Re: NBA Live 10 Impressions From Da_Czar
Honestly nccomicfan I would need to know exactly what about the sliding you saw bothered you. Once I get my game that is something i could focus on and get you a straight answer. When I played the only thing I noticed was that sometimes you could see them "get ready to post up". if you know what I mean. that part wasn't smooth. I am realizing that because of what I was capturing I was not paying a ton of attention to the post game. See my response to playmakers as I wasn't able to nail down an answer to his question.
were are very individual with what we can tolerate from our games though. to me and this is just me. not trying to sell or convince you.
The sliding in live 10 if compared to either of the games last year or even the combine is not even worth mentioning because it is minimal. There are more instances of sliding in live 10 than live 09. but its not at the expense of control from my limited experience.
If you read Beluba's posts they built a system that allows practically any one animation to transition into any other animation. My guess is that this control came at the cost of an occassional slide here or there. So I would play the demo and if the control you get (which is I found to be excellent compared with any other game in my library) outweighs your disdain for the slight sliding necessary to accomplish that then your good.
If not you may prefer the competition where the control "may" (i can only go by the combine which has been verified to be nba 2k9.5) give you much smooth animations but lack that tight control and even more general sliding.
For you that's kind of where i see the breaking point and what might help you decide which way you want to go.
If 2k masters their control though that may be a much better choice for you.
again I can really evaluate that once I have the game. hope that helped as it was my honest assessment.
Honestly nccomicfan I would need to know exactly what about the sliding you saw bothered you. Once I get my game that is something i could focus on and get you a straight answer. When I played the only thing I noticed was that sometimes you could see them "get ready to post up". if you know what I mean. that part wasn't smooth. I am realizing that because of what I was capturing I was not paying a ton of attention to the post game. See my response to playmakers as I wasn't able to nail down an answer to his question.
were are very individual with what we can tolerate from our games though. to me and this is just me. not trying to sell or convince you.
The sliding in live 10 if compared to either of the games last year or even the combine is not even worth mentioning because it is minimal. There are more instances of sliding in live 10 than live 09. but its not at the expense of control from my limited experience.
If you read Beluba's posts they built a system that allows practically any one animation to transition into any other animation. My guess is that this control came at the cost of an occassional slide here or there. So I would play the demo and if the control you get (which is I found to be excellent compared with any other game in my library) outweighs your disdain for the slight sliding necessary to accomplish that then your good.
If not you may prefer the competition where the control "may" (i can only go by the combine which has been verified to be nba 2k9.5) give you much smooth animations but lack that tight control and even more general sliding.
For you that's kind of where i see the breaking point and what might help you decide which way you want to go.
If 2k masters their control though that may be a much better choice for you.
again I can really evaluate that once I have the game. hope that helped as it was my honest assessment.
Comment