
While this news item is certainly a couple of days old now, I thought I'd bring recent comments made by EA Head of Worldwide Development Andrew Wilson to IGN:
"I think that the goal of reinventing how people play basketball games and giving the gamer infinitely more control over the outcomes that appear on the screen in front of them, was something that just needed to take longer than we had," Wilson said. "We knew the goal was aggressive. But at the same time, we believed it was an important enough goal for the gamer, who'd been playing basketball games in a very similar way for a very long time."
Interestingly enough, I agree with EA's approach on this one. They were too bold too fast and got caught in a really bad situation. If they come back next year with a really solid game, which I feel they can, then I think that might be an endorsement of some kind for taking a year off from time to time.
While a lot of people, myself included, have criticized EA's offering of Elite 11 as being really bad -- the foundation and ideas that they were rolling with are things which will force the competition to change how it approaches the game of basketball. So given a more polished game than what we saw with the ill fated Elite 11, I think EA could end up ending up with nothing more than a small hiccup from a business standpoint.
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