NBA Elite 11 Video: Quick Clip #4 and #5 - Operation Sports Forums

NBA Elite 11 Video: Quick Clip #4 and #5

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  • Boilerbuzz
    D* B**rs!
    • Jul 2002
    • 5155

    #91
    Re: NBA Elite 11 Video: Quick Clip #4 and #5

    My personal opinion of the videos notwithstanding, I have to say that some of you can express your opinion, but not so harshly. Appreciate the fact that they put themselves out like this to show you work in progress. I for one wonder how they could still be at this stage and not risk hitting their ship date. Shouldn't the games be just about done?

    Regardless, I like the fact that the system pays attention to the differences in the players' weight and strength. The LAST thing you should criticize is them setting up the example in a tool and calling it silly because it's not each player's real attributes. But that's just my opinion.

    Comment

    • RayDog253
      Pro
      • Jul 2009
      • 984

      #92
      Re: NBA Elite 11 Video: Quick Clip #4 and #5

      Originally posted by Boilerbuzz
      My personal opinion of the videos notwithstanding, I have to say that some of you can express your opinion, but not so harshly. Appreciate the fact that they put themselves out like this to show you work in progress. I for one wonder how they could still be at this stage and not risk hitting their ship date. Shouldn't the games be just about done?

      Regardless, I like the fact that the system pays attention to the differences in the players' weight and strength. The LAST thing you should criticize is them setting up the example in a tool and calling it silly because it's not each player's real attributes. But that's just my opinion.
      This... Great Post.
      ..::Not changing this until Seattle gets another NBA team::..

      http://www.myspace.com/RD253

      Comment

      • blues rocker
        MVP
        • Sep 2007
        • 1921

        #93
        Re: More NBA Elite vids!!!

        well, alley oop animations are much smoother...those hideous slow-mo hovering alley oops from last year seem to be gone...at least they were smart enough to fix that.

        looking at clip 4, it still seems too easy for players to dunk over defenders when there is a defender in their "flight path." if a guy jumps toward the hoop to dunk and there is a defender in his path, he should not be able to complete the dunk...instead, he should hit the defender and lose control of the ball and he should not be able to complete the dunk due to the collision. depending on the positioning and momentum of the defender, he should knock over the defender and be called for a charge, or the defender should be called for a shooting foul.

        judging by the clips so far, it just appears way too easy to plow through defenders in mid air to complete dunks. i'm sure this is a deliberate effort by EA to make the game more "arcade" and filled with "highlight moments", but it's not realistic. if their goal is to have an arcade dunk fest, then that is EA's right to creat the type of game they want, but they shouldn't claim to have a "sim" if they are allowing guys to plow through defenders in mid air to complete dunks.

        I do like what happened on clip 5 - that was a realistic outcome, but my feeling is that these type of "altered shot" outcomes should happe MUCH MORE OFTEN. as of now it seems to be a very rare occurance for a player to alter the dunk animation due to a collision. very rarely in real life does a player jump with a defender right in his path and plow over him to complete a dunk...unless the defender is a midget...the dunker will usually have to alter his shot when colliding and will not be able to reach the rim to dunk.

        my concern is that you should not have to alter the player strength and size ratings so drastically to get an altered shot outcome. that altered shot outcome should have happened with both players set at their normal ratings. this is the problem. now, if you set both players to their normal ratings and the same altered shot animation occurs, then i will be convinced.
        Last edited by blues rocker; 08-09-2010, 11:01 PM.

        Comment

        • FearlessKaz
          Rookie
          • Jan 2009
          • 260

          #94
          Re: NBA Elite 11 Video: Quick Clip #4 and #5

          The one gripe I have with the alley-oop is the ball warping into Okafors hands.

          If the pass is off the mark or whoever's going up for the ball miss times the jump, the ball should deflect off the players hands or just be missed completely. I don't wanna be able to pull alley-oops off at will because I know that the ball will magically warp into the players hands.

          I was actually thinking that because of the ball being 'loose' at all times, that these kind of problems would be resolved.

          Comment

          • wormturd
            Banned
            • Jun 2010
            • 34

            #95
            Re: NBA Elite 11 Video: Quick Clip #4 and #5

            In the second vid the defender is in the circle making it a foul and in an area that most players wouldnt even stand....Like to see what would happen if he was beyond the line.... would you be able to dunk over the defender...?

            Comment

            • rEAnimator
              NBA Elite Developer
              • Jun 2010
              • 666

              #96
              Re: NBA Elite 11 Video: Quick Clip #4 and #5

              Originally posted by FearlessKaz
              The one gripe I have with the alley-oop is the ball warping into Okafors hands.

              If the pass is off the mark or whoever's going up for the ball miss times the jump, the ball should deflect off the players hands or just be missed completely. I don't wanna be able to pull alley-oops off at will because I know that the ball will magically warp into the players hands.

              I was actually thinking that because of the ball being 'loose' at all times, that these kind of problems would be resolved.
              I didn't notice the warp in the video but I'll go back and look out of curiosity though.

              I'm not surprised about it though, I just didn't see it.

