazy... off to read again...

    Comment

    • Kully
      MVP
      • Jul 2007
      • 3178

      #3
      Re: NBA Live 10 Preview(IGN)

      Wow, another? Nice.

      Comment

      • Stumbleweed
        Livin' the dream
        • Oct 2006
        • 6279

        #4
        Re: NBA Live 10 Preview(IGN)

        Ahhh, information overload. I wish there was a "head exploding" smiley to express my sentiment visually.

        EDIT: When you use the pick and roll you'll also see the defensive help rotations that were missing when I first played NBA 2K10. In NBA Live 10 defenses rotate realistically and you'll have a tough time scoring, even with a perfectly executed pick and roll play.

        Oh man, just hook it to my veins.

        "Dynamic Season Mode" -- well there's our confirmation on the (at least one of them anyway, hopefully there's more) new mode.

        Also, they confirmed the demo date as September 10th.
        Last edited by Stumbleweed; 08-21-2009, 03:08 PM.
        Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

        Comment

        • HoosierDaddy
          Pro
          • Jul 2005
          • 863

          #5
          Re: NBA Live 10 Preview(IGN)

          Demo out on Sept 10th!

          Comment

          • Kully
            MVP
            • Jul 2007
            • 3178

            #6
            Re: NBA Live 10 Preview(IGN)

            Pick and roll is back with a simple hold of the B button (circle on PS3). I've been promised that the pick and roll exploits are gone and there's an illegal screen call that the refs can make if you try and use the mechanic illegally.
            Nice. Maybe they can fix the facial animations by release.

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #7
              Re: NBA Live 10 Preview(IGN)

              Illegal screens... Oh man I love it

              Comment

              • noshun
                MVP
                • Sep 2006
                • 1150

                #8
                Re: NBA Live 10 Preview(IGN)

                Checking it out.
                NBA Live is the epitome of Cancel Culture..


                Originally posted by Dounte/MLBNFLNBALGS
                I'd be the first to call myself a hypocrite.
                Current Rotation: -/-
                "Just know no matter who you are, the right system could turn a role player to a superstar." - Joe Budden
                All Pro Football 2K8 Uniform Codes

                Comment

                • RoyalBoyle78
                  Aka."Footballforever"
                  • May 2003
                  • 23918

                  #9
                  Re: NBA Live 10 Preview(IGN)

                  good read, the excitement keeps building for Live, awesome.
                  N.Y Mets
                  N.Y Giants
                  N.Y Knicks
                  N.Y Islanders
                  Miami Hurricanes


                  Twitter - @RoyalBoyle78
                  XBOX LIVE - Royalboyle78
                  PSN - RoyalBoyle78

                  Comment

                  • Jamin23
                    MVP
                    • Feb 2009
                    • 2751

                    #10
                    Re: NBA Live 10 Preview(IGN)

                    Originally posted by HoosierDaddy
                    Demo out on Sept 10th!
                    That's in three weeks.
                    E-A-G-L-E-S EAGLES

                    FLY EAGLES FLY

                    Comment

                    • kunqlao
                      Rookie
                      • Jul 2009
                      • 66

                      #11
                      Re: NBA Live 10 Preview(IGN)

                      Cool sounds good, happy we got timed releases now.
                      PSN ID: kunqlao, feel free to add me
                      YouTube: Kunqlao, check out my videos
                      Games: NBA 2K10, NBA Live 10, Assassin's Creed 2, Grand Theft Auto IV, Killzone 2

                      Comment

                      • Muzyk23
                        MVP
                        • Feb 2003
                        • 4192

                        #12
                        Re: NBA Live 10 Preview(IGN)

                        weird facial expressions?..lol..isn't it the area the devs put a lot of emphasis on?
                        NBA

                        Comment

                        • HOLLIDAY1183
                          Rookie
                          • Oct 2008
                          • 459

                          #13
                          Re: NBA Live 10 Preview(IGN)

                          Don't think I've played a single game in either 2K or Live since like 02, on anything less than Superstar & HOF. It's the first thing I do day one, make a settings file on the highest difficulty and never look back. So I'm glad they've made it so tough. Illegal screens?!?! SWEET. This just means when me and my brothers are doing our all-night marathons the games will be even more intense

                          And guys, I can't say it enough, but prob the most impressive thing about all these vids to me, is how the paint is represented properly. This is the NBA, and people don't just dribble and waltz, spin thru that s*** like it's nothing, you either drive thru to score or kick out, and in Live it looks like you WILL get ripped or face heavy congestion tryna just spin and dribble thru the paint.

                          Been hoping for this for awhile, and Live has answered the call. Your turn 2K--if I see isomotion being pulled off in the paint in 2K10, the game's going back in the box (and maybe even back to the store)
                          NOW PLAYING:
                          NBA 2K16, MGS5

                          WAITING FOR:
                          Fallout 4

                          Wife: "Of course he's going out to get his 2K game at 12am, like he can't wait til tomorrow."
                          Wife's mom: "Be grateful that's what he's running out at midnight for."

