[quote=mz3v3ry504;2041229173]Hey! but yeh i meant how do they feel on the controller. Does it make your hands cramp up after a while like fight night or is it more of a flick of the analog stick? QUOTE]
It feels really good doesn't take a whole lot of pressure so its not that bad on the fingers at least for the few hours I was playing. The moves make sense The hesitation spin is going to be a crowd favorite so be prepared to defend it. It will take a few minutes to get used to. Took me about 20-25 but consider the atmosphere as well.
There is no modifier for the dunks I can already see definitively where the two games spilt philosophically on that part of the control. You just go at the rim and press up from what I remember and its a dunk. Or you can twirl right or left for layups on either side. You can also twirl left for a layup on that side then tap it back right to finish with the right hand on the left side. Its really ridiculous.
Thanks Stumble much appreciated. To be honest I really, really need more time to get deep into the controls on this game. I am certain any of the community guys can answer that spent a bit more time with the game.
Shooting definitely starts to feel natural but what happened to me was my idea of straight up was not in line with the controller. That is what took the longest to adjust. A great thing I somehow left out of the article is that the jumpshot animation is tied to the distance meter. So that you actually start to get a feel for a guys release just by watching him. So once you get the left right staightened out you really get into a flow.
I asked and they said guys with quicker releases would also be reflected in a quicker release and shooting meter. So again it looks like practice will definitely pay off.
Release point question is a darn good one man. I didn't really notice I will definitley check that out but I'm sure someone else may have a definite answer for that. I did perform a few lean forward leaners that looked pretty descent.
Once the demo drops you will see that it going to take some getting used to before you can even really evaluate the game well. Or at least for me anyway. I really need some quiet time with it to get a really really good feel for it.
But Yes the jumpers felt really good after you get a feel for it. As the night wore on though I was pretty much money with Durant so that is one of my concerns about perfect shot's going in 100 % of the time.
It's really hard to say until I get to see it in 5 on 5. In theory and in 1 on 1 it's the business. Like I said though its the implementation that is going to be the thing. I think Elite has forever changed how basketball games control. The real question is now that pandora's box is opened will we want to close it , modify it, or open it up some more.
Every once in awhile a company comes out with a feature that has to be accounted for by everyone else. I felt like right stick shooting was one of those. Live's playcalling system was one of those and this control system is one of those. Its just up to how each game decides to implement.
Right now its looking like gamers will be able to choose based on their preference and THAT is awesome ! We have never seen both companies at the top of their game going at it. If not this year then definitely next year.
But the control is the BUSINESS !!!
OH Stumble I forgot man having control of the Euro's is very very nice....LOL