              We have an IK system that reaches the hands to the ball when they are within a foot or so of the ball. This has been added to the rebound system, blocks and steals. It's going to be added to the alley oop system as well but it just hasn't been done yet.

              The guy who's doing it just told me it's only 12 lines of code to get in, so he's going to leave it until later in the week while we work on some riskier changes.

              Bottom line, that should be fixed by the time we ship.

              Comment

              • b_ball23
                Rookie
                • Jun 2010
                • 6

                #97
                Re: NBA Elite 11 Video: Quick Clip #4 and #5

                I really hope the physics improve dramatically when this game ships in october...Keep up with the hard work EA!!

                Comment

                • Admiral50
                  Banned
                  • Aug 2002
                  • 3311

                  #98
                  Re: NBA Elite 11 Video: Quick Clip #4 and #5

                  I certainly appreciate the extra info we've been given this year and especially the forum/customer interaction. This is huge in my opinion.

                  However, having been burnt by what I can only call 'marketing lies' in the past by EA/Live I am definitely concerned that the information we are reading is not yet matching up with the vids we are seeing.

                  Comment

                  • Ballatician
                    Rookie
                    • Sep 2008
                    • 236

                    #99
                    Re: More NBA Elite vids!!!

                    Originally posted by bls
                    Yeah man I think they should have just stuck with Live 09 and built off of that, they had a great foundation with that game especially with the foot planting. Could have been close to catching up with 2k by now.
                    The foot planting in 09 was beautiful.

                    Comment

                    • tabulaRasa
                      Pro
                      • Aug 2005
                      • 641

                      #100
                      So, where is the 5 on 5 gameplaY?
                      All they show is small clips....it looks ok...

                      Comment

                      • B-Ball Life
                        Rookie
                        • Aug 2010
                        • 105

                        #101
                        This is by far the most anticipated game ever to me. i mean im excited at the possibilities. vid#5 was a good explanation of what to expect with all it showed.

                        i enjoyed vid#4 simply because of the movement of the created player. if you go back and look at the old gamespot demo you can see that this game replicates movement and momentum that a player would have in real life.

                        all in all there are negatives but the game will not be this raw come release so im all for the positives.

                        Comment

                        • bullitt_711
                          Banned
                          • Jul 2009
                          • 112

                          #102
                          lol Okafor doesn't move and the defender falls in a heap of pasta. the game looks kinda goofy like live 10, i thought this was supposed to be an overhaul. I'm not hating just dissapointed it looks very similar to live 10.

                          However, iI'm getting elite this year just because it's a fun game, 2K might be more authetic have you but it's year after year horrible presentation and they forget little details that drive me mad like saving your settings and rosters before you play online you cant still thats infuriating to me.

                          Comment

                          • Dimitris Tsiakalos
                            Banned
                            • Jul 2010
                            • 79

                            #103
                            Re: NBA Elite 11 Video: Quick Clip #4 and #5

                            even though the graphics still bother me in elite,just watch how realistic the gameplay looks and is.clip 4 looked EXACTLY like cp3 to tchand(i miss those times).good job ea.hope the gm is as good as we want it to be

                            Comment

                            • ©roke
                              Pro
                              • Sep 2007
                              • 598

                              #104
                              Re: NBA Elite 11 Video: Quick Clip #4 and #5

                              Originally posted by rEAnimator
                              I didn't notice the warp in the video but I'll go back and look out of curiosity though.

                              I'm not surprised about it though, I just didn't see it.

                              We have an IK system that reaches the hands to the ball when they are within a foot or so of the ball. This has been added to the rebound system, blocks and steals. It's going to be added to the alley oop system as well but it just hasn't been done yet.

                              The guy who's doing it just told me it's only 12 lines of code to get in, so he's going to leave it until later in the week while we work on some riskier changes.

                              Bottom line, that should be fixed by the time we ship.
                              Does this means that the same alley-oop animation may look a little bit different every time depending on the pass?

                              Comment

                              • Live_4real
                                Rookie
                                • Jun 2010
                                • 76

                                #105
                                Re: More NBA Elite vids!!!

                                Originally posted by stepsix
                                Good critique. I put in bumps on the offensive player a while back and have been off work for a bit (new parent) but they are obviously broken...when someone runs into you hard enough to fall down you will definitely see the collision register on the screener as well. This will be fixed shortly.
                                Thanks, nice to know you had a little rest, just enough for the final sprint.

                                It is not major, but it would add that physical presence that it can take this game further...

                                I just have another thing to say, imagine that Okafor was set for the screen for 2 seconds in the exact same spot, after those 2 seconds the attacking PG uses it, will the other PG collide with him and fall on the ground (like it happened in that video) even after he (supposedly) saw were he was??? (imagining that it is CPU controlled)

                                Is there even a possibility for that to happen, or the player awareness will have an impact on this, and actually get around the screener instead of colliding with him???

                                My question is being made because in that video, because of the slow motion, it looked like the screen was set for a long time, it actually wasn´t sooo long, but it raised this question (extreme scenario)

                                PeAcE
                                Last edited by Live_4real; 08-10-2010, 06:43 AM.

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