                          Comment

                          • blues rocker
                            MVP
                            • Sep 2007
                            • 1921

                            #14
                            Re: NBA Live 10 Preview(IGN)

                            Hey Beluba - I was reading the IGN hands on preview and I'm concerned with their description of the "direct passing receiver control". The bold part of the paragraph below is what bothers me.


                            "Probably the biggest change to the core gameplay is direct-passing. This oft-used mechanic is now toggled to the left trigger. Press and hold it and you'll get the usual icon passing that you're used to. Instead of just being able to dish the rock to your favorite star with this mechanic, you'll now be able to hold their button and take direct control of them yourself. If they're too far away to make a pass, just hold the appropriate button and bring them closer. My one gripe with this was that there was no real way to make a quick scoring cut to the basket. Dishing a player the ball and having him launch a quick shot before the defense was back on him just didn't seem possible in the preview build I was playing. I'd rather it be contextual so the player would realize that he's getting closer to the basket and have a sense of urgency when he gets the ball."



                            This new feature sounds like Live's version of 2k's "icon lead passing" where you can direct the receiver to cut in a certain direction as you pass to him. I'm glad Live has finally added something like this, as icon lead passing was my favorite part of 2k and really made passing very fun. However, I'm not happy with what IGN reported about the slow responsiveness of this feature in Live 10 (in bold above).

                            2k did their icon lead passing the right way by having the receiver make a FAST, HARD cut (by default) in whatever direction you told him to. In 2k the reciever always cuts with a quick burst of speed as soon as you pass to him - this allows you to direct the receiver in a quick, responsive way and get him to open areas as fast as possible before the defense can get to you.

                            but after reading IGN's description of Live 10, it sounds like Live's "lead passing/receiver control" is sluggish and the receivers don't make FAST cuts like they do in 2k. Can this be fixed in time for the game release? This feature was the one I was looking forward to the most, but if it's not done properly and the receivers make sluggish cuts, then the feature is basically worthless and I may have to think twice about Live 10.

                            To remedy this I would just make it a default for the players to automatically make a quick cut every time you use this passing feature. That way if you want to direct a guy to cut to the hoop for a layup, he will cut fast like he should in real life, as opposed to casually jogging to the hoop only to be stopped by the defense because he moved too slow.
                            Last edited by blues rocker; 08-23-2009, 09:32 PM.

                            Comment

                            • Beluba
                              Gameplay Director, NBA2k
                              • Jul 2002
                              • 1389

                              #15
                              Re: NBA Live 10 Preview(IGN)

                              Originally posted by blues rocker
                              Hey Beluba - I was reading the IGN hands on preview and I'm concerned with their description of the "direct passing receiver control". The bold part of the paragraph below is what bothers me.


                              "Probably the biggest change to the core gameplay is direct-passing. This oft-used mechanic is now toggled to the left trigger. Press and hold it and you'll get the usual icon passing that you're used to. Instead of just being able to dish the rock to your favorite star with this mechanic, you'll now be able to hold their button and take direct control of them yourself. If they're too far away to make a pass, just hold the appropriate button and bring them closer. My one gripe with this was that there was no real way to make a quick scoring cut to the basket. Dishing a player the ball and having him launch a quick shot before the defense was back on him just didn't seem possible in the preview build I was playing. I'd rather it be contextual so the player would realize that he's getting closer to the basket and have a sense of urgency when he gets the ball."



                              This new feature sounds like Live's version of 2k's "icon lead passing" where you can direct the receiver to cut in a certain direction as you pass to him. I'm glad Live has finally added something like this, as icon lead passing was my favorite part of 2k and really made passing very fun. However, I'm not happy with what IGN reported about the slow responsiveness of this feature in Live 10 (in bold above).

                              2k did their icon lead passing the right way by having the receiver make a FAST, HARD cut (by default) in whatever direction you told him to. In 2k the reciever always cuts with a quick burst of speed as soon as you pass to him - this allows you to direct the receiver in a quick, responsive way and get him to open areas as fast as possible before the defense can get to you.

                              but after reading IGN's description of Live 10, it sounds like Live's "lead passing/receiver control" is sluggish and the receivers don't make FAST cuts like they do in 2k. Can this be fixed in time for the game release? This feature was the one I was looking forward to the most, but if it's not done properly and the receivers make sluggish cuts, then the feature is basically worthless and I may have to think twice about Live 10.

                              To remedy this I would just make it a default for the players to automatically make a quick cut every time you use this passing feature. That way if you want to direct a guy to cut to the hoop for a layup, he will cut fast like he should in real life, as opposed to casually jogging to the hoop only to be stopped by the defense because he moved too slow.
                              Don't sweat the preview. They were just scratching the surface with the feature. You have COMPLETE control of the receiver when you hit his face button, so you can move him around as fast or slow as you want for as short or long as you want. Believe me, it blows away any icon passing feature in any game.

                              Comment